did stuff
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945b68ce1c
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23
src/main.c
23
src/main.c
@ -15,9 +15,23 @@ const u8 map[10][10] = {{1,1,1,1,1,1,1,1,1,1},
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{1,0,0,0,0,0,1,0,0,1},
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{1,1,1,1,1,1,1,1,1,1}};
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void castRay(s16 angle){
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u8 r,mx,my,mp,dof;
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float rx,ry,ra,xo,yo;
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s16 ind = (int)((float)angle/360.0f*1024.0f);
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fix16 dx = sinFix16(ind);
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fix16 dy = cosFix16(ind);
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fix16 tan = fix16Div(dy, dx);
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fix16 aTan = fix16Div(-1, tan);
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s16 tanInt = fix16ToInt(fix16Mul(dx, 100));
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char str[10];
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sprintf(str, "%d", 10);
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BMP_drawText(str, 20, 0);
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}
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void mapscan(){
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u8 mapcolor = 14;
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u8 mapcolor = 12;
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mapcolor |= mapcolor << 4;
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int mapscale = 10;
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@ -42,6 +56,7 @@ void render(){
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BMP_drawLine(&l);
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mapscan();
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castRay(10);
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//Flip the data to the screen - i.e. actually draw the complete image on screen
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BMP_flip(1);
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@ -93,11 +108,13 @@ int main()
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u16 colour_red = RGB24_TO_VDPCOLOR(0x756a4a);
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PAL_setColor(14, colour_blue);
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PAL_setColor(13, colour_red);
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PAL_setColor(12, RGB24_TO_VDPCOLOR(0x00ff00));
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PAL_setColor(15, RGB24_TO_VDPCOLOR(0xff0000));
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VDP_setBackgroundColor(13);
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//A line needs a source coordinate x,y and a destination coordinate x,y along with a pallete colour.
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l.pt1.x = 0;
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l.pt1.y = 0;
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l.pt1.x = 15;
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l.pt1.y = 15;
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l.pt2.x = 255;
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l.pt2.y = 0;
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l.col = 14;
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