start of movement and map
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3b95d24e5e
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39
src/main.c
39
src/main.c
@ -1,7 +1,21 @@
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#include <genesis.h>
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#define SPEED 2
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Line l;
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const u8[][] = [[1,1,1,1,1,1,1,1,1,1],
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[1,0,0,0,0,0,0,0,0,1],
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[1,1,1,1,0,0,1,1,1,1],
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[1,0,0,1,0,0,1,0,0,1],
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[1,0,0,0,0,0,1,0,0,1],
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[1,0,0,1,0,0,1,1,0,1],
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[1,1,1,1,0,0,1,0,0,1],
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[1,0,0,0,0,0,0,0,0,1],
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[1,0,0,0,0,0,1,0,0,1],
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[1,1,1,1,1,1,1,1,1,1]];
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void render(){
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//Clear the bitmap
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BMP_clear();
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@ -21,18 +35,38 @@ void render(){
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l.pt2.y = 0;
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}
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SYS_doVBlankProcess();
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}
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void update(){
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u16 joy = JOY_readJoypad(JOY_1);
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if(joy & BUTTON_LEFT) {
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l.pt1.x -= SPEED;
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}
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if(joy & BUTTON_RIGHT) {
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l.pt1.x += SPEED;
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}
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if(joy & BUTTON_UP) {
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l.pt1.y -= SPEED;
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}
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if(joy & BUTTON_DOWN) {
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l.pt1.y += SPEED;
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}
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}
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void initVDP(){
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SYS_disableInts();
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VDP_setPlaneSize(64,32,TRUE);
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SYS_enableInts();
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}
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int main()
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{
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initVDP();
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//Initialise the bitmap engine
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BMP_init(TRUE, BG_A, PAL0, FALSE);
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BMP_init(FALSE, BG_A, PAL0, FALSE);
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//Set the colour of the line. We are using pallete 0 for the bitmap, so we have 0->15. 15 is used for white text, so we set an unused pallet colour, 14 to blue - RGB 0000FF.
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u16 colour_blue = RGB24_TO_VDPCOLOR(0x0000ff);
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@ -52,6 +86,7 @@ int main()
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while(TRUE)
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{
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render();
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update();
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}
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return 0;
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}
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