fixing raycasting

This commit is contained in:
Samuel Walker 2024-08-30 09:09:31 -06:00
parent 45dbc32a56
commit d09db0dcb2

View File

@ -3,6 +3,7 @@
#define SPEED 2
Line l;
s16 angle = 0;
const u8 map[10][10] = {{1,1,1,1,1,1,1,1,1,1},
{1,0,0,0,0,0,0,0,0,1},
@ -17,16 +18,34 @@ const u8 map[10][10] = {{1,1,1,1,1,1,1,1,1,1},
void castRay(s16 angle){
u8 r,mx,my,mp,dof;
float rx,ry,ra,xo,yo;
fix16 rx,ry,ra,xo,yo;
s16 ind = (int)((float)angle/360.0f*1024.0f);
fix16 dx = sinFix16(ind);
fix16 dy = cosFix16(ind);
fix16 dy = sinFix16(ind);
fix16 dx = cosFix16(ind);
fix16 tan = fix16Div(dy, dx);
fix16 aTan = fix16Div(-1, tan);
s16 tanInt = fix16ToInt(fix16Mul(dx, 100));
char str[10];
sprintf(str, "%d", 10);
BMP_drawText(str, 20, 0);
fix16 aTan = fix16Div(FIX16(-1), tan);
s16 tanInt = fix16ToInt(fix16Mul(aTan, FIX16(100)));
dof = 0;
if(angle > 180) {
ry = FIX16(l.pt1.y / 10);
rx = fix16Add(fix16Mul(fix16Sub(FIX16(l.pt1.y), ry),aTan),FIX16(l.pt1.x));
yo = FIX16(-10);
xo = fix16Mul(fix16Neg(yo),aTan);
}
if(angle < 180) {
ry = FIX16((l.pt1.y / 10)+10);
rx = fix16Add(fix16Mul(fix16Sub(FIX16(l.pt1.y), ry),aTan),FIX16(l.pt1.x));
yo = FIX16(10);
xo = fix16Mul(fix16Neg(yo),aTan);
}
if(angle == 0 || angle == 180){
rx = FIX16(l.pt1.x);
ry = FIX16(l.pt1.y);
dof = 8;
}
while(dof<8){
}
}
void mapscan(){
@ -56,7 +75,7 @@ void render(){
BMP_drawLine(&l);
mapscan();
castRay(10);
castRay(286);
//Flip the data to the screen - i.e. actually draw the complete image on screen
BMP_flip(1);