fixed issues (sorta)
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@ -154,6 +154,9 @@ void castRay(s16 angle, s16 column){
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//Wall height calcs
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shortestDist = fix16Mul(dx, shortestDist);
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if(shortestDist < 0){
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shortestDist = -shortestDist;
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}
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fix16 wallHeightFix16 = fix16Div(FIX16(SCREEN_HEIGHT), (shortestDist + FIX16(1)));
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wallHeightFix16 = fix16Mul(wallHeightFix16, WALL_HEIGHT_SCALE);
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int wallHeight = fix16ToInt(wallHeightFix16);
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