diff --git a/2dGameProject/main.cpp b/2dGameProject/main.cpp index d383266..b8462a7 100644 --- a/2dGameProject/main.cpp +++ b/2dGameProject/main.cpp @@ -161,10 +161,10 @@ void update() { int main() { init(); - square1 = new Square(glm::vec3(100, 100, 0), glm::vec3(100, 100, 1), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); - square2 = new Square(glm::vec3(600, 100, 0), glm::vec3(100, 100, 1), glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); - square3 = new Square(glm::vec3(100, 400, 0), glm::vec3(100, 100, 1), glm::vec4(0.0f, 0.0f, 1.0f, 1.0f)); - square4 = new Square(glm::vec3(600, 400, 0), glm::vec3(100, 100, 1), glm::vec4(0.7f, 0.7f, 0.3f, 1.0f)); + square1 = new Square(glm::vec3(150, 150, 0), glm::vec3(100, 100, 1), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); + square2 = new Square(glm::vec3(650, 150, 0), glm::vec3(100, 100, 1), glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); + square3 = new Square(glm::vec3(150, 450, 0), glm::vec3(100, 100, 1), glm::vec4(0.0f, 0.0f, 1.0f, 1.0f)); + square4 = new Square(glm::vec3(650, 450, 0), glm::vec3(100, 100, 1), glm::vec4(0.7f, 0.7f, 0.3f, 1.0f)); std::thread renderThread(render); update();