ModpackUpdater/Main.py

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import os
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import tkinter as tk
from tkinter import filedialog
import configparser
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import Backend
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import customtkinter
from customtkinter import *
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# Initialize a configparser object for managing the configuration file
config = configparser.ConfigParser()
config_file_path = 'config.ini' # Path to the configuration file
def select_prism_instance_path():
global prism_instance_path_entry
directory = filedialog.askdirectory()
prism_instance_path_entry.delete(0, tk.END)
prism_instance_path_entry.insert(0, directory)
# Store the selected path in the configuration file
config['PRISM'] = {'InstancePath': directory}
with open(config_file_path, 'w') as configfile:
config.write(configfile)
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def main():
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global prism_instance_path_entry
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instance_name = "Familycraft Season 7"
prism_command = "prismlauncher"
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# Default paths based on OS
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if os.name == 'nt':
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prism_command = os.getenv('LOCALAPPDATA') + "/Programs/PrismLauncher/prismlauncher.exe"
default_prism_instance_path = os.getenv("APPDATA") + "/PrismLauncher/instances"
else:
prism_command = "prismlauncher" # Update with the correct path for Linux/Mac
default_prism_instance_path = os.getenv("HOME") + "/.local/share/PrismLauncher/instances"
# Load stored Prism instance path from the configuration file
if os.path.exists(config_file_path):
config.read(config_file_path)
if 'PRISM' in config and 'InstancePath' in config['PRISM']:
stored_prism_instance_path = config['PRISM']['InstancePath']
else:
stored_prism_instance_path = default_prism_instance_path
else:
stored_prism_instance_path = default_prism_instance_path
# GUI for selecting Prism instance path
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app = CTk()
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app.title("FamilyCraft Launcher")
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set_appearance_mode("dark")
#root.title("Select Prism Instance Path")
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# Label for instructions
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label = CTkLabel(master=app, text="Select Prism instance path:", font=("Impact", 30))
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label.pack(pady=10)
# Entry widget for Prism instance path
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prism_instance_path_entry = CTkEntry(master=app, width=350, font=("Arial", 14))
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prism_instance_path_entry.pack(pady=5)
# If a stored Prism instance path exists, pre-fill the entry widget
if stored_prism_instance_path:
prism_instance_path_entry.insert(0, stored_prism_instance_path)
# Button to select directory
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select_button = CTkButton(master=app, text="Browse...", command=select_prism_instance_path)
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select_button.pack(pady=5)
# Function to proceed with installation
def start_installation():
prism_instance_path = prism_instance_path_entry.get()
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app.destroy() # Close the GUI window
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Backend.perform_installation(instance_name, prism_command, prism_instance_path)
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# Button to start installation
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install_button = CTkButton(master=app, text="Launch Minecraft", command=start_installation)
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install_button.pack(pady=10)
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app.mainloop()
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if __name__ == "__main__":
main()
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