import os import tkinter as tk from tkinter import filedialog import configparser import Backend import customtkinter from customtkinter import * import PIL from PIL import Image, ImageTk # Initialize a configparser object for managing the configuration file config = configparser.ConfigParser() config_file_path = 'config.ini' # Path to the configuration file def select_prism_instance_path(): global prism_instance_path_entry directory = filedialog.askdirectory() if not directory: return prism_instance_path_entry.delete(0, tk.END) prism_instance_path_entry.insert(0, directory) # Store the selected path in the configuration file config['PRISM'] = {'InstancePath': directory} with open(config_file_path, 'w') as configfile: config.write(configfile) def main(): global prism_instance_path_entry instance_name = "Test Modpack" prism_command = "prismlauncher" # Default paths based on OS if os.name == 'nt': prism_command = os.getenv('LOCALAPPDATA') + "/Programs/PrismLauncher/prismlauncher.exe" default_prism_instance_path = os.getenv("APPDATA") + "/PrismLauncher/instances" else: prism_command = "prismlauncher" # Update with the correct path for Linux/Mac default_prism_instance_path = os.getenv("HOME") + "/.local/share/PrismLauncher/instances" # Load stored Prism instance path from the configuration file if os.path.exists(config_file_path): config.read(config_file_path) if 'PRISM' in config and 'InstancePath' in config['PRISM']: stored_prism_instance_path = config['PRISM']['InstancePath'] else: stored_prism_instance_path = default_prism_instance_path else: stored_prism_instance_path = default_prism_instance_path # GUI for selecting Prism instance path app = CTk() if os.name == 'posix': app.attributes('-type', 'dialog') app.geometry("1280x720") app.title("FamilyCraft Launcher") set_appearance_mode("dark") set_default_color_theme("blue") #Add a frame for the tabs #tab_frame = CTkFrame(master=app) #tab_frame.pack() #Add Canvas for background and title titleimage = Image.open(Backend.resource_path("Title.png")) titlephoto = ImageTk.PhotoImage(titleimage) season6_bg = Image.open(Backend.resource_path("CityBase.png")) season6_scale = season6_bg.resize((1280,720)) season6_ph = ImageTk.PhotoImage(season6_scale) bg_canvas = CTkCanvas(master=app, height=720, width=1280) bg_canvas.pack(expand=True, fill='both') bg_canvas.create_image(1,1, anchor=NW, image = season6_ph) bg_canvas.create_image(130,1, anchor=NW, image = titlephoto) # Tabs to seperate options from launching the game guitabs = CTkTabview(master=bg_canvas, bg_color="#292929", corner_radius=20) guitabs.pack(expand=True, fill='x', padx=0, pady=(0), anchor="s") guitabs.add("Launcher") guitabs.add("Options") #root.title("Select Prism Instance Path") # Label for instructions label = CTkLabel(master=guitabs.tab("Options"), text="Select Prism instance path:", font=("Arial", 30)) label.pack(pady=10) # Entry widget for Prism instance path prism_instance_path_entry = CTkEntry(master=guitabs.tab("Options"), width=350, font=("Arial", 14)) prism_instance_path_entry.pack(pady=5) # If a stored Prism instance path exists, pre-fill the entry widget if stored_prism_instance_path: prism_instance_path_entry.insert(0, stored_prism_instance_path) options = [] modpacks = Backend.getModpacks() for modpack in modpacks: options.append(modpack["name"]) sorted_pack_selection = sorted(options) sorted_pack_selection.reverse() # Button to select directory modpack_var = StringVar(value="N/A") #modpack_label = CTkLabel(master=guitabs.tab("Launcher"), text="Select Modpack:", font=("Impact", 30)) #modpack_label.pack() modpack_selector = CTkOptionMenu(master=guitabs.tab("Launcher"), values=sorted_pack_selection, variable=modpack_var, corner_radius=20) modpack_selector.set(options[0]) select_button = CTkButton(master=guitabs.tab("Options"), text="Browse...", command=select_prism_instance_path, corner_radius=20) select_button.pack(pady=5) # Function to proceed with installation def start_installation(): prism_instance_path = prism_instance_path_entry.get() app.destroy() # Close the GUI window for modpack in modpacks: if modpack["name"] == modpack_var.get(): instance_name = modpack["name"] instance_id = modpack["id"] break Backend.perform_installation(instance_name, prism_command, prism_instance_path, instance_id) # Button to start installation install_button = CTkButton(master=guitabs.tab("Launcher"), text="Launch Minecraft", command=start_installation, corner_radius=20) install_button.pack(pady=10) modpack_selector.pack(pady=20) app.mainloop() if __name__ == "__main__": main()