diff --git a/res/shaders/fragment.glsl b/res/shaders/fragment.glsl new file mode 100644 index 0000000..7bc5463 --- /dev/null +++ b/res/shaders/fragment.glsl @@ -0,0 +1,5 @@ +#version 330 core +out vec4 FragColor; +void main() { + FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); +} \ No newline at end of file diff --git a/res/shaders/vertex.glsl b/res/shaders/vertex.glsl new file mode 100644 index 0000000..abe68c2 --- /dev/null +++ b/res/shaders/vertex.glsl @@ -0,0 +1,6 @@ +#version 330 core +layout (location = 0) in vec3 aPos; + +void main() { + gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); +} \ No newline at end of file