#include <iostream> #include <fstream> #include "RaycasterConfig.h" #define GLAD_GL_IMPLEMENTATION #include <glad/glad.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include "Renderer.h" int main(int argc, char *argv[]){ std::cout << Raycaster_VERSION_MAJOR << "." << Raycaster_VERSION_MINOR << std::endl; if(!glfwInit()){ std::cout << "GLFW Init failed" << std::endl; return -1; } GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); if (!window){ std::cout << "GLFW Window creation failed" << std::endl; return -1; } glfwMakeContextCurrent(window); gladLoadGL(); glViewport(0, 0, 640, 480); Renderer::InitRenderer(); while(!glfwWindowShouldClose(window)){ Renderer::StartFrame(); Renderer::DrawTriangle(); Renderer::EndFrame(); glfwPollEvents(); glfwSwapBuffers(window); } glfwTerminate(); return 0; }