2018-08-16 17:47:36 -06:00
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using System;
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2018-03-15 18:06:24 -06:00
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namespace Ryujinx.Audio
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{
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2018-08-16 17:47:36 -06:00
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public interface IAalOutput : IDisposable
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2018-03-15 18:06:24 -06:00
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{
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2018-11-14 19:22:50 -07:00
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int OpenTrack(int sampleRate, int channels, ReleaseCallback callback);
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2018-03-15 21:42:44 -06:00
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2018-11-14 19:22:50 -07:00
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void CloseTrack(int trackId);
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2018-03-15 18:06:24 -06:00
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2018-11-14 19:22:50 -07:00
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bool ContainsBuffer(int trackId, long bufferTag);
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2018-03-15 18:06:24 -06:00
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2018-11-14 19:22:50 -07:00
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long[] GetReleasedBuffers(int trackId, int maxCount);
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2018-03-15 21:42:44 -06:00
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2018-11-14 19:22:50 -07:00
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void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
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2018-03-15 18:06:24 -06:00
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2018-11-14 19:22:50 -07:00
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void Start(int trackId);
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2019-10-11 09:54:29 -06:00
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2018-11-14 19:22:50 -07:00
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void Stop(int trackId);
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2018-03-15 18:06:24 -06:00
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2019-10-11 09:54:29 -06:00
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float GetVolume();
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void SetVolume(float volume);
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2018-11-14 19:22:50 -07:00
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PlaybackState GetState(int trackId);
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2018-03-15 18:06:24 -06:00
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}
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}
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