2019-10-13 00:02:07 -06:00
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using System;
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using System.Collections.ObjectModel;
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgramInfo
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{
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public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
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public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
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public ReadOnlyCollection<TextureDescriptor> Textures { get; }
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2019-10-17 20:41:18 -06:00
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public ReadOnlyCollection<TextureDescriptor> Images { get; }
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2019-10-13 00:02:07 -06:00
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public ReadOnlyCollection<InterpolationQualifier> InterpolationQualifiers { get; }
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public bool UsesInstanceId { get; }
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internal ShaderProgramInfo(
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BufferDescriptor[] cBuffers,
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BufferDescriptor[] sBuffers,
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TextureDescriptor[] textures,
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2019-10-17 20:41:18 -06:00
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TextureDescriptor[] images,
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2019-10-13 00:02:07 -06:00
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InterpolationQualifier[] interpolationQualifiers,
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bool usesInstanceId)
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{
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CBuffers = Array.AsReadOnly(cBuffers);
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SBuffers = Array.AsReadOnly(sBuffers);
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Textures = Array.AsReadOnly(textures);
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2019-10-17 20:41:18 -06:00
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Images = Array.AsReadOnly(images);
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2019-10-13 00:02:07 -06:00
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InterpolationQualifiers = Array.AsReadOnly(interpolationQualifiers);
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UsesInstanceId = usesInstanceId;
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}
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}
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}
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