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using Ryujinx.Common.Logging ;
using System ;
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using System.Threading ;
namespace Ryujinx.Graphics.Gpu.Synchronization
{
/// <summary>
/// GPU synchronization manager.
/// </summary>
public class SynchronizationManager
{
/// <summary>
/// The maximum number of syncpoints supported by the GM20B.
/// </summary>
public const int MaxHardwareSyncpoints = 192 ;
/// <summary>
/// Array containing all hardware syncpoints.
/// </summary>
private Syncpoint [ ] _syncpoints ;
public SynchronizationManager ( )
{
_syncpoints = new Syncpoint [ MaxHardwareSyncpoints ] ;
for ( uint i = 0 ; i < _syncpoints . Length ; i + + )
{
_syncpoints [ i ] = new Syncpoint ( i ) ;
}
}
/// <summary>
/// Increment the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The incremented value of the syncpoint</returns>
public uint IncrementSyncpoint ( uint id )
{
if ( id > = MaxHardwareSyncpoints )
{
throw new ArgumentOutOfRangeException ( nameof ( id ) ) ;
}
return _syncpoints [ id ] . Increment ( ) ;
}
/// <summary>
/// Get the value of a syncpoint with a given id.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The value of the syncpoint</returns>
public uint GetSyncpointValue ( uint id )
{
if ( id > = MaxHardwareSyncpoints )
{
throw new ArgumentOutOfRangeException ( nameof ( id ) ) ;
}
return _syncpoints [ id ] . Value ;
}
/// <summary>
/// Register a new callback on a syncpoint with a given id at a target threshold.
/// The callback will be called once the threshold is reached and will automatically be unregistered.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="threshold">The target threshold</param>
/// <param name="callback">The callback to call when the threshold is reached</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
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public SyncpointWaiterHandle RegisterCallbackOnSyncpoint ( uint id , uint threshold , Action < SyncpointWaiterHandle > callback )
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{
if ( id > = MaxHardwareSyncpoints )
{
throw new ArgumentOutOfRangeException ( nameof ( id ) ) ;
}
return _syncpoints [ id ] . RegisterCallback ( threshold , callback ) ;
}
/// <summary>
/// Unregister a callback on a given syncpoint.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="waiterInformation">The waiter information to unregister</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
public void UnregisterCallback ( uint id , SyncpointWaiterHandle waiterInformation )
{
if ( id > = MaxHardwareSyncpoints )
{
throw new ArgumentOutOfRangeException ( nameof ( id ) ) ;
}
_syncpoints [ id ] . UnregisterCallback ( waiterInformation ) ;
}
/// <summary>
/// Wait on a syncpoint with a given id at a target threshold.
/// The callback will be called once the threshold is reached and will automatically be unregistered.
/// </summary>
/// <param name="id">The id of the syncpoint</param>
/// <param name="threshold">The target threshold</param>
/// <param name="timeout">The timeout</param>
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
/// <returns>True if timed out</returns>
public bool WaitOnSyncpoint ( uint id , uint threshold , TimeSpan timeout )
{
if ( id > = MaxHardwareSyncpoints )
{
throw new ArgumentOutOfRangeException ( nameof ( id ) ) ;
}
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// TODO: Remove this when GPU channel scheduling will be implemented.
if ( timeout = = Timeout . InfiniteTimeSpan )
{
timeout = TimeSpan . FromSeconds ( 1 ) ;
}
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using ( ManualResetEvent waitEvent = new ManualResetEvent ( false ) )
{
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var info = _syncpoints [ id ] . RegisterCallback ( threshold , ( x ) = > waitEvent . Set ( ) ) ;
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if ( info = = null )
{
return false ;
}
bool signaled = waitEvent . WaitOne ( timeout ) ;
if ( ! signaled & & info ! = null )
{
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Logger . Error ? . Print ( LogClass . Gpu , $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution..." ) ;
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_syncpoints [ id ] . UnregisterCallback ( info ) ;
}
return ! signaled ;
}
}
}
}