2019-10-17 20:41:18 -06:00
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using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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2020-11-12 16:15:34 -07:00
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class OpCodeImage : OpCodeTextureBase
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2019-10-17 20:41:18 -06:00
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{
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public Register Ra { get; }
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public Register Rb { get; }
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public Register Rc { get; }
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public ImageComponents Components { get; }
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public IntegerSize Size { get; }
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public bool ByteAddress { get; }
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public ImageDimensions Dimensions { get; }
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public bool UseComponents { get; }
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public bool IsBindless { get; }
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2020-10-21 06:13:44 -06:00
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeImage(emitter, address, opCode);
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2019-10-17 20:41:18 -06:00
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public OpCodeImage(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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UseComponents = !opCode.Extract(52);
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if (UseComponents)
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{
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Components = (ImageComponents)opCode.Extract(20, 4);
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}
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else
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{
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Size = (IntegerSize)opCode.Extract(20, 4);
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}
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2020-05-27 03:00:21 -06:00
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ByteAddress = opCode.Extract(23);
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2019-10-17 20:41:18 -06:00
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Dimensions = (ImageDimensions)opCode.Extract(33, 3);
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IsBindless = !opCode.Extract(51);
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}
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}
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}
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