mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Avoid sampler conflicts on bindless samplers with the same name (#1642)
This commit is contained in:
parent
9f13f957af
commit
0031edae27
@ -317,7 +317,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
continue;
|
||||
}
|
||||
|
||||
string samplerTypeName = GetSamplerTypeName(texOp.Type);
|
||||
string samplerTypeName = texOp.Type.ToGlslSamplerType();
|
||||
|
||||
context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
|
||||
}
|
||||
@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
layout = "layout(" + layout + ") ";
|
||||
}
|
||||
|
||||
string imageTypeName = GetImageTypeName(texOp.Type, texOp.Format.GetComponentType());
|
||||
string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
|
||||
|
||||
context.AppendLine("uniform " + layout + imageTypeName + " " + imageName + ";");
|
||||
}
|
||||
@ -537,72 +537,5 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static string GetSamplerTypeName(SamplerType type)
|
||||
{
|
||||
string typeName;
|
||||
|
||||
switch (type & SamplerType.Mask)
|
||||
{
|
||||
case SamplerType.Texture1D: typeName = "sampler1D"; break;
|
||||
case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
|
||||
case SamplerType.Texture2D: typeName = "sampler2D"; break;
|
||||
case SamplerType.Texture3D: typeName = "sampler3D"; break;
|
||||
case SamplerType.TextureCube: typeName = "samplerCube"; break;
|
||||
|
||||
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Shadow) != 0)
|
||||
{
|
||||
typeName += "Shadow";
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
|
||||
private static string GetImageTypeName(SamplerType type, VariableType componentType)
|
||||
{
|
||||
string typeName;
|
||||
|
||||
switch (type & SamplerType.Mask)
|
||||
{
|
||||
case SamplerType.Texture1D: typeName = "image1D"; break;
|
||||
case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
|
||||
case SamplerType.Texture2D: typeName = "image2D"; break;
|
||||
case SamplerType.Texture3D: typeName = "image3D"; break;
|
||||
case SamplerType.TextureCube: typeName = "imageCube"; break;
|
||||
|
||||
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
switch (componentType)
|
||||
{
|
||||
case VariableType.U32: typeName = 'u' + typeName; break;
|
||||
case VariableType.S32: typeName = 'i' + typeName; break;
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
}
|
||||
}
|
@ -247,7 +247,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
AstOperand operand = texOp.GetSource(0) as AstOperand;
|
||||
|
||||
suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
|
||||
suffix = $"_{texOp.Type.ToGlslSamplerType()}_cb{operand.CbufSlot}_{operand.CbufOffset}";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
@ -35,5 +36,72 @@ namespace Ryujinx.Graphics.Shader
|
||||
|
||||
throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
||||
}
|
||||
|
||||
public static string ToGlslSamplerType(this SamplerType type)
|
||||
{
|
||||
string typeName;
|
||||
|
||||
switch (type & SamplerType.Mask)
|
||||
{
|
||||
case SamplerType.Texture1D: typeName = "sampler1D"; break;
|
||||
case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
|
||||
case SamplerType.Texture2D: typeName = "sampler2D"; break;
|
||||
case SamplerType.Texture3D: typeName = "sampler3D"; break;
|
||||
case SamplerType.TextureCube: typeName = "samplerCube"; break;
|
||||
|
||||
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Shadow) != 0)
|
||||
{
|
||||
typeName += "Shadow";
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslImageType(this SamplerType type, VariableType componentType)
|
||||
{
|
||||
string typeName;
|
||||
|
||||
switch (type & SamplerType.Mask)
|
||||
{
|
||||
case SamplerType.Texture1D: typeName = "image1D"; break;
|
||||
case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
|
||||
case SamplerType.Texture2D: typeName = "image2D"; break;
|
||||
case SamplerType.Texture3D: typeName = "image3D"; break;
|
||||
case SamplerType.TextureCube: typeName = "imageCube"; break;
|
||||
|
||||
default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
switch (componentType)
|
||||
{
|
||||
case VariableType.U32: typeName = 'u' + typeName; break;
|
||||
case VariableType.S32: typeName = 'i' + typeName; break;
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user