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Avoid changing feedback loop aspect if extension is not supported prevents failed pipeline compiles (or seemingly incompatible)
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3f900e6fa0
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@ -1721,6 +1721,11 @@ namespace Ryujinx.Graphics.Vulkan
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool UpdateFeedbackLoop()
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private bool UpdateFeedbackLoop()
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{
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{
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if (!Gd.Capabilities.SupportsAttachmentFeedbackLoop)
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{
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return false;
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}
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List<TextureView> hazards = _descriptorSetUpdater.FeedbackLoopHazards;
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List<TextureView> hazards = _descriptorSetUpdater.FeedbackLoopHazards;
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if ((hazards?.Count ?? 0) > 0)
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if ((hazards?.Count ?? 0) > 0)
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@ -1765,7 +1770,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
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// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
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_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
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_passWritesDepthStencil |= _supportExtDynamic ? (DynamicState.DepthTestEnable && DynamicState.DepthWriteEnable) || _newState.StencilTestEnable : (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
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}
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}
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private bool RecreateGraphicsPipelineIfNeeded()
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private bool RecreateGraphicsPipelineIfNeeded()
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@ -166,6 +166,8 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.DepthClampEnable = state.DepthClampEnable;
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pipeline.DepthClampEnable = state.DepthClampEnable;
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pipeline.FeedbackLoopAspects = FeedbackLoopAspects.None;
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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pipeline.HasDepthStencil = state.DepthStencilEnable;
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pipeline.HasDepthStencil = state.DepthStencilEnable;
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@ -273,6 +273,8 @@ namespace Ryujinx.Graphics.Vulkan
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PolygonMode = PolygonMode.Fill;
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PolygonMode = PolygonMode.Fill;
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DepthBoundsTestEnable = false;
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DepthBoundsTestEnable = false;
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FeedbackLoopAspects = FeedbackLoopAspects.None;
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_supportsExtDynamicState = supportsExtDynamicState;
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_supportsExtDynamicState = supportsExtDynamicState;
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_supportsExtDynamicState2 = extendedDynamicState2;
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_supportsExtDynamicState2 = extendedDynamicState2;
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