mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
This commit is contained in:
parent
e053663f27
commit
12a7a2ead8
@ -1,6 +1,8 @@
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using Ryujinx.Cpu.Tracking;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Cpu
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{
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@ -26,9 +28,10 @@ namespace Ryujinx.Cpu
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity);
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CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity);
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/// <summary>
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/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
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@ -550,9 +550,9 @@ namespace Ryujinx.Cpu
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}
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/// <inheritdoc/>
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity)
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{
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, granularity));
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity));
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}
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/// <inheritdoc/>
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@ -586,9 +586,9 @@ namespace Ryujinx.Cpu
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}
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/// <inheritdoc/>
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity)
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{
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, granularity));
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return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity));
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}
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/// <inheritdoc/>
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@ -1,5 +1,6 @@
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Cpu.Tracking
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{
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@ -16,6 +17,7 @@ namespace Ryujinx.Cpu.Tracking
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public void Dispose() => _impl.Dispose();
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public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
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public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
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public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
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public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
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public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
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@ -21,6 +21,7 @@ namespace Ryujinx.Cpu.Tracking
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public void Dispose() => _impl.Dispose();
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public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
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public void ForceDirty() => _impl.ForceDirty();
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public IRegionHandle GetHandle() => _impl;
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public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
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public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
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public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
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@ -3,6 +3,8 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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@ -68,7 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="context">GPU context that the buffer belongs to</param>
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/// <param name="address">Start address of the buffer</param>
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/// <param name="size">Size of the buffer in bytes</param>
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public Buffer(GpuContext context, ulong address, ulong size)
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/// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param>
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public Buffer(GpuContext context, ulong address, ulong size, IEnumerable<Buffer> baseBuffers = null)
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{
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_context = context;
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Address = address;
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@ -78,13 +81,45 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_useGranular = size > GranularBufferThreshold;
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IEnumerable<IRegionHandle> baseHandles = null;
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if (baseBuffers != null)
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{
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baseHandles = baseBuffers.SelectMany(buffer =>
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{
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if (buffer._useGranular)
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{
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return buffer._memoryTrackingGranular.GetHandles();
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}
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else
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{
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return Enumerable.Repeat(buffer._memoryTracking.GetHandle(), 1);
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}
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});
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}
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if (_useGranular)
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{
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_memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size);
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_memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size, baseHandles);
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}
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else
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{
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_memoryTracking = context.PhysicalMemory.BeginTracking(address, size);
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if (baseHandles != null)
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{
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_memoryTracking.Reprotect(false);
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foreach (IRegionHandle handle in baseHandles)
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{
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if (handle.Dirty)
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{
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_memoryTracking.Reprotect(true);
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}
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handle.Dispose();
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}
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}
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}
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_externalFlushDelegate = new RegionSignal(ExternalFlush);
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@ -180,39 +215,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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/// <summary>
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/// Performs guest to host memory synchronization of the buffer data, regardless of sequence number.
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/// </summary>
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/// <remarks>
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/// This causes the buffer data to be overwritten if a write was detected from the CPU,
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/// since the last call to this method.
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/// </remarks>
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/// <param name="address">Start address of the range to synchronize</param>
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/// <param name="size">Size in bytes of the range to synchronize</param>
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public void ForceSynchronizeMemory(ulong address, ulong size)
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{
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if (_useGranular)
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{
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_memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate);
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}
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else
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{
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if (_memoryTracking.DirtyOrVolatile())
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{
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_memoryTracking.Reprotect();
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if (_modifiedRanges != null)
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{
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_modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate);
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}
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else
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{
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_context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size));
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}
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}
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}
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}
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/// <summary>
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/// Ensure that the modified range list exists.
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/// </summary>
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@ -461,18 +463,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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/// <summary>
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/// Disposes the host buffer.
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/// Disposes the host buffer's data, not its tracking handles.
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/// </summary>
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public void Dispose()
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public void DisposeData()
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{
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_modifiedRanges?.Clear();
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_memoryTrackingGranular?.Dispose();
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_memoryTracking?.Dispose();
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_context.Renderer.DeleteBuffer(Handle);
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UnmappedSequence++;
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}
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/// <summary>
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/// Disposes the host buffer.
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/// </summary>
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public void Dispose()
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{
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_memoryTrackingGranular?.Dispose();
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_memoryTracking?.Dispose();
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DisposeData();
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}
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}
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}
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@ -533,8 +533,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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Buffer newBuffer = new Buffer(_context, address, endAddress - address);
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newBuffer.SynchronizeMemory(address, endAddress - address);
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Buffer newBuffer = new Buffer(_context, address, endAddress - address, _bufferOverlaps.Take(overlapsCount));
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lock (_buffers)
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{
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@ -547,14 +546,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int dstOffset = (int)(buffer.Address - newBuffer.Address);
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buffer.ForceSynchronizeMemory(buffer.Address, buffer.Size);
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buffer.CopyTo(newBuffer, dstOffset);
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newBuffer.InheritModifiedRanges(buffer);
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buffer.Dispose();
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buffer.DisposeData();
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}
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newBuffer.SynchronizeMemory(address, endAddress - address);
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// Existing buffers were modified, we need to rebind everything.
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_rebind = true;
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}
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@ -2,7 +2,9 @@ using Ryujinx.Cpu;
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using Ryujinx.Cpu.Tracking;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -200,11 +202,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="handles">Handles to inherit state from or reuse</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity = 4096)
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public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
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{
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return _cpuMemory.BeginGranularTracking(address, size, granularity);
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return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
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}
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/// <summary>
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{
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return smart ?
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_tracking.BeginSmartGranularTracking(address, size, granularity) :
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(IMultiRegionHandle)_tracking.BeginGranularTracking(address, size, granularity);
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(IMultiRegionHandle)_tracking.BeginGranularTracking(address, size, null, granularity);
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}
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private void RandomOrder(Random random, List<int> indices, Action<int> action)
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@ -279,5 +279,125 @@ namespace Ryujinx.Memory.Tests
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Assert.AreEqual(0, _tracking.GetRegionCount());
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}
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[Test]
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public void InheritHandles()
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{
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// Test merging the following into a granular region handle:
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// - 3x gap (creates new granular handles)
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// - 3x from multiregion: not dirty, dirty and with action
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// - 2x gap
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// - 3x single page: not dirty, dirty and with action
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// - 3x two page: not dirty, dirty and with action (handle is not reused, but its state is copied to the granular handles)
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// - 1x gap
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// For a total of 18 pages.
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bool[] actionsTriggered = new bool[3];
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MultiRegionHandle granular = _tracking.BeginGranularTracking(PageSize * 3, PageSize * 3, null, PageSize);
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PreparePages(granular, 3, PageSize * 3);
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// Write to the second handle in the multiregion.
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_tracking.VirtualMemoryEvent(PageSize * 4, PageSize, true);
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// Add an action to the third handle in the multiregion.
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granular.RegisterAction(PageSize * 5, PageSize, (_, _) => { actionsTriggered[0] = true; });
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RegionHandle[] singlePages = new RegionHandle[3];
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for (int i = 0; i < 3; i++)
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{
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singlePages[i] = _tracking.BeginTracking(PageSize * (8 + (ulong)i), PageSize);
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singlePages[i].Reprotect();
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}
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// Write to the second handle.
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_tracking.VirtualMemoryEvent(PageSize * 9, PageSize, true);
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// Add an action to the third handle.
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singlePages[2].RegisterAction((_, _) => { actionsTriggered[1] = true; });
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RegionHandle[] doublePages = new RegionHandle[3];
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for (int i = 0; i < 3; i++)
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{
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doublePages[i] = _tracking.BeginTracking(PageSize * (11 + (ulong)i * 2), PageSize * 2);
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doublePages[i].Reprotect();
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}
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// Write to the second handle.
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_tracking.VirtualMemoryEvent(PageSize * 13, PageSize * 2, true);
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// Add an action to the third handle.
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doublePages[2].RegisterAction((_, _) => { actionsTriggered[2] = true; });
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// Finally, create a granular handle that inherits all these handles.
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IEnumerable<IRegionHandle>[] handleGroups = new IEnumerable<IRegionHandle>[]
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{
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granular.GetHandles(),
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singlePages,
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doublePages
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};
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MultiRegionHandle combined = _tracking.BeginGranularTracking(0, PageSize * 18, handleGroups.SelectMany((handles) => handles), PageSize);
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bool[] expectedDirty = new bool[]
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{
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true, true, true, // Gap.
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false, true, false, // Multi-region.
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true, true, // Gap.
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false, true, false, // Individual handles.
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false, false, true, true, false, false, // Double size handles.
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true // Gap.
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};
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for (int i = 0; i < 18; i++)
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{
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bool modified = false;
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combined.QueryModified(PageSize * (ulong)i, PageSize, (_, _) => { modified = true; });
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Assert.AreEqual(expectedDirty[i], modified);
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}
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Assert.AreEqual(new bool[3], actionsTriggered);
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_tracking.VirtualMemoryEvent(PageSize * 5, PageSize, false);
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Assert.IsTrue(actionsTriggered[0]);
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_tracking.VirtualMemoryEvent(PageSize * 10, PageSize, false);
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Assert.IsTrue(actionsTriggered[1]);
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_tracking.VirtualMemoryEvent(PageSize * 15, PageSize, false);
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Assert.IsTrue(actionsTriggered[2]);
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// The double page handles should be disposed, as they were split into granular handles.
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foreach (RegionHandle doublePage in doublePages)
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{
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// These should have been disposed.
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bool throws = false;
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try
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{
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doublePage.Dispose();
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}
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catch (ObjectDisposedException)
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{
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throws = true;
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}
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Assert.IsTrue(throws);
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}
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IEnumerable<IRegionHandle> combinedHandles = combined.GetHandles();
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Assert.AreEqual(handleGroups[0].ElementAt(0), combinedHandles.ElementAt(3));
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Assert.AreEqual(handleGroups[0].ElementAt(1), combinedHandles.ElementAt(4));
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Assert.AreEqual(handleGroups[0].ElementAt(2), combinedHandles.ElementAt(5));
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Assert.AreEqual(singlePages[0], combinedHandles.ElementAt(8));
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Assert.AreEqual(singlePages[1], combinedHandles.ElementAt(9));
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Assert.AreEqual(singlePages[2], combinedHandles.ElementAt(10));
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}
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}
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}
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@ -134,13 +134,14 @@ namespace Ryujinx.Memory.Tracking
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/// </summary>
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/// <param name="address">CPU virtual address of the region</param>
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/// <param name="size">Size of the region</param>
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/// <param name="handles">Handles to inherit state from or reuse. When none are present, provide null</param>
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/// <param name="granularity">Desired granularity of write tracking</param>
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/// <returns>The memory tracking handle</returns>
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public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, ulong granularity)
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public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity)
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{
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(address, size) = PageAlign(address, size);
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return new MultiRegionHandle(this, address, size, granularity);
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return new MultiRegionHandle(this, address, size, handles, granularity);
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}
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/// <summary>
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Tracking
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{
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@ -18,16 +19,68 @@ namespace Ryujinx.Memory.Tracking
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public bool Dirty { get; private set; } = true;
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internal MultiRegionHandle(MemoryTracking tracking, ulong address, ulong size, ulong granularity)
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internal MultiRegionHandle(MemoryTracking tracking, ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity)
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{
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_handles = new RegionHandle[size / granularity];
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Granularity = granularity;
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for (int i = 0; i < _handles.Length; i++)
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int i = 0;
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if (handles != null)
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{
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// Inherit from the handles we were given. Any gaps must be filled with new handles,
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// and old handles larger than our granularity must copy their state onto new granular handles and dispose.
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// It is assumed that the provided handles do not overlap, in order, are on page boundaries,
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// and don't extend past the requested range.
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foreach (RegionHandle handle in handles)
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{
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int startIndex = (int)((handle.Address - address) / granularity);
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// Fill any gap left before this handle.
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while (i < startIndex)
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{
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RegionHandle fillHandle = tracking.BeginTracking(address + (ulong)i * granularity, granularity);
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fillHandle.Parent = this;
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_handles[i++] = fillHandle;
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}
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||||
|
||||
if (handle.Size == granularity)
|
||||
{
|
||||
handle.Parent = this;
|
||||
_handles[i++] = handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
int endIndex = (int)((handle.EndAddress - address) / granularity);
|
||||
|
||||
while (i < endIndex)
|
||||
{
|
||||
RegionHandle splitHandle = tracking.BeginTracking(address + (ulong)i * granularity, granularity);
|
||||
splitHandle.Parent = this;
|
||||
|
||||
splitHandle.Reprotect(handle.Dirty);
|
||||
|
||||
RegionSignal signal = handle.PreAction;
|
||||
if (signal != null)
|
||||
{
|
||||
splitHandle.RegisterAction(signal);
|
||||
}
|
||||
|
||||
_handles[i++] = splitHandle;
|
||||
}
|
||||
|
||||
handle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill any remaining space with new handles.
|
||||
while (i < _handles.Length)
|
||||
{
|
||||
RegionHandle handle = tracking.BeginTracking(address + (ulong)i * granularity, granularity);
|
||||
handle.Parent = this;
|
||||
_handles[i] = handle;
|
||||
_handles[i++] = handle;
|
||||
}
|
||||
|
||||
Address = address;
|
||||
@ -48,6 +101,11 @@ namespace Ryujinx.Memory.Tracking
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<RegionHandle> GetHandles()
|
||||
{
|
||||
return _handles;
|
||||
}
|
||||
|
||||
public void SignalWrite()
|
||||
{
|
||||
Dirty = true;
|
||||
|
Loading…
Reference in New Issue
Block a user