mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 13:07:41 -07:00
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
This commit is contained in:
parent
f77bebac80
commit
1a919e99b2
@ -74,13 +74,15 @@ namespace Ryujinx.Graphics.GAL
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public int ArrayLength { get; }
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public ResourceType Type { get; }
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public ResourceStages Stages { get; }
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public bool Write { get; }
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public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
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public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages, bool write)
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{
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Binding = binding;
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ArrayLength = arrayLength;
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Type = type;
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Stages = stages;
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Write = write;
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}
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public override int GetHashCode()
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@ -78,9 +78,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
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PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, uniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
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PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers);
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PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers, true);
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PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, textureSetIndex, 0, rrc.ReservedTextures);
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PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages);
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PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages, true);
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}
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/// <summary>
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@ -91,10 +91,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="setIndex">Resource set index where the resources are used</param>
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/// <param name="start">First binding number</param>
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/// <param name="count">Amount of bindings</param>
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private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
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/// <param name="write">True if the binding is written from the shader, false otherwise</param>
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private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
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{
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AddDescriptor(stages, type, setIndex, start, count);
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AddUsage(stages, type, setIndex, start, count);
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AddUsage(stages, type, setIndex, start, count, write);
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}
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/// <summary>
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@ -216,11 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
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/// <param name="binding">Binding number where the resource will be bound</param>
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/// <param name="count">Number of resources bound at the binding location</param>
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private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
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/// <param name="write">True if the binding is written from the shader, false otherwise</param>
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private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count, bool write = false)
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{
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for (int index = 0; index < count; index++)
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{
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_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
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_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages, write));
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}
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}
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@ -238,7 +240,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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buffer.Binding,
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1,
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isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
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stages));
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stages,
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buffer.Flags.HasFlag(BufferUsageFlags.Write)));
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}
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}
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@ -254,7 +257,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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{
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ResourceType type = GetTextureResourceType(texture, isImage);
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GetUsages(texture.Set).Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
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GetUsages(texture.Set).Add(new ResourceUsage(
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texture.Binding,
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texture.ArrayLength,
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type,
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stages,
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texture.Flags.HasFlag(TextureUsageFlags.ImageStore)));
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}
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}
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@ -1,6 +1,7 @@
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -8,22 +9,64 @@ namespace Ryujinx.Graphics.Vulkan
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{
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private const int MaxBarriersPerCall = 16;
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private const AccessFlags BaseAccess = AccessFlags.ShaderReadBit | AccessFlags.ShaderWriteBit;
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private const AccessFlags BufferAccess = AccessFlags.IndexReadBit | AccessFlags.VertexAttributeReadBit | AccessFlags.UniformReadBit;
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private const AccessFlags CommandBufferAccess = AccessFlags.IndirectCommandReadBit;
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private readonly VulkanRenderer _gd;
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private readonly NativeArray<MemoryBarrier> _memoryBarrierBatch = new(MaxBarriersPerCall);
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private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
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private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
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private readonly List<BarrierWithStageFlags<MemoryBarrier>> _memoryBarriers = new();
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private readonly List<BarrierWithStageFlags<BufferMemoryBarrier>> _bufferBarriers = new();
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private readonly List<BarrierWithStageFlags<ImageMemoryBarrier>> _imageBarriers = new();
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private readonly List<BarrierWithStageFlags<MemoryBarrier, int>> _memoryBarriers = new();
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private readonly List<BarrierWithStageFlags<BufferMemoryBarrier, int>> _bufferBarriers = new();
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private readonly List<BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage>> _imageBarriers = new();
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private int _queuedBarrierCount;
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private enum IncoherentBarrierType
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{
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None,
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Texture,
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All,
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CommandBuffer
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}
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private PipelineStageFlags _incoherentBufferWriteStages;
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private PipelineStageFlags _incoherentTextureWriteStages;
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private PipelineStageFlags _extraStages;
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private IncoherentBarrierType _queuedIncoherentBarrier;
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public BarrierBatch(VulkanRenderer gd)
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{
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_gd = gd;
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}
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public static (AccessFlags Access, PipelineStageFlags Stages) GetSubpassAccessSuperset(VulkanRenderer gd)
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{
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AccessFlags access = BufferAccess;
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PipelineStageFlags stages = PipelineStageFlags.AllGraphicsBit;
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if (gd.TransformFeedbackApi != null)
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{
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access |= AccessFlags.TransformFeedbackWriteBitExt;
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stages |= PipelineStageFlags.TransformFeedbackBitExt;
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}
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if (!gd.IsTBDR)
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{
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// Desktop GPUs can transform image barriers into memory barriers.
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access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
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access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
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stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
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stages |= PipelineStageFlags.ColorAttachmentOutputBit;
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}
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return (access, stages);
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}
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private readonly record struct StageFlags : IEquatable<StageFlags>
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{
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public readonly PipelineStageFlags Source;
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@ -36,47 +79,130 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private readonly struct BarrierWithStageFlags<T> where T : unmanaged
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private readonly struct BarrierWithStageFlags<T, T2> where T : unmanaged
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{
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public readonly StageFlags Flags;
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public readonly T Barrier;
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public readonly T2 Resource;
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public BarrierWithStageFlags(StageFlags flags, T barrier)
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{
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Flags = flags;
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Barrier = barrier;
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Resource = default;
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}
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public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier)
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public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier, T2 resource)
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{
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Flags = new StageFlags(srcStageFlags, dstStageFlags);
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Barrier = barrier;
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Resource = resource;
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}
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}
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private void QueueBarrier<T>(List<BarrierWithStageFlags<T>> list, T barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
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private void QueueBarrier<T, T2>(List<BarrierWithStageFlags<T, T2>> list, T barrier, T2 resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
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{
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list.Add(new BarrierWithStageFlags<T>(srcStageFlags, dstStageFlags, barrier));
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list.Add(new BarrierWithStageFlags<T, T2>(srcStageFlags, dstStageFlags, barrier, resource));
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_queuedBarrierCount++;
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}
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public void QueueBarrier(MemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
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{
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QueueBarrier(_memoryBarriers, barrier, srcStageFlags, dstStageFlags);
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QueueBarrier(_memoryBarriers, barrier, default, srcStageFlags, dstStageFlags);
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}
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public void QueueBarrier(BufferMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
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{
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QueueBarrier(_bufferBarriers, barrier, srcStageFlags, dstStageFlags);
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QueueBarrier(_bufferBarriers, barrier, default, srcStageFlags, dstStageFlags);
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}
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public void QueueBarrier(ImageMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
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public void QueueBarrier(ImageMemoryBarrier barrier, TextureStorage resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
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{
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QueueBarrier(_imageBarriers, barrier, srcStageFlags, dstStageFlags);
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QueueBarrier(_imageBarriers, barrier, resource, srcStageFlags, dstStageFlags);
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}
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public unsafe void Flush(CommandBuffer cb, bool insideRenderPass, Action endRenderPass)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void FlushMemoryBarrier(ShaderCollection program, bool inRenderPass)
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{
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if (_queuedIncoherentBarrier > IncoherentBarrierType.None)
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{
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// We should emit a memory barrier if there's a write access in the program (current program, or program since last barrier)
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bool hasTextureWrite = _incoherentTextureWriteStages != PipelineStageFlags.None;
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bool hasBufferWrite = _incoherentBufferWriteStages != PipelineStageFlags.None;
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bool hasBufferBarrier = _queuedIncoherentBarrier > IncoherentBarrierType.Texture;
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if (hasTextureWrite || (hasBufferBarrier && hasBufferWrite))
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{
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AccessFlags access = BaseAccess;
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PipelineStageFlags stages = inRenderPass ? PipelineStageFlags.AllGraphicsBit : PipelineStageFlags.AllCommandsBit;
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if (hasBufferBarrier && hasBufferWrite)
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{
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access |= BufferAccess;
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if (_gd.TransformFeedbackApi != null)
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{
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access |= AccessFlags.TransformFeedbackWriteBitExt;
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stages |= PipelineStageFlags.TransformFeedbackBitExt;
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}
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}
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if (_queuedIncoherentBarrier == IncoherentBarrierType.CommandBuffer)
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{
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access |= CommandBufferAccess;
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stages |= PipelineStageFlags.DrawIndirectBit;
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}
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MemoryBarrier barrier = new MemoryBarrier()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = access,
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DstAccessMask = access
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};
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QueueBarrier(barrier, stages, stages);
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_incoherentTextureWriteStages = program?.IncoherentTextureWriteStages ?? PipelineStageFlags.None;
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if (_queuedIncoherentBarrier > IncoherentBarrierType.Texture)
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{
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if (program != null)
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{
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_incoherentBufferWriteStages = program.IncoherentBufferWriteStages | _extraStages;
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}
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else
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{
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_incoherentBufferWriteStages = PipelineStageFlags.None;
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}
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}
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_queuedIncoherentBarrier = IncoherentBarrierType.None;
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}
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}
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}
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public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
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{
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Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
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}
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public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
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{
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if (program != null)
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{
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_incoherentBufferWriteStages |= program.IncoherentBufferWriteStages | _extraStages;
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_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
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}
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FlushMemoryBarrier(program, inRenderPass);
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if (!inRenderPass && rpHolder != null)
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{
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// Render pass is about to begin. Queue any fences that normally interrupt the pass.
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rpHolder.InsertForcedFences(cbs);
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}
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while (_queuedBarrierCount > 0)
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{
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int memoryCount = 0;
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@ -86,20 +212,20 @@ namespace Ryujinx.Graphics.Vulkan
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bool hasBarrier = false;
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StageFlags flags = default;
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static void AddBarriers<T>(
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static void AddBarriers<T, T2>(
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Span<T> target,
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ref int queuedBarrierCount,
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ref bool hasBarrier,
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ref StageFlags flags,
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ref int count,
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List<BarrierWithStageFlags<T>> list) where T : unmanaged
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List<BarrierWithStageFlags<T, T2>> list) where T : unmanaged
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{
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int firstMatch = -1;
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int end = list.Count;
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for (int i = 0; i < list.Count; i++)
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{
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BarrierWithStageFlags<T> barrier = list[i];
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BarrierWithStageFlags<T, T2> barrier = list[i];
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if (!hasBarrier)
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{
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@ -162,21 +288,60 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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if (insideRenderPass)
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if (inRenderPass && _imageBarriers.Count > 0)
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{
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// Image barriers queued in the batch are meant to be globally scoped,
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// but inside a render pass they're scoped to just the range of the render pass.
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// On MoltenVK, we just break the rules and always use image barrier.
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// On desktop GPUs, all barriers are globally scoped, so we just replace it with a generic memory barrier.
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// TODO: On certain GPUs, we need to split render pass so the barrier scope is global. When this is done,
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// notify the resource that it should add a barrier as soon as a render pass ends to avoid this in future.
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// Generally, we want to avoid this from happening in the future, so flag the texture to immediately
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// emit a barrier whenever the current render pass is bound again.
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if (!_gd.IsMoltenVk)
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bool anyIsNonAttachment = false;
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foreach (BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage> barrier in _imageBarriers)
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{
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// If the binding is an attachment, don't add it as a forced fence.
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bool isAttachment = rpHolder.ContainsAttachment(barrier.Resource);
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if (!isAttachment)
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{
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rpHolder.AddForcedFence(barrier.Resource, barrier.Flags.Dest);
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anyIsNonAttachment = true;
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}
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}
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if (_gd.IsTBDR)
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{
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if (!_gd.IsMoltenVk)
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{
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if (!anyIsNonAttachment)
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{
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// This case is a feedback loop. To prevent this from causing an absolute performance disaster,
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// remove the barriers entirely.
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// If this is not here, there will be a lot of single draw render passes.
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// TODO: explicit handling for feedback loops, likely outside this class.
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_queuedBarrierCount -= _imageBarriers.Count;
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_imageBarriers.Clear();
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}
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else
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{
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// TBDR GPUs are sensitive to barriers, so we need to end the pass to ensure the data is available.
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// Metal already has hazard tracking so MVK doesn't need this.
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endRenderPass();
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inRenderPass = false;
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}
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}
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}
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else
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{
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// Generic pipeline memory barriers will work for desktop GPUs.
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// They do require a few more access flags on the subpass dependency, though.
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foreach (var barrier in _imageBarriers)
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{
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_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier>(
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_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier, int>(
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barrier.Flags,
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new MemoryBarrier()
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{
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@ -190,6 +355,22 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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if (inRenderPass && _memoryBarriers.Count > 0)
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{
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PipelineStageFlags allFlags = PipelineStageFlags.None;
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foreach (var barrier in _memoryBarriers)
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{
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allFlags |= barrier.Flags.Dest;
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}
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if (allFlags.HasFlag(PipelineStageFlags.DrawIndirectBit) || !_gd.SupportsRenderPassBarrier(allFlags))
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{
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endRenderPass();
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inRenderPass = false;
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}
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}
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AddBarriers(_memoryBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref memoryCount, _memoryBarriers);
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AddBarriers(_bufferBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref bufferCount, _bufferBarriers);
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AddBarriers(_imageBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref imageCount, _imageBarriers);
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@ -198,14 +379,14 @@ namespace Ryujinx.Graphics.Vulkan
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{
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PipelineStageFlags srcStageFlags = flags.Source;
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if (insideRenderPass)
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if (inRenderPass)
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{
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// Inside a render pass, barrier stages can only be from rasterization.
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srcStageFlags &= ~PipelineStageFlags.ComputeShaderBit;
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}
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_gd.Api.CmdPipelineBarrier(
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cb,
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cbs.CommandBuffer,
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srcStageFlags,
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flags.Dest,
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0,
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@ -219,6 +400,41 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private void QueueIncoherentBarrier(IncoherentBarrierType type)
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{
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if (type > _queuedIncoherentBarrier)
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{
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_queuedIncoherentBarrier = type;
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}
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}
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public void QueueTextureBarrier()
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{
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QueueIncoherentBarrier(IncoherentBarrierType.Texture);
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}
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public void QueueMemoryBarrier()
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{
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QueueIncoherentBarrier(IncoherentBarrierType.All);
|
||||
}
|
||||
|
||||
public void QueueCommandBufferBarrier()
|
||||
{
|
||||
QueueIncoherentBarrier(IncoherentBarrierType.CommandBuffer);
|
||||
}
|
||||
|
||||
public void EnableTfbBarriers(bool enable)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
_extraStages |= PipelineStageFlags.TransformFeedbackBitExt;
|
||||
}
|
||||
else
|
||||
{
|
||||
_extraStages &= ~PipelineStageFlags.TransformFeedbackBitExt;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_memoryBarrierBatch.Dispose();
|
||||
|
@ -59,14 +59,14 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
var scalingResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
var sharpeningResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 4)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
var resourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
|
@ -81,20 +81,20 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
var edgeResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
var blendResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
var neighbourResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
|
@ -286,10 +286,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
|
||||
|
||||
gd.Barriers.Flush(cbs.CommandBuffer, false, null);
|
||||
gd.Barriers.Flush(cbs, false, null, null);
|
||||
}
|
||||
|
||||
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||
public void AddStoreOpUsage()
|
||||
{
|
||||
if (_colors != null)
|
||||
{
|
||||
foreach (var color in _colors)
|
||||
{
|
||||
color.Storage?.AddStoreOpUsage(false);
|
||||
}
|
||||
}
|
||||
|
||||
_depthStencil?.Storage?.AddStoreOpUsage(true);
|
||||
}
|
||||
|
||||
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
CommandBufferScoped cbs)
|
||||
|
@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var strideChangeResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||
|
||||
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var colorCopyResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
|
||||
|
||||
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||
|
||||
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
|
||||
|
||||
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
|
||||
|
||||
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
|
||||
|
@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
protected FramebufferParams FramebufferParams;
|
||||
private Auto<DisposableFramebuffer> _framebuffer;
|
||||
private RenderPassHolder _rpHolder;
|
||||
private Auto<DisposableRenderPass> _renderPass;
|
||||
private RenderPassHolder _nullRenderPass;
|
||||
private int _writtenAttachmentCount;
|
||||
@ -85,8 +86,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private bool _tfActive;
|
||||
|
||||
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
|
||||
|
||||
private ulong _drawCountSinceBarrier;
|
||||
public ulong DrawCount { get; private set; }
|
||||
public bool RenderPassActive { get; private set; }
|
||||
|
||||
@ -135,48 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public unsafe void Barrier()
|
||||
{
|
||||
if (_drawCountSinceBarrier != DrawCount)
|
||||
{
|
||||
_drawCountSinceBarrier = DrawCount;
|
||||
|
||||
// Barriers are not supported inside a render pass on Apple GPUs.
|
||||
// As a workaround, end the render pass.
|
||||
if (Gd.Vendor == Vendor.Apple)
|
||||
{
|
||||
EndRenderPass();
|
||||
}
|
||||
}
|
||||
|
||||
MemoryBarrier memoryBarrier = new()
|
||||
{
|
||||
SType = StructureType.MemoryBarrier,
|
||||
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
||||
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
||||
};
|
||||
|
||||
PipelineStageFlags pipelineStageFlags = PipelineStageFlags.VertexShaderBit | PipelineStageFlags.FragmentShaderBit;
|
||||
|
||||
if (Gd.Capabilities.SupportsGeometryShader)
|
||||
{
|
||||
pipelineStageFlags |= PipelineStageFlags.GeometryShaderBit;
|
||||
}
|
||||
|
||||
if (Gd.Capabilities.SupportsTessellationShader)
|
||||
{
|
||||
pipelineStageFlags |= PipelineStageFlags.TessellationControlShaderBit | PipelineStageFlags.TessellationEvaluationShaderBit;
|
||||
}
|
||||
|
||||
Gd.Api.CmdPipelineBarrier(
|
||||
CommandBuffer,
|
||||
pipelineStageFlags,
|
||||
pipelineStageFlags,
|
||||
0,
|
||||
1,
|
||||
memoryBarrier,
|
||||
0,
|
||||
null,
|
||||
0,
|
||||
null);
|
||||
Gd.Barriers.QueueMemoryBarrier();
|
||||
}
|
||||
|
||||
public void ComputeBarrier()
|
||||
@ -203,6 +161,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void BeginTransformFeedback(PrimitiveTopology topology)
|
||||
{
|
||||
Gd.Barriers.EnableTfbBarriers(true);
|
||||
_tfEnabled = true;
|
||||
}
|
||||
|
||||
@ -249,7 +208,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CreateRenderPass();
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
BeginRenderPass();
|
||||
|
||||
@ -287,7 +246,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CreateRenderPass();
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
BeginRenderPass();
|
||||
|
||||
@ -299,24 +258,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public unsafe void CommandBufferBarrier()
|
||||
{
|
||||
MemoryBarrier memoryBarrier = new()
|
||||
{
|
||||
SType = StructureType.MemoryBarrier,
|
||||
SrcAccessMask = BufferHolder.DefaultAccessFlags,
|
||||
DstAccessMask = AccessFlags.IndirectCommandReadBit,
|
||||
};
|
||||
|
||||
Gd.Api.CmdPipelineBarrier(
|
||||
CommandBuffer,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
PipelineStageFlags.DrawIndirectBit,
|
||||
0,
|
||||
1,
|
||||
memoryBarrier,
|
||||
0,
|
||||
null,
|
||||
0,
|
||||
null);
|
||||
Gd.Barriers.QueueCommandBufferBarrier();
|
||||
}
|
||||
|
||||
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||
@ -722,6 +664,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void EndTransformFeedback()
|
||||
{
|
||||
Gd.Barriers.EnableTfbBarriers(false);
|
||||
PauseTransformFeedbackInternal();
|
||||
_tfEnabled = false;
|
||||
}
|
||||
@ -1408,24 +1351,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public unsafe void TextureBarrier()
|
||||
{
|
||||
MemoryBarrier memoryBarrier = new()
|
||||
{
|
||||
SType = StructureType.MemoryBarrier,
|
||||
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
||||
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
||||
};
|
||||
|
||||
Gd.Api.CmdPipelineBarrier(
|
||||
CommandBuffer,
|
||||
PipelineStageFlags.FragmentShaderBit,
|
||||
PipelineStageFlags.FragmentShaderBit,
|
||||
0,
|
||||
1,
|
||||
memoryBarrier,
|
||||
0,
|
||||
null,
|
||||
0,
|
||||
null);
|
||||
Gd.Barriers.QueueTextureBarrier();
|
||||
}
|
||||
|
||||
public void TextureBarrierTiled()
|
||||
@ -1532,12 +1458,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
// Use the null framebuffer.
|
||||
_nullRenderPass ??= new RenderPassHolder(Gd, Device, new RenderPassCacheKey(), FramebufferParams);
|
||||
|
||||
_rpHolder = _nullRenderPass;
|
||||
_renderPass = _nullRenderPass.GetRenderPass();
|
||||
_framebuffer = _nullRenderPass.GetFramebuffer(Gd, Cbs, FramebufferParams);
|
||||
}
|
||||
else
|
||||
{
|
||||
(_renderPass, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
|
||||
(_rpHolder, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
|
||||
|
||||
_renderPass = _rpHolder.GetRenderPass();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1564,7 +1493,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
|
||||
}
|
||||
@ -1629,7 +1558,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
|
||||
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
|
||||
|
||||
@ -1708,6 +1637,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (RenderPassActive)
|
||||
{
|
||||
FramebufferParams.AddStoreOpUsage();
|
||||
|
||||
PauseTransformFeedbackInternal();
|
||||
Gd.Api.CmdEndRenderPass(CommandBuffer);
|
||||
SignalRenderPassEnd();
|
||||
|
@ -9,13 +9,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
static class PipelineConverter
|
||||
{
|
||||
private const AccessFlags SubpassAccessMask =
|
||||
AccessFlags.MemoryReadBit |
|
||||
AccessFlags.MemoryWriteBit |
|
||||
AccessFlags.ShaderReadBit |
|
||||
AccessFlags.ColorAttachmentWriteBit |
|
||||
AccessFlags.DepthStencilAttachmentWriteBit;
|
||||
|
||||
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
|
||||
{
|
||||
const int MaxAttachments = Constants.MaxRenderTargets + 1;
|
||||
@ -108,7 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
var subpassDependency = CreateSubpassDependency();
|
||||
var subpassDependency = CreateSubpassDependency(gd);
|
||||
|
||||
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
||||
{
|
||||
@ -129,29 +122,33 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public static SubpassDependency CreateSubpassDependency()
|
||||
public static SubpassDependency CreateSubpassDependency(VulkanRenderer gd)
|
||||
{
|
||||
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
|
||||
|
||||
return new SubpassDependency(
|
||||
0,
|
||||
0,
|
||||
PipelineStageFlags.AllGraphicsBit,
|
||||
PipelineStageFlags.AllGraphicsBit,
|
||||
SubpassAccessMask,
|
||||
SubpassAccessMask,
|
||||
stages,
|
||||
stages,
|
||||
access,
|
||||
access,
|
||||
0);
|
||||
}
|
||||
|
||||
public unsafe static SubpassDependency2 CreateSubpassDependency2()
|
||||
public unsafe static SubpassDependency2 CreateSubpassDependency2(VulkanRenderer gd)
|
||||
{
|
||||
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
|
||||
|
||||
return new SubpassDependency2(
|
||||
StructureType.SubpassDependency2,
|
||||
null,
|
||||
0,
|
||||
0,
|
||||
PipelineStageFlags.AllGraphicsBit,
|
||||
PipelineStageFlags.AllGraphicsBit,
|
||||
SubpassAccessMask,
|
||||
SubpassAccessMask,
|
||||
stages,
|
||||
stages,
|
||||
access,
|
||||
access,
|
||||
0);
|
||||
}
|
||||
|
||||
|
@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PreloadCbs = null;
|
||||
}
|
||||
|
||||
Gd.Barriers.Flush(Cbs.CommandBuffer, false, null);
|
||||
Gd.Barriers.Flush(Cbs, false, null, null);
|
||||
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
|
||||
Gd.RegisterFlush();
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
@ -29,10 +31,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
private readonly record struct ForcedFence(TextureStorage Texture, PipelineStageFlags StageFlags);
|
||||
|
||||
private readonly TextureView[] _textures;
|
||||
private readonly Auto<DisposableRenderPass> _renderPass;
|
||||
private readonly HashTableSlim<FramebufferCacheKey, Auto<DisposableFramebuffer>> _framebuffers;
|
||||
private readonly RenderPassCacheKey _key;
|
||||
private readonly List<ForcedFence> _forcedFences;
|
||||
|
||||
public unsafe RenderPassHolder(VulkanRenderer gd, Device device, RenderPassCacheKey key, FramebufferParams fb)
|
||||
{
|
||||
@ -105,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
var subpassDependency = PipelineConverter.CreateSubpassDependency();
|
||||
var subpassDependency = PipelineConverter.CreateSubpassDependency(gd);
|
||||
|
||||
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
|
||||
{
|
||||
@ -138,6 +143,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_textures = textures;
|
||||
_key = key;
|
||||
|
||||
_forcedFences = new List<ForcedFence>();
|
||||
}
|
||||
|
||||
public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)
|
||||
@ -159,6 +166,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _renderPass;
|
||||
}
|
||||
|
||||
public void AddForcedFence(TextureStorage storage, PipelineStageFlags stageFlags)
|
||||
{
|
||||
if (!_forcedFences.Any(fence => fence.Texture == storage))
|
||||
{
|
||||
_forcedFences.Add(new ForcedFence(storage, stageFlags));
|
||||
}
|
||||
}
|
||||
|
||||
public void InsertForcedFences(CommandBufferScoped cbs)
|
||||
{
|
||||
if (_forcedFences.Count > 0)
|
||||
{
|
||||
_forcedFences.RemoveAll((entry) =>
|
||||
{
|
||||
if (entry.Texture.Disposed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
entry.Texture.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, entry.StageFlags);
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public bool ContainsAttachment(TextureStorage storage)
|
||||
{
|
||||
return _textures.Any(view => view.Storage == storage);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Dispose all framebuffers.
|
||||
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
|
||||
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false)
|
||||
{
|
||||
int setIndex = type switch
|
||||
{
|
||||
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
@ -27,6 +27,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public uint Stages { get; }
|
||||
|
||||
public PipelineStageFlags IncoherentBufferWriteStages { get; }
|
||||
public PipelineStageFlags IncoherentTextureWriteStages { get; }
|
||||
|
||||
public ResourceBindingSegment[][] ClearSegments { get; }
|
||||
public ResourceBindingSegment[][] BindingSegments { get; }
|
||||
public DescriptorSetTemplate[] Templates { get; }
|
||||
@ -131,6 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ClearSegments = BuildClearSegments(sets);
|
||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
|
||||
Templates = BuildTemplates(usePushDescriptors);
|
||||
(IncoherentBufferWriteStages, IncoherentTextureWriteStages) = BuildIncoherentStages(resourceLayout.SetUsages);
|
||||
|
||||
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
|
||||
UpdateTexturesWithoutTemplate = gd.IsQualcommProprietary && usesBufferTextures;
|
||||
@ -377,6 +381,73 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return templates;
|
||||
}
|
||||
|
||||
private PipelineStageFlags GetPipelineStages(ResourceStages stages)
|
||||
{
|
||||
PipelineStageFlags result = 0;
|
||||
|
||||
if ((stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.ComputeShaderBit;
|
||||
}
|
||||
|
||||
if ((stages & ResourceStages.Vertex) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.VertexShaderBit;
|
||||
}
|
||||
|
||||
if ((stages & ResourceStages.Fragment) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.FragmentShaderBit;
|
||||
}
|
||||
|
||||
if ((stages & ResourceStages.Geometry) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.GeometryShaderBit;
|
||||
}
|
||||
|
||||
if ((stages & ResourceStages.TessellationControl) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.TessellationControlShaderBit;
|
||||
}
|
||||
|
||||
if ((stages & ResourceStages.TessellationEvaluation) != 0)
|
||||
{
|
||||
result |= PipelineStageFlags.TessellationEvaluationShaderBit;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private (PipelineStageFlags Buffer, PipelineStageFlags Texture) BuildIncoherentStages(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
{
|
||||
PipelineStageFlags buffer = PipelineStageFlags.None;
|
||||
PipelineStageFlags texture = PipelineStageFlags.None;
|
||||
|
||||
foreach (var set in setUsages)
|
||||
{
|
||||
foreach (var range in set.Usages)
|
||||
{
|
||||
if (range.Write)
|
||||
{
|
||||
PipelineStageFlags stages = GetPipelineStages(range.Stages);
|
||||
|
||||
switch (range.Type)
|
||||
{
|
||||
case ResourceType.Image:
|
||||
texture |= stages;
|
||||
break;
|
||||
case ResourceType.StorageBuffer:
|
||||
case ResourceType.BufferImage:
|
||||
buffer |= stages;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (buffer, texture);
|
||||
}
|
||||
|
||||
private async Task BackgroundCompilation()
|
||||
{
|
||||
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
||||
|
@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ImageLayout.General,
|
||||
ImageLayout.General);
|
||||
|
||||
var subpassDependency = PipelineConverter.CreateSubpassDependency2();
|
||||
var subpassDependency = PipelineConverter.CreateSubpassDependency2(gd);
|
||||
|
||||
fixed (AttachmentDescription2* pAttachmentDescs = attachmentDescs)
|
||||
{
|
||||
|
@ -38,6 +38,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public TextureCreateInfo Info => _info;
|
||||
|
||||
public bool Disposed { get; private set; }
|
||||
|
||||
private readonly Image _image;
|
||||
private readonly Auto<DisposableImage> _imageAuto;
|
||||
private readonly Auto<MemoryAllocation> _allocationAuto;
|
||||
@ -433,6 +435,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
|
||||
}
|
||||
|
||||
public void AddStoreOpUsage(bool depthStencil)
|
||||
{
|
||||
_lastModificationStage = depthStencil ?
|
||||
PipelineStageFlags.LateFragmentTestsBit :
|
||||
PipelineStageFlags.ColorAttachmentOutputBit;
|
||||
|
||||
_lastModificationAccess = depthStencil ?
|
||||
AccessFlags.DepthStencilAttachmentWriteBit :
|
||||
AccessFlags.ColorAttachmentWriteBit;
|
||||
}
|
||||
|
||||
public void QueueLoadOpBarrier(CommandBufferScoped cbs, bool depthStencil)
|
||||
{
|
||||
PipelineStageFlags srcStageFlags = _lastReadStage | _lastModificationStage;
|
||||
@ -458,7 +471,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_info.GetLayers(),
|
||||
_info.Levels);
|
||||
|
||||
_gd.Barriers.QueueBarrier(barrier, srcStageFlags, dstStageFlags);
|
||||
_gd.Barriers.QueueBarrier(barrier, this, srcStageFlags, dstStageFlags);
|
||||
|
||||
_lastReadStage = PipelineStageFlags.None;
|
||||
_lastReadAccess = AccessFlags.None;
|
||||
@ -491,7 +504,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_info.GetLayers(),
|
||||
_info.Levels);
|
||||
|
||||
_gd.Barriers.QueueBarrier(barrier, _lastModificationStage, dstStageFlags);
|
||||
_gd.Barriers.QueueBarrier(barrier, this, _lastModificationStage, dstStageFlags);
|
||||
|
||||
_lastModificationAccess = AccessFlags.None;
|
||||
}
|
||||
@ -514,6 +527,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Disposed = true;
|
||||
|
||||
if (_aliasedStorages != null)
|
||||
{
|
||||
foreach (var storage in _aliasedStorages.Values)
|
||||
|
@ -993,7 +993,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
CommandBufferScoped cbs,
|
||||
@ -1006,7 +1006,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
rpHolder = new RenderPassHolder(gd, device, key, fb);
|
||||
}
|
||||
|
||||
return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
|
||||
return (rpHolder, rpHolder.GetFramebuffer(gd, cbs, fb));
|
||||
}
|
||||
|
||||
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
|
||||
|
@ -939,6 +939,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ScreenCaptured?.Invoke(this, bitmap);
|
||||
}
|
||||
|
||||
public bool SupportsRenderPassBarrier(PipelineStageFlags flags)
|
||||
{
|
||||
return !(IsMoltenVk || IsQualcommProprietary);
|
||||
}
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (!_initialized)
|
||||
|
Loading…
Reference in New Issue
Block a user