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https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Better index buffer management
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parent
dfb199f0e0
commit
225a863f68
@ -135,6 +135,18 @@ namespace Ryujinx.Graphics.Metal
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, bool isWrite, out int size)
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{
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if (TryGetBuffer(handle, out var holder))
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{
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size = holder.Size;
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return holder.GetBuffer(isWrite);
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}
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size = 0;
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return null;
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}
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public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, int offset, int size, bool isWrite)
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{
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if (TryGetBuffer(handle, out var holder))
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@ -93,9 +93,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
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public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings];
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public Auto<DisposableBuffer> IndexBuffer = default;
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public MTLIndexType IndexType = MTLIndexType.UInt16;
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public ulong IndexBufferOffset = 0;
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public IndexBufferState IndexBuffer = default;
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public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip;
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@ -115,7 +113,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports];
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// Changes to attachments take recreation!
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public Texture DepthStencil = default;
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public Texture DepthStencil;
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public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
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public ITexture PreMaskDepthStencil = default;
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public ITexture[] PreMaskRenderTargets;
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@ -23,9 +23,7 @@ namespace Ryujinx.Graphics.Metal
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private readonly EncoderState _mainState = new();
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private EncoderState _currentState;
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public readonly Auto<DisposableBuffer> IndexBuffer => _currentState.IndexBuffer;
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
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public readonly IndexBufferState IndexBuffer => _currentState.IndexBuffer;
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public readonly PrimitiveTopology Topology => _currentState.Topology;
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public readonly Texture[] RenderTargets => _currentState.RenderTargets;
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public readonly Texture DepthStencil => _currentState.DepthStencil;
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@ -305,18 +303,11 @@ namespace Ryujinx.Graphics.Metal
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{
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if (buffer.Handle != BufferHandle.Null)
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{
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if (type == GAL.IndexType.UByte)
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{
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_currentState.IndexType = MTLIndexType.UInt16;
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_currentState.IndexBufferOffset = 0;
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_currentState.IndexBuffer = _bufferManager.GetBufferI8ToI16(_pipeline.Cbs, buffer.Handle, buffer.Offset, buffer.Size);
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}
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else
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{
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_currentState.IndexType = type.Convert();
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_currentState.IndexBufferOffset = (ulong)buffer.Offset;
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_currentState.IndexBuffer = _bufferManager.GetBuffer(buffer.Handle, false);
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}
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_currentState.IndexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type);
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}
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else
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{
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_currentState.IndexBuffer = IndexBufferState.Null;
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}
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}
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74
src/Ryujinx.Graphics.Metal/IndexBufferState.cs
Normal file
74
src/Ryujinx.Graphics.Metal/IndexBufferState.cs
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@ -0,0 +1,74 @@
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal struct IndexBufferState
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{
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public static IndexBufferState Null => new(BufferHandle.Null, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly IndexType _type;
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private readonly BufferHandle _handle;
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public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type)
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{
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_handle = handle;
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_offset = offset;
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_size = size;
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_type = type;
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}
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public IndexBufferState(BufferHandle handle, int offset, int size)
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{
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_handle = handle;
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_offset = offset;
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_size = size;
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_type = IndexType.UInt;
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}
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public (MTLBuffer, int, MTLIndexType) GetIndexBuffer(MetalRenderer renderer, CommandBufferScoped cbs)
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{
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Auto<DisposableBuffer> autoBuffer;
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int offset, size;
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MTLIndexType type;
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if (_type == IndexType.UByte)
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{
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// Index type is not supported. Convert to I16.
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autoBuffer = renderer.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size);
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type = MTLIndexType.UInt16;
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offset = 0;
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size = _size * 2;
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}
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else
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{
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autoBuffer = renderer.BufferManager.GetBuffer(_handle, false, out int bufferSize);
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if (_offset >= bufferSize)
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{
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autoBuffer = null;
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}
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type = _type.Convert();
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offset = _offset;
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size = _size;
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}
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if (autoBuffer != null)
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{
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DisposableBuffer buffer = autoBuffer.Get(cbs, offset, size);
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return (buffer.Value, offset, type);
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}
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return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16);
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}
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}
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}
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@ -377,8 +377,6 @@ namespace Ryujinx.Graphics.Metal
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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// TODO: Reindex unsupported topologies
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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@ -387,21 +385,22 @@ namespace Ryujinx.Graphics.Metal
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var indexBuffer = _encoderStateManager.IndexBuffer;
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(MTLBuffer mtlBuffer, int offset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
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ulong offset = _encoderStateManager.IndexBufferOffset;
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MTLIndexType type = _encoderStateManager.IndexType;
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int indexSize = type == MTLIndexType.UInt32 ? sizeof(int) : sizeof(short);
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if (mtlBuffer.NativePtr != IntPtr.Zero)
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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renderCommandEncoder.DrawIndexedPrimitives(
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primitiveType,
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(ulong)indexCount,
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type,
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indexBuffer.Get(Cbs, (int)offset, indexCount * indexSize).Value,
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offset,
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(ulong)instanceCount,
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firstVertex,
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(ulong)firstInstance);
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renderCommandEncoder.DrawIndexedPrimitives(
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primitiveType,
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(ulong)indexCount,
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type,
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mtlBuffer,
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(ulong)offset,
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(ulong)instanceCount,
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firstVertex,
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(ulong)firstInstance);
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}
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}
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public void DrawIndexedIndirect(BufferRange indirectBuffer)
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