mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Fix buffer access syntax
This commit is contained in:
parent
5663050ae0
commit
261e1773e9
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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}
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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varName = $"{buffer.Name}.{field.Name}";
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varName = buffer.Name;
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varType = field.Type;
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break;
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755
src/Ryujinx.Headless.SDL2/Program.cs.orig
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755
src/Ryujinx.Headless.SDL2/Program.cs.orig
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@ -0,0 +1,755 @@
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using CommandLine;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging.Targets;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.Metal;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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<<<<<<< HEAD
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Graphics.Metal;
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=======
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>>>>>>> 137f5970f (Vertex Input Attributes)
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using Ryujinx.Headless.SDL2.Metal;
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using Ryujinx.Headless.SDL2.OpenGL;
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using Ryujinx.Headless.SDL2.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using System.Threading;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless.SDL2
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{
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class Program
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{
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public static string Version { get; private set; }
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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private static AccountManager _accountManager;
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private static LibHacHorizonManager _libHacHorizonManager;
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private static UserChannelPersistence _userChannelPersistence;
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private static InputManager _inputManager;
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private static List<InputConfig> _inputConfiguration;
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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static void Main(string[] args)
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{
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Version = ReleaseInformation.Version;
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// Make process DPI aware for proper window sizing on high-res screens.
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ForceDpiAware.Windows();
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Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
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if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
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{
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AutoResetEvent invoked = new(false);
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// MacOS must perform SDL polls from the main thread.
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SDL2Driver.MainThreadDispatcher = action =>
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{
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invoked.Reset();
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WindowBase.QueueMainThreadAction(() =>
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{
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action();
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invoked.Set();
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});
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invoked.WaitOne();
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};
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}
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if (OperatingSystem.IsMacOS())
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{
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MVKInitialization.InitializeResolver();
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}
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Parser.Default.ParseArguments<Options>(args)
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.WithParsed(Load)
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.WithNotParsed(errors => errors.Output());
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (inputId == null)
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{
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if (index == PlayerIndex.Player1)
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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return null;
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}
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}
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IGamepad gamepad;
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bool isKeyboard = true;
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gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
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}
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}
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string gamepadName = gamepad.Name;
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gamepad.Dispose();
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InputConfig config;
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if (inputProfileName == null || inputProfileName.Equals("default"))
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{
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if (isKeyboard)
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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}
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else
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false,
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},
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};
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}
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}
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else
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{
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string profileBasePath;
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if (isKeyboard)
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
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}
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else
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
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}
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string path = Path.Combine(profileBasePath, inputProfileName + ".json");
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if (!File.Exists(path))
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
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return null;
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}
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try
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{
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
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return null;
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}
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}
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config.Id = inputId;
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config.PlayerIndex = index;
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string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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}
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return config;
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}
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static void Load(Options option)
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{
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AppDataManager.Initialize(option.BaseDataDir);
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
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_libHacHorizonManager.InitializeArpServer();
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_libHacHorizonManager.InitializeBcatServer();
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_libHacHorizonManager.InitializeSystemClients();
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
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_userChannelPersistence = new UserChannelPersistence();
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_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
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GraphicsConfig.EnableShaderCache = true;
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if (OperatingSystem.IsMacOS())
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{
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if (option.GraphicsBackend == GraphicsBackend.OpenGl)
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{
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option.GraphicsBackend = GraphicsBackend.Vulkan;
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Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
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}
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}
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IGamepad gamepad;
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if (option.ListInputIds)
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{
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Logger.Info?.Print(LogClass.Application, "Input Ids:");
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foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
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{
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gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
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Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
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gamepad.Dispose();
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}
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foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(id);
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Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
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gamepad.Dispose();
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}
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return;
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}
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if (option.InputPath == null)
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{
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Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
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return;
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}
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_inputConfiguration = new List<InputConfig>();
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_enableKeyboard = option.EnableKeyboard;
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_enableMouse = option.EnableMouse;
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static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
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if (inputConfig != null)
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{
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_inputConfiguration.Add(inputConfig);
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}
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}
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
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LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
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LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
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LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
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LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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if (_inputConfiguration.Count == 0)
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{
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return;
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}
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// Setup logging level
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Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug);
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Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
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Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
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Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
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Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
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Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
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Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
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Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
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if (!option.DisableFileLog)
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{
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string logDir = AppDataManager.LogsDirPath;
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FileStream logFile = null;
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|
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if (!string.IsNullOrEmpty(logDir))
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{
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logFile = FileLogTarget.PrepareLogFile(logDir);
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}
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|
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if (logFile != null)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget("file", logFile),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
|
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}
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else
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{
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Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
|
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}
|
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}
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// Setup graphics configuration
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GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
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GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression;
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GraphicsConfig.ResScale = option.ResScale;
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GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
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GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
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GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
|
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DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
|
||||
|
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while (true)
|
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{
|
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LoadApplication(option);
|
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|
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if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
|
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{
|
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break;
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}
|
||||
|
||||
_userChannelPersistence.ShouldRestart = false;
|
||||
}
|
||||
|
||||
_inputManager.Dispose();
|
||||
}
|
||||
|
||||
private static void SetupProgressHandler()
|
||||
{
|
||||
if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
|
||||
{
|
||||
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
|
||||
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
|
||||
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
|
||||
}
|
||||
|
||||
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
|
||||
{
|
||||
string label = state switch
|
||||
{
|
||||
LoadState => $"PTC : {current}/{total}",
|
||||
ShaderCacheState => $"Shaders : {current}/{total}",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
|
||||
};
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, label);
|
||||
}
|
||||
|
||||
private static WindowBase CreateWindow(Options options)
|
||||
{
|
||||
return options.GraphicsBackend switch
|
||||
{
|
||||
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode),
|
||||
GraphicsBackend.Metal => new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode),
|
||||
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode)
|
||||
};
|
||||
}
|
||||
|
||||
private static IRenderer CreateRenderer(Options options, WindowBase window)
|
||||
{
|
||||
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
|
||||
{
|
||||
string preferredGpuId = string.Empty;
|
||||
Vk api = Vk.GetApi();
|
||||
|
||||
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
|
||||
{
|
||||
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(api);
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
||||
{
|
||||
preferredGpuId = device.Id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new VulkanRenderer(
|
||||
api,
|
||||
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
||||
vulkanWindow.GetRequiredInstanceExtensions,
|
||||
preferredGpuId);
|
||||
}
|
||||
|
||||
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
|
||||
{
|
||||
return new MetalRenderer(metalWindow.GetLayer);
|
||||
}
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
||||
{
|
||||
BackendThreading threadingMode = options.BackendThreading;
|
||||
|
||||
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
||||
|
||||
if (threadedGAL)
|
||||
{
|
||||
renderer = new ThreadedRenderer(renderer);
|
||||
}
|
||||
|
||||
HLEConfiguration configuration = new(_virtualFileSystem,
|
||||
_libHacHorizonManager,
|
||||
_contentManager,
|
||||
_accountManager,
|
||||
_userChannelPersistence,
|
||||
renderer,
|
||||
new SDL2HardwareDeviceDriver(),
|
||||
options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
|
||||
window,
|
||||
options.SystemLanguage,
|
||||
options.SystemRegion,
|
||||
!options.DisableVSync,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
options.SystemTimeOffset,
|
||||
options.SystemTimeZone,
|
||||
options.MemoryManagerMode,
|
||||
options.IgnoreMissingServices,
|
||||
options.AspectRatio,
|
||||
options.AudioVolume,
|
||||
options.UseHypervisor ?? true,
|
||||
options.MultiplayerLanInterfaceId,
|
||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled);
|
||||
|
||||
return new Switch(configuration);
|
||||
}
|
||||
|
||||
private static void ExecutionEntrypoint()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
|
||||
|
||||
_window.Execute();
|
||||
|
||||
_emulationContext.Dispose();
|
||||
_window.Dispose();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
_windowsMultimediaTimerResolution?.Dispose();
|
||||
_windowsMultimediaTimerResolution = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool LoadApplication(Options options)
|
||||
{
|
||||
string path = options.InputPath;
|
||||
|
||||
Logger.RestartTime();
|
||||
|
||||
WindowBase window = CreateWindow(options);
|
||||
IRenderer renderer = CreateRenderer(options, window);
|
||||
|
||||
_window = window;
|
||||
|
||||
_window.IsFullscreen = options.IsFullscreen;
|
||||
_window.DisplayId = options.DisplayId;
|
||||
_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
|
||||
_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
|
||||
_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
|
||||
_window.AntiAliasing = options.AntiAliasing;
|
||||
_window.ScalingFilter = options.ScalingFilter;
|
||||
_window.ScalingFilterLevel = options.ScalingFilterLevel;
|
||||
|
||||
_emulationContext = InitializeEmulationContext(window, renderer, options);
|
||||
|
||||
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
||||
|
||||
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
|
||||
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
|
||||
|
||||
if (romFsFiles.Length == 0)
|
||||
{
|
||||
romFsFiles = Directory.GetFiles(path, "*.romfs");
|
||||
}
|
||||
|
||||
if (romFsFiles.Length > 0)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
|
||||
|
||||
if (!_emulationContext.LoadCart(path, romFsFiles[0]))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
|
||||
|
||||
if (!_emulationContext.LoadCart(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (File.Exists(path))
|
||||
{
|
||||
switch (Path.GetExtension(path).ToLowerInvariant())
|
||||
{
|
||||
case ".xci":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
||||
|
||||
if (!_emulationContext.LoadXci(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ".nca":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
||||
|
||||
if (!_emulationContext.LoadNca(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ".nsp":
|
||||
case ".pfs0":
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
||||
|
||||
if (!_emulationContext.LoadNsp(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
||||
try
|
||||
{
|
||||
if (!_emulationContext.LoadProgram(path))
|
||||
{
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
|
||||
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
|
||||
|
||||
_emulationContext.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SetupProgressHandler();
|
||||
ExecutionEntrypoint();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user