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Fix unmapped address check when reading texture handles (#6679)
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@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
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int handle = textureBufferAddress != 0
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int handle = textureBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
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: 0;
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@ -790,7 +790,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
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: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
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samplerHandle = samplerBufferAddress != 0
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samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
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? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
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: 0;
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}
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