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Primitive restart is enabled/disabled based on the original topology before its converted to its topology class, make this behavior consistent
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@ -676,7 +676,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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if (oldTopologyClass != _newState.Topology.ConvertToClass())
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if (oldTopologyClass != _newState.Topology)
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{
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_newState.Topology = oldTopology;
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}
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@ -1048,9 +1048,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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var newTopologyClass = vkTopology.ConvertToClass();
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if ((_newState.Topology.ConvertToClass() != newTopologyClass))
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if ((_newState.Topology != vkTopology))
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{
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_newState.Topology = vkTopology;
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}
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