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Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520)
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@ -674,7 +674,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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bool productShiftLeft = false;
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bool productShiftLeft = false;
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bool merge = false;
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bool merge = false;
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if (!(op is OpCodeAluRegCbuf))
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if (op is OpCodeAluCbuf)
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{
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productShiftLeft = context.CurrOp.RawOpCode.Extract(55);
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merge = context.CurrOp.RawOpCode.Extract(56);
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}
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else if (!(op is OpCodeAluRegCbuf))
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{
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{
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productShiftLeft = context.CurrOp.RawOpCode.Extract(36);
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productShiftLeft = context.CurrOp.RawOpCode.Extract(36);
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merge = context.CurrOp.RawOpCode.Extract(37);
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merge = context.CurrOp.RawOpCode.Extract(37);
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