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Implement friend:a IFriendService: 10101 (#429)
* Implement friend:a IFriendService: 10101 * Update Profile Picture * Update IFriendServiceTypes.cs * Update IFriendServiceTypes.cs * Update IFriendService.cs * Update IFriendServiceTypes.cs * Update IFriendServiceTypes.cs * Update IFriendService.cs
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@ -15,11 +15,50 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 10101, GetFriendList },
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{ 10601, DeclareCloseOnlinePlaySession },
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{ 10610, UpdateUserPresence }
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};
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}
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// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
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public long GetFriendList(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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int Unknown0 = Context.RequestData.ReadInt32();
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FriendFilter Filter = new FriendFilter()
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{
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PresenceStatus = (PresenceStatusFilter)Context.RequestData.ReadInt32(),
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IsFavoriteOnly = Context.RequestData.ReadBoolean(),
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IsSameAppPresenceOnly = Context.RequestData.ReadBoolean(),
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IsSameAppPlayedOnly = Context.RequestData.ReadBoolean(),
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IsArbitraryAppPlayedOnly = Context.RequestData.ReadBoolean(),
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PresenceGroupId = Context.RequestData.ReadInt64()
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};
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long Unknown1 = Context.RequestData.ReadInt64();
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// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
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Context.ResponseData.Write(0);
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {Uuid.UserIdHex} - " +
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$"Unknown0: {Unknown0} - " +
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$"PresenceStatus: {Filter.PresenceStatus} - " +
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$"IsFavoriteOnly: {Filter.IsFavoriteOnly} - " +
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$"IsSameAppPresenceOnly: {Filter.IsSameAppPresenceOnly} - " +
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$"IsSameAppPlayedOnly: {Filter.IsSameAppPlayedOnly} - " +
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$"IsArbitraryAppPlayedOnly: {Filter.IsArbitraryAppPlayedOnly} - " +
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$"PresenceGroupId: {Filter.PresenceGroupId} - " +
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$"Unknown1: {Unknown1}");
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return 0;
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}
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// DeclareCloseOnlinePlaySession(nn::account::Uid)
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public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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@ -31,17 +70,28 @@ namespace Ryujinx.HLE.HOS.Services.Friend
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Profile.OnlinePlayState = OpenCloseState.Closed;
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}
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
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$"OnlinePlayState: {Profile.OnlinePlayState}");
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return 0;
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}
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// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
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public long UpdateUserPresence(ServiceCtx Context)
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{
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UserId Uuid = new UserId(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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//TODO.
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, "Stubbed.");
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long Unknown0 = Context.RequestData.ReadInt64();
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long Position = Context.Request.PtrBuff[0].Position;
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long Size = Context.Request.PtrBuff[0].Size;
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//Todo: Write the buffer content.
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Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
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$"Unknown0: {Unknown0}");
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return 0;
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}
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20
Ryujinx.HLE/HOS/Services/Friend/IFriendServiceTypes.cs
Normal file
20
Ryujinx.HLE/HOS/Services/Friend/IFriendServiceTypes.cs
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@ -0,0 +1,20 @@
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namespace Ryujinx.HLE.HOS.Services.Friend
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{
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enum PresenceStatusFilter
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{
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None,
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Online,
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OnlinePlay,
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OnlineOrOnlinePlay
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}
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struct FriendFilter
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{
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public PresenceStatusFilter PresenceStatus;
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public bool IsFavoriteOnly;
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public bool IsSameAppPresenceOnly;
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public bool IsSameAppPlayedOnly;
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public bool IsArbitraryAppPlayedOnly;
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public long PresenceGroupId;
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}
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}
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