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Add title of game to screenshot text (#6266)
* Add sanitize method * Add app name to screenshot text output * Add app name to screenshot text
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parent
2505a1abcd
commit
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@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Common.Utilities
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namespace Ryujinx.Common.Utilities
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{
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{
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@ -44,5 +46,11 @@ namespace Ryujinx.Common.Utilities
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CopyDirectory(sourceDir, destinationDir, true);
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CopyDirectory(sourceDir, destinationDir, true);
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Directory.Delete(sourceDir, true);
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Directory.Delete(sourceDir, true);
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}
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}
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public static string SanitizeFileName(string fileName)
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{
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var reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
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return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c));
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@ using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu;
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@ -378,8 +379,12 @@ namespace Ryujinx.UI
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{
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{
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lock (this)
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lock (this)
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{
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{
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var currentTime = DateTime.Now;
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string applicationName = Device.Processes.ActiveApplication.Name;
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string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string sanitizedApplicationName = FileSystemUtils.SanitizeFileName(applicationName);
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DateTime currentTime = DateTime.Now;
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string filename = $"{sanitizedApplicationName}_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string directory = AppDataManager.Mode switch
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string directory = AppDataManager.Mode switch
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{
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{
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AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => System.IO.Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
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@ -22,6 +22,7 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu;
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@ -279,8 +280,11 @@ namespace Ryujinx.Ava
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{
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{
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lock (_lockObject)
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lock (_lockObject)
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{
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{
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string applicationName = Device.Processes.ActiveApplication.Name;
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string sanitizedApplicationName = FileSystemUtils.SanitizeFileName(applicationName);
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DateTime currentTime = DateTime.Now;
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DateTime currentTime = DateTime.Now;
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string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string filename = $"{sanitizedApplicationName}_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
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string directory = AppDataManager.Mode switch
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string directory = AppDataManager.Mode switch
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{
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{
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