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Better audren implementation (#179)
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Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs
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22
Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs
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@ -0,0 +1,22 @@
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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[StructLayout(LayoutKind.Sequential)]
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struct AudioRendererParameter
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{
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public int SampleRate;
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public int SampleCount;
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public int Unknown8;
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public int UnknownC;
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public int VoiceCount;
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public int SinkCount;
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public int EffectCount;
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public int Unknown1C;
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public int Unknown20;
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public int SplitterCount;
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public int Unknown28;
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public int Unknown2C;
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public int Revision;
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}
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}
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@ -1,8 +1,10 @@
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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@ -14,7 +16,9 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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private KEvent UpdateEvent;
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public IAudioRenderer()
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private AudioRendererParameter Params;
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public IAudioRenderer(AudioRendererParameter Params)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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@ -25,26 +29,50 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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};
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UpdateEvent = new KEvent();
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this.Params = Params;
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}
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public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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//(buffer<unknown, 5, 0>) -> (buffer<unknown, 6, 0>, buffer<unknown, 6, 0>)
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
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long Position = Context.Request.ReceiveBuff[0].Position;
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long InputPosition = Context.Request.SendBuff[0].Position;
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//0x40 bytes header
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Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
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Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
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Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
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Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
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Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
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Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
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Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
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UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
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for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
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int MemoryPoolOffset = Marshal.SizeOf(InputDataHeader) + InputDataHeader.BehaviorSize;
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UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
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OutputDataHeader.Revision = Params.Revision;
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OutputDataHeader.BehaviorSize = 0xb0;
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OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + (Params.VoiceCount * 4)) * 0x10;
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OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
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OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
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OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
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OutputDataHeader.PerformanceManagerSize = 0x10;
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OutputDataHeader.TotalSize = Marshal.SizeOf(OutputDataHeader) + OutputDataHeader.BehaviorSize + OutputDataHeader.MemoryPoolsSize +
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OutputDataHeader.VoicesSize + OutputDataHeader.EffectsSize + OutputDataHeader.SinksSize + OutputDataHeader.PerformanceManagerSize;
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AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
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for (int Offset = 0x40; Offset < 0x40 + OutputDataHeader.MemoryPoolsSize; Offset += 0x10, MemoryPoolOffset += 0x20)
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{
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Context.Memory.WriteInt32(Position + Offset, 5);
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MemoryPoolStates PoolState = (MemoryPoolStates) Context.Memory.ReadInt32(InputPosition + MemoryPoolOffset + 0x10);
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if (PoolState == MemoryPoolStates.RequestAttach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Attached);
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}
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else if (PoolState == MemoryPoolStates.RequestDetach)
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)MemoryPoolStates.Detached);
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}
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else
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{
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Context.Memory.WriteInt32(OutputPosition + Offset, (int)PoolState);
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}
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}
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//TODO: We shouldn't be signaling this here.
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@ -90,3 +118,4 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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}
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}
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}
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@ -1,6 +1,7 @@
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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@ -29,7 +30,23 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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//Same buffer as GetAudioRendererWorkBufferSize is receive here.
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MakeObject(Context, new IAudioRenderer());
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AudioRendererParameter Params = new AudioRendererParameter();
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Params.SampleRate = Context.RequestData.ReadInt32();
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Params.SampleCount = Context.RequestData.ReadInt32();
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Params.Unknown8 = Context.RequestData.ReadInt32();
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Params.UnknownC = Context.RequestData.ReadInt32();
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Params.VoiceCount = Context.RequestData.ReadInt32();
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Params.SinkCount = Context.RequestData.ReadInt32();
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Params.EffectCount = Context.RequestData.ReadInt32();
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Params.Unknown1C = Context.RequestData.ReadInt32();
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Params.Unknown20 = Context.RequestData.ReadInt32();
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Params.SplitterCount = Context.RequestData.ReadInt32();
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Params.Unknown28 = Context.RequestData.ReadInt32();
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Params.Unknown2C = Context.RequestData.ReadInt32();
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Params.Revision = Context.RequestData.ReadInt32();
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MakeObject(Context, new IAudioRenderer(Params));
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return 0;
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}
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13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolStates.cs
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13
Ryujinx.HLE/OsHle/Services/Aud/MemoryPoolStates.cs
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@ -0,0 +1,13 @@
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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enum MemoryPoolStates : int
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{
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Invalid = 0x0,
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Unknown = 0x1,
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RequestDetach = 0x2,
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Detached = 0x3,
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RequestAttach = 0x4,
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Attached = 0x5,
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Released = 0x6,
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}
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}
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22
Ryujinx.HLE/OsHle/Services/Aud/UpdateDataHeader.cs
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22
Ryujinx.HLE/OsHle/Services/Aud/UpdateDataHeader.cs
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@ -0,0 +1,22 @@
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namespace Ryujinx.HLE.OsHle.Services.Aud
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{
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struct UpdateDataHeader
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{
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public int Revision;
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public int BehaviorSize;
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public int MemoryPoolsSize;
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public int VoicesSize;
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public int VoiceResourceSize;
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public int EffectsSize;
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public int MixesSize;
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public int SinksSize;
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public int PerformanceManagerSize;
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public int Unknown24;
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public int Unknown28;
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public int Unknown2C;
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public int Unknown30;
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public int Unknown34;
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public int Unknown38;
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public int TotalSize;
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}
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}
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