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amadeus: Fix wrong Span usage in CopyHistories (#3181)
Fix a copypasta from the original Amadeus PR causing invalid CopyHistories output. Also added a missing size check. This fix a crash in Mononoke Slashdown
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@ -149,11 +149,21 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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Span<byte> targetSpan = performanceOutput.Slice(nextOffset);
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// NOTE: We check for the space for two headers for the final blank header.
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int requiredSpace = Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * inputHeader.GetEntryCount()
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+ Unsafe.SizeOf<TEntryDetail>() * inputHeader.GetEntryDetailCount()
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+ Unsafe.SizeOf<THeader>();
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if (targetSpan.Length < requiredSpace)
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{
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break;
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}
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ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0];
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nextOffset += Unsafe.SizeOf<THeader>();
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Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset));
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Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(performanceOutput.Slice(nextOffset));
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int totalProcessingTime = 0;
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@ -175,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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}
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}
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Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset));
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Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(performanceOutput.Slice(nextOffset));
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int effectiveEntryDetailCount = 0;
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