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https://github.com/Ryujinx-NX/Ryujinx.git
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Cleanup + Format
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parent
1de638c19d
commit
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@ -868,7 +868,6 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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ref PipelineState pipeline = ref _currentState.Pipeline;
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ref PipelineState pipeline = ref _currentState.Pipeline;
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uint indexMask = 0;
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uint indexMask = 0;
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int descriptorCount = 0;
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for (int i = 0; i < attribDescriptors.Length; i++)
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for (int i = 0; i < attribDescriptors.Length; i++)
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{
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{
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@ -1352,7 +1351,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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}
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}
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private uint SetIndexToBindingIndex(int setIndex)
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private static uint SetIndexToBindingIndex(int setIndex)
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{
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{
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return setIndex switch
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return setIndex switch
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{
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{
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@ -1363,7 +1362,6 @@ namespace Ryujinx.Graphics.Metal
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};
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};
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}
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}
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private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
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private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
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{
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{
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renderCommandEncoder.SetCullMode(_currentState.CullMode);
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renderCommandEncoder.SetCullMode(_currentState.CullMode);
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@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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case EncoderType.Compute:
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case EncoderType.Compute:
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{
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{
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;;
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
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Encoders.ComputeEncoder.MemoryBarrier(scope);
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Encoders.ComputeEncoder.MemoryBarrier(scope);
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break;
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break;
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}
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}
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