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Account for res scale changes when updating bindings (#3403)
Fixes a regression introduced by the texture bindings PR. Also renames TextureStatePerStage, as it's no longer per stage.
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly TextureBindingInfo[][] _textureBindings;
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private readonly TextureBindingInfo[][] _imageBindings;
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private struct TextureStatePerStage
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private struct TextureState
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{
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public ITexture Texture;
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public ISampler Sampler;
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@ -45,10 +45,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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public int InvalidatedSequence;
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public Texture CachedTexture;
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public Sampler CachedSampler;
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public int ScaleIndex;
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public TextureUsageFlags UsageFlags;
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}
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private TextureStatePerStage[] _textureState;
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private TextureStatePerStage[] _imageState;
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private TextureState[] _textureState;
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private TextureState[] _imageState;
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private int[] _textureBindingsCount;
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private int[] _imageBindingsCount;
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@ -83,8 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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_textureState = new TextureStatePerStage[InitialTextureStateSize];
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_imageState = new TextureStatePerStage[InitialImageStateSize];
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_textureState = new TextureState[InitialTextureStateSize];
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_imageState = new TextureState[InitialImageStateSize];
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_textureBindingsCount = new int[stages];
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_imageBindingsCount = new int[stages];
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@ -230,18 +232,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Updates the texture scale for a given texture or image.
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/// </summary>
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/// <param name="texture">Start GPU virtual address of the pool</param>
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/// <param name="binding">The related texture binding</param>
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/// <param name="usageFlags">The related texture usage flags</param>
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/// <param name="index">The texture/image binding index</param>
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/// <param name="stage">The active shader stage</param>
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/// <returns>True if the given texture has become blacklisted, indicating that its host texture may have changed.</returns>
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private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
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private bool UpdateScale(Texture texture, TextureUsageFlags usageFlags, int index, ShaderStage stage)
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{
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float result = 1f;
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bool changed = false;
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if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
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{
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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if ((usageFlags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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changed = texture.ScaleMode != TextureScaleMode.Blacklisted;
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texture.BlacklistScale();
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@ -469,6 +471,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < textureCount; index++)
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{
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TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
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TextureUsageFlags usageFlags = bindingInfo.Flags;
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(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
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@ -487,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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samplerId = TextureHandle.UnpackSamplerId(packedId);
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}
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ref TextureStatePerStage state = ref _textureState[bindingInfo.Binding];
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ref TextureState state = ref _textureState[bindingInfo.Binding];
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if (!poolModified &&
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state.TextureHandle == textureId &&
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@ -499,6 +502,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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// The texture is already bound.
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state.CachedTexture.SynchronizeMemory();
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if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
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UpdateScale(state.CachedTexture, usageFlags, index, stage))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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state.Texture = hostTextureRebind;
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state.ScaleIndex = index;
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state.UsageFlags = usageFlags;
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_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTextureRebind);
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}
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continue;
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}
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@ -522,12 +537,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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if (state.Texture != hostTexture)
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{
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if (UpdateScale(texture, bindingInfo, index, stage))
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if (UpdateScale(texture, usageFlags, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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state.Texture = hostTexture;
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state.ScaleIndex = index;
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state.UsageFlags = usageFlags;
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_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
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}
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@ -589,6 +606,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < imageCount; index++)
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{
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TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
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TextureUsageFlags usageFlags = bindingInfo.Flags;
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int scaleIndex = baseScaleIndex + index;
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(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
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@ -597,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int packedId = TextureHandle.ReadPackedId(bindingInfo.Handle, cachedTextureBuffer, cachedSamplerBuffer);
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int textureId = TextureHandle.UnpackTextureId(packedId);
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ref TextureStatePerStage state = ref _imageState[bindingInfo.Binding];
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ref TextureState state = ref _imageState[bindingInfo.Binding];
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bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
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@ -606,12 +625,28 @@ namespace Ryujinx.Graphics.Gpu.Image
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state.CachedTexture != null &&
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state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
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{
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Texture cachedTexture = state.CachedTexture;
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// The texture is already bound.
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state.CachedTexture.SynchronizeMemory();
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cachedTexture.SynchronizeMemory();
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if (isStore)
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{
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state.CachedTexture?.SignalModified();
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cachedTexture?.SignalModified();
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}
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if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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state.Texture = hostTextureRebind;
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state.ScaleIndex = scaleIndex;
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state.UsageFlags = usageFlags;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
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}
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continue;
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@ -649,12 +684,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (state.Texture != hostTexture)
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{
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if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
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if (UpdateScale(texture, usageFlags, scaleIndex, stage))
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{
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hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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}
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state.Texture = hostTexture;
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state.ScaleIndex = scaleIndex;
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state.UsageFlags = usageFlags;
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Format format = bindingInfo.Format;
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