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Initial Changes
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@ -181,13 +181,31 @@ namespace Ryujinx.Graphics.Shader.Translation
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private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage)
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private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage)
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{
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{
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// Compute has no output attributes, and fragment is the last stage, so we
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// Compute has no output attributes, so we
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// don't need to initialize outputs on those stages.
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// don't need to initialize outputs on that stage.
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if (stage == ShaderStage.Compute || stage == ShaderStage.Fragment)
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if (stage == ShaderStage.Compute)
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{
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{
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return;
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return;
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}
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}
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if (stage == ShaderStage.Fragment)
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{
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// Fragment is the last stage, so we don't need to
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// initialize outputs unless we're using DSB, in which
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// we need to make sure the ouput has a valid value.
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if (gpuAccessor.QueryGraphicsState().DualSourceBlendEnable)
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{
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for (int i = 0; i < 4; i++)
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{
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context.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(1), Const(i), ConstF(0));
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}
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}
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else
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{
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return;
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}
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}
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if (stage == ShaderStage.Vertex)
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if (stage == ShaderStage.Vertex)
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{
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{
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InitializePositionOutput(context);
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InitializePositionOutput(context);
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