Add missing U8/S8 types from shader I2I instruction (#2740)

* Add missing U8/S8 types from shader I2I instruction

* Better names

* Fix dstIsSignedInt
This commit is contained in:
gdkchan 2021-10-17 17:48:36 -03:00 committed by GitHub
parent 25fd4ef10e
commit 7603dbe3c8
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3 changed files with 61 additions and 24 deletions

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@ -277,6 +277,16 @@ namespace Ryujinx.Graphics.Shader.Decoders
S64 = 7,
}
enum ISrcDstFmt
{
U8 = 0,
U16 = 1,
U32 = 2,
S8 = 4,
S16 = 5,
S32 = 6,
}
enum RoundMode2
{
Round = 0,
@ -2720,8 +2730,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool AbsB => (_opcode & 0x2000000000000) != 0;
public bool NegB => (_opcode & 0x200000000000) != 0;
public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
}
struct InstI2iI
@ -2737,8 +2747,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool AbsB => (_opcode & 0x2000000000000) != 0;
public bool NegB => (_opcode & 0x200000000000) != 0;
public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
}
struct InstI2iC
@ -2755,8 +2765,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool AbsB => (_opcode & 0x2000000000000) != 0;
public bool NegB => (_opcode & 0x200000000000) != 0;
public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3);
public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcFmt SrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3));
public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3));
}
struct InstIaddR

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@ -34,6 +34,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
};
}
public static long GetIntMin(ISrcDstFmt type)
{
return type switch
{
ISrcDstFmt.U8 => byte.MinValue,
ISrcDstFmt.S8 => sbyte.MinValue,
ISrcDstFmt.U16 => ushort.MinValue,
ISrcDstFmt.S16 => short.MinValue,
ISrcDstFmt.U32 => uint.MinValue,
ISrcDstFmt.S32 => int.MinValue,
_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
};
}
public static long GetIntMax(ISrcDstFmt type)
{
return type switch
{
ISrcDstFmt.U8 => byte.MaxValue,
ISrcDstFmt.S8 => sbyte.MaxValue,
ISrcDstFmt.U16 => ushort.MaxValue,
ISrcDstFmt.S16 => short.MaxValue,
ISrcDstFmt.U32 => uint.MaxValue,
ISrcDstFmt.S32 => int.MaxValue,
_ => throw new ArgumentException($"The type \"{type}\" is not a supported integer type.")
};
}
public static Operand GetPredLogicalOp(EmitterContext context, BoolOp logicOp, Operand input, Operand pred)
{
return logicOp switch

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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
var src = GetSrcReg(context, op.SrcB);
EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
}
public static void I2iI(EmitterContext context)
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
var src = GetSrcImm(context, Imm20ToSInt(op.Imm20));
EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
}
public static void I2iC(EmitterContext context)
@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
var src = GetSrcCbuf(context, op.CbufSlot, op.CbufOffset);
EmitI2I(context, op.SrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
EmitI2I(context, op.ISrcFmt, op.IDstFmt, src, op.ByteSel, op.Dest, op.AbsB, op.NegB, op.Sat);
}
private static void EmitF2F(
@ -261,8 +261,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static void EmitI2I(
EmitterContext context,
ISrcFmt srcType,
IDstFmt dstType,
ISrcDstFmt srcType,
ISrcDstFmt dstType,
Operand src,
ByteSel byteSelection,
int rd,
@ -270,30 +270,29 @@ namespace Ryujinx.Graphics.Shader.Instructions
bool negate,
bool saturate)
{
if (srcType == ISrcFmt.U64 || dstType == IDstFmt.U64)
if ((srcType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32 || (dstType & ~ISrcDstFmt.S8) > ISrcDstFmt.U32)
{
context.Config.GpuAccessor.Log("Invalid I2I encoding.");
return;
}
bool srcIsSignedInt =
srcType == ISrcFmt.S8 ||
srcType == ISrcFmt.S16 ||
srcType == ISrcFmt.S32 ||
srcType == ISrcFmt.S64;
srcType == ISrcDstFmt.S8 ||
srcType == ISrcDstFmt.S16 ||
srcType == ISrcDstFmt.S32;
bool dstIsSignedInt =
dstType == IDstFmt.S16 ||
dstType == IDstFmt.S32 ||
dstType == IDstFmt.S64;
dstType == ISrcDstFmt.S8 ||
dstType == ISrcDstFmt.S16 ||
dstType == ISrcDstFmt.S32;
bool srcIsSmallInt =
srcType == ISrcFmt.U16 ||
srcType == ISrcFmt.S16 ||
srcType == ISrcFmt.U8 ||
srcType == ISrcFmt.S8;
srcType == ISrcDstFmt.U16 ||
srcType == ISrcDstFmt.S16 ||
srcType == ISrcDstFmt.U8 ||
srcType == ISrcDstFmt.S8;
if (srcIsSmallInt)
{
int size = srcType == ISrcFmt.U16 || srcType == ISrcFmt.S16 ? 16 : 8;
int size = srcType == ISrcDstFmt.U16 || srcType == ISrcDstFmt.S16 ? 16 : 8;
src = srcIsSignedInt
? context.BitfieldExtractS32(src, Const((int)byteSelection * 8), Const(size))