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Fix disposed textures being updated on TextureBindingsManager (#3750)
* Fix disposed textures being updated on TextureBindingsManager * PR feedback
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bf77d1cab9
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@ -137,11 +137,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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public LinkedListNode<Texture> CacheNode { get; set; }
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public LinkedListNode<Texture> CacheNode { get; set; }
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/// <summary>
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/// Event to fire when texture data is disposed.
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/// </summary>
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public event Action<Texture> Disposed;
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/// <summary>
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/// <summary>
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/// Physical memory ranges where the texture data is located.
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/// Physical memory ranges where the texture data is located.
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/// </summary>
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/// </summary>
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@ -1448,7 +1443,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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DisposeTextures();
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DisposeTextures();
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HostTexture = hostTexture;
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HostTexture = hostTexture;
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InvalidatedSequence++;
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}
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}
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/// <summary>
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/// <summary>
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@ -1603,6 +1597,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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private void DisposeTextures()
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private void DisposeTextures()
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{
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{
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InvalidatedSequence++;
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_currentData = null;
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_currentData = null;
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HostTexture.Release();
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HostTexture.Release();
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@ -1637,8 +1633,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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DisposeTextures();
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DisposeTextures();
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Disposed?.Invoke(this);
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if (Group.Storage == this)
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if (Group.Storage == this)
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{
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{
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Group.Dispose();
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Group.Dispose();
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