mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
This commit is contained in:
parent
d9aa15eb24
commit
923089a298
@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetData(ReadOnlySpan<byte> data);
|
||||
void SetData(ReadOnlySpan<byte> data, int layer, int level);
|
||||
void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region);
|
||||
void SetStorage(BufferRange buffer);
|
||||
void Release();
|
||||
}
|
||||
|
@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
|
||||
|
||||
|
@ -37,6 +37,7 @@
|
||||
TextureRelease,
|
||||
TextureSetData,
|
||||
TextureSetDataSlice,
|
||||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
WindowPresent,
|
||||
|
@ -0,0 +1,31 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceRegionCommand : IGALCommand
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
_region = region;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
@ -119,6 +119,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
|
||||
|
@ -224,7 +224,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
xCount,
|
||||
yCount,
|
||||
dstLinear,
|
||||
dst.MemoryLayout);
|
||||
dst.MemoryLayout.UnpackGobBlocksInY(),
|
||||
dst.MemoryLayout.UnpackGobBlocksInZ());
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
|
@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
private int _dstHeight;
|
||||
private int _dstStride;
|
||||
private int _dstGobBlocksInY;
|
||||
private int _dstGobBlocksInZ;
|
||||
private int _lineLengthIn;
|
||||
private int _lineCount;
|
||||
|
||||
@ -117,6 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
_dstHeight = (int)state.SetDstHeight;
|
||||
_dstStride = (int)state.PitchOut;
|
||||
_dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight;
|
||||
_dstGobBlocksInZ = 1 << (int)state.SetDstBlockSizeDepth;
|
||||
_lineLengthIn = (int)state.LineLengthIn;
|
||||
_lineCount = (int)state.LineCount;
|
||||
|
||||
@ -176,6 +178,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Verify if the destination X/Y and width/height are taken into account
|
||||
// for linear texture transfers. If not, we can use the fast path for that aswell.
|
||||
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
|
||||
if (!_isLinear)
|
||||
{
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
_dstGpuVa,
|
||||
1,
|
||||
_dstStride,
|
||||
_dstHeight,
|
||||
_lineLengthIn,
|
||||
_lineCount,
|
||||
_isLinear,
|
||||
_dstGobBlocksInY,
|
||||
_dstGobBlocksInZ);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var dstCalculator = new OffsetCalculator(
|
||||
_dstWidth,
|
||||
_dstHeight,
|
||||
|
@ -761,6 +761,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_hasData = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
HostTexture.SetData(data, layer, level, region);
|
||||
|
||||
_currentData = null;
|
||||
|
||||
_hasData = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts texture data to a format and layout that is supported by the host GPU.
|
||||
/// </summary>
|
||||
|
@ -905,7 +905,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="xCount">Number of pixels to be copied per line</param>
|
||||
/// <param name="yCount">Number of lines to be copied</param>
|
||||
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
|
||||
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
|
||||
/// <param name="gobBlocksInY">If <paramref name="linear"/> is false, the amount of GOB blocks in the Y axis</param>
|
||||
/// <param name="gobBlocksInZ">If <paramref name="linear"/> is false, the amount of GOB blocks in the Z axis</param>
|
||||
/// <returns>A matching texture, or null if there is no match</returns>
|
||||
public Texture FindTexture(
|
||||
MemoryManager memoryManager,
|
||||
@ -916,7 +917,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int xCount,
|
||||
int yCount,
|
||||
bool linear,
|
||||
MemoryLayout memoryLayout)
|
||||
int gobBlocksInY,
|
||||
int gobBlocksInZ)
|
||||
{
|
||||
ulong address = memoryManager.Translate(gpuVa);
|
||||
|
||||
@ -955,8 +957,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
|
||||
bool formatMatch = !texture.Info.IsLinear &&
|
||||
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
|
||||
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
|
||||
texture.Info.GobBlocksInY == gobBlocksInY &&
|
||||
texture.Info.GobBlocksInZ == gobBlocksInZ;
|
||||
|
||||
match = sizeMatch && formatMatch;
|
||||
}
|
||||
|
@ -58,6 +58,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
if (_buffer != BufferHandle.Null &&
|
||||
|
@ -1,4 +1,5 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
@ -385,7 +386,34 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, width, height);
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
data = FormatConverter.ConvertS8D24ToD24S8(data);
|
||||
}
|
||||
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -397,15 +425,20 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
||||
public void ReadFromPbo2D(int offset, int layer, int level, int width, int height)
|
||||
{
|
||||
ReadFrom2D(IntPtr.Zero + offset, layer, level, width, height);
|
||||
ReadFrom2D(IntPtr.Zero + offset, layer, level, 0, 0, width, height);
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int width, int height)
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height)
|
||||
{
|
||||
int mipSize = Info.GetMipSize2D(level);
|
||||
|
||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
int mipSize = Info.GetMipSize2D(level);
|
||||
|
||||
Bind(target, 0);
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
@ -418,7 +451,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.CompressedTexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
x,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
@ -429,7 +462,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.TexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
x,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
@ -443,7 +476,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.CompressedTexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
x,
|
||||
layer,
|
||||
width,
|
||||
1,
|
||||
@ -456,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.TexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
x,
|
||||
layer,
|
||||
width,
|
||||
1,
|
||||
@ -472,8 +505,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.CompressedTexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
@ -485,8 +518,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.TexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
@ -503,8 +536,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.CompressedTexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
layer,
|
||||
width,
|
||||
height,
|
||||
@ -518,8 +551,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.TexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
layer,
|
||||
width,
|
||||
height,
|
||||
@ -536,8 +569,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.CompressedTexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
@ -549,8 +582,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
GL.TexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + layer,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
|
@ -98,6 +98,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
if (_bufferHandle == buffer.Handle &&
|
||||
|
@ -819,7 +819,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value;
|
||||
var image = GetImage().Get(cbs).Value;
|
||||
|
||||
CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, x, y, width, height);
|
||||
CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, size, true, 0, 0, x, y, width, height);
|
||||
}
|
||||
|
||||
bufferHolder.WaitForFences();
|
||||
@ -893,7 +893,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true);
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice)
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
||||
{
|
||||
int bufferDataLength = GetBufferDataLength(data.Length);
|
||||
|
||||
@ -917,8 +922,26 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var buffer = bufferHolder.GetBuffer(cbs.CommandBuffer).Get(cbs).Value;
|
||||
var image = imageAuto.Get(cbs).Value;
|
||||
|
||||
if (region.HasValue)
|
||||
{
|
||||
CopyFromOrToBuffer(
|
||||
cbs.CommandBuffer,
|
||||
buffer,
|
||||
image,
|
||||
bufferDataLength,
|
||||
false,
|
||||
layer,
|
||||
level,
|
||||
region.Value.X,
|
||||
region.Value.Y,
|
||||
region.Value.Width,
|
||||
region.Value.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
CopyFromOrToBuffer(cbs.CommandBuffer, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
|
||||
}
|
||||
}
|
||||
|
||||
private int GetBufferDataLength(int length)
|
||||
{
|
||||
@ -1059,6 +1082,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Image image,
|
||||
int size,
|
||||
bool to,
|
||||
int dstLayer,
|
||||
int dstLevel,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
@ -1071,13 +1096,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
aspectFlags = ImageAspectFlags.ImageAspectDepthBit;
|
||||
}
|
||||
|
||||
var sl = new ImageSubresourceLayers(aspectFlags, (uint)FirstLevel, (uint)FirstLayer, 1);
|
||||
var sl = new ImageSubresourceLayers(aspectFlags, (uint)(FirstLevel + dstLevel), (uint)(FirstLayer + dstLayer), 1);
|
||||
|
||||
var extent = new Extent3D((uint)width, (uint)height, 1);
|
||||
|
||||
int rowLengthAlignment = Info.BlockWidth;
|
||||
|
||||
// We expect all data being written into the texture to have a stride aligned by 4.
|
||||
if (!to && Info.BytesPerPixel < 4)
|
||||
{
|
||||
rowLengthAlignment = 4 / Info.BytesPerPixel;
|
||||
}
|
||||
|
||||
var region = new BufferImageCopy(
|
||||
0,
|
||||
(uint)AlignUpNpot(width, Info.BlockWidth),
|
||||
(uint)AlignUpNpot(width, rowLengthAlignment),
|
||||
(uint)AlignUpNpot(height, Info.BlockHeight),
|
||||
sl,
|
||||
new Offset3D(x, y, 0),
|
||||
|
Loading…
Reference in New Issue
Block a user