mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-15 05:27:42 -07:00
Use event to wake the main thread on task completion
This commit is contained in:
parent
20d560e3f9
commit
a0aa09912c
@ -110,6 +110,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
int programIndex = 0;
|
int programIndex = 0;
|
||||||
List<ShaderCompileTask> activeTasks = new List<ShaderCompileTask>();
|
List<ShaderCompileTask> activeTasks = new List<ShaderCompileTask>();
|
||||||
|
|
||||||
|
AutoResetEvent taskDoneEvent = new AutoResetEvent(false);
|
||||||
|
|
||||||
// This thread dispatches tasks to do shader translation, and creates programs that OpenGL will link in the background.
|
// This thread dispatches tasks to do shader translation, and creates programs that OpenGL will link in the background.
|
||||||
// The program link status is checked in a non-blocking manner so that multiple shaders can be compiled at once.
|
// The program link status is checked in a non-blocking manner so that multiple shaders can be compiled at once.
|
||||||
|
|
||||||
@ -158,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderCompileTask task = new ShaderCompileTask();
|
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
|
||||||
activeTasks.Add(task);
|
activeTasks.Add(task);
|
||||||
|
|
||||||
task.OnCompiled(hostProgram, (bool isHostProgramValid, ShaderCompileTask task) =>
|
task.OnCompiled(hostProgram, (bool isHostProgramValid, ShaderCompileTask task) =>
|
||||||
@ -261,7 +263,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderCompileTask task = new ShaderCompileTask();
|
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
|
||||||
activeTasks.Add(task);
|
activeTasks.Add(task);
|
||||||
|
|
||||||
GuestShaderCacheEntry[] entries = cachedShaderEntries.ToArray();
|
GuestShaderCacheEntry[] entries = cachedShaderEntries.ToArray();
|
||||||
@ -412,7 +414,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
if (activeTasks.Count == maxTaskCount)
|
if (activeTasks.Count == maxTaskCount)
|
||||||
{
|
{
|
||||||
Thread.Sleep(1);
|
// Wait for a task to be done, or for 1ms.
|
||||||
|
// Host shader compilation cannot signal when it is done,
|
||||||
|
// so the 1ms timeout is required to poll status.
|
||||||
|
|
||||||
|
taskDoneEvent.WaitOne(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Graphics.GAL;
|
using Ryujinx.Graphics.GAL;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Shader
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
@ -17,6 +18,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
private IProgram _program;
|
private IProgram _program;
|
||||||
|
|
||||||
private ShaderCompileTaskCallback _action;
|
private ShaderCompileTaskCallback _action;
|
||||||
|
private AutoResetEvent _taskDoneEvent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a new shader compile task, with an event to signal whenever a subtask completes.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="taskDoneEvent">Event to signal when a subtask completes</param>
|
||||||
|
public ShaderCompileTask(AutoResetEvent taskDoneEvent)
|
||||||
|
{
|
||||||
|
_taskDoneEvent = taskDoneEvent;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check the completion status of the shader compile task, and run callbacks on step completion.
|
/// Check the completion status of the shader compile task, and run callbacks on step completion.
|
||||||
@ -58,6 +69,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
_programsTask = task;
|
_programsTask = task;
|
||||||
_action = action;
|
_action = action;
|
||||||
|
|
||||||
|
task.ContinueWith(task => _taskDoneEvent.Set());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user