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Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
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@ -131,7 +131,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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case Instruction.FSIEnd:
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return "|| FSI END ||";
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case Instruction.GroupMemoryBarrier:
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return "|| FIND GROUP MEMORY BARRIER ||";
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case Instruction.MemoryBarrier:
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return MemoryBarrier(context, operation);
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case Instruction.ImageLoad:
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case Instruction.ImageStore:
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case Instruction.ImageAtomic:
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@ -140,8 +141,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return Load(context, operation);
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case Instruction.Lod:
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return Lod(context, operation);
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case Instruction.MemoryBarrier:
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return "|| MEMORY BARRIER ||";
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case Instruction.Store:
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return Store(context, operation);
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case Instruction.SwizzleAdd:
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@ -600,6 +600,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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return $"float2(as_type<half2>({srcExpr})){GetMask(operation.Index)}";
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}
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public static string MemoryBarrier(CodeGenContext context, AstOperation operation)
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{
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var grouped = (operation.Inst & Instruction.Mask) == Instruction.GroupMemoryBarrier;
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return $"threadgroup_barrier(mem_flags::mem_{(grouped ? "threadgroup" : "device")})";
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}
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private static string GetMask(int index)
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{
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return $".{"xy".AsSpan(index, 1)}";
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