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ui: Fixes GetShrinkedGamepadName (#2444)
There is a wrong condition in `GetShrinkedGamepadName` which throw an oob if the controller name is equal to the checked value. It's now fixed and shoud closes #2442 .
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@ -231,12 +231,12 @@ namespace Ryujinx.Ui.Windows
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private static string GetShrinkedGamepadName(string str)
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{
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const string ShrinkChars = "..";
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const int MaxSize = 52;
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const string ShrinkChars = "...";
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const int MaxSize = 50;
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if (str.Length > MaxSize - ShrinkChars.Length)
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if (str.Length > MaxSize)
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{
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return str.Substring(0, MaxSize) + ShrinkChars;
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return str.Substring(0, MaxSize - ShrinkChars.Length) + ShrinkChars;
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}
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return str;
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