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https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Don’t use Enum.HasFlag
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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Metal.State;
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using Ryujinx.Graphics.Shader;
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using SharpMetal.Metal;
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using System;
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using System.Linq;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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@ -177,63 +177,63 @@ namespace Ryujinx.Graphics.Metal
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public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Dirty.HasFlag(DirtyFlags.RenderPipeline))
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if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
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{
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SetRenderPipelineState(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthStencil))
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if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
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{
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SetDepthStencilState(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthClamp))
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if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0)
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{
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SetDepthClamp(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.DepthBias))
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if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0)
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{
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SetDepthBias(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.CullMode))
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if ((_currentState.Dirty & DirtyFlags.CullMode) != 0)
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{
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SetCullMode(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.FrontFace))
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if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0)
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{
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SetFrontFace(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.StencilRef))
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if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0)
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{
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SetStencilRefValue(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Viewports))
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if ((_currentState.Dirty & DirtyFlags.Viewports) != 0)
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{
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SetViewports(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Scissors))
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if ((_currentState.Dirty & DirtyFlags.Scissors) != 0)
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{
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SetScissors(renderCommandEncoder);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Uniforms))
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.UniformSetIndex);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Storages))
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.StorageSetIndex);
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}
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if (_currentState.Dirty.HasFlag(DirtyFlags.Textures))
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.TextureSetIndex);
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}
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@ -1031,7 +1031,7 @@ namespace Ryujinx.Graphics.Metal
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MTLRenderStages renderStages = 0;
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if (segment.Stages.HasFlag(ResourceStages.Vertex))
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if ((segment.Stages & ResourceStages.Vertex) != 0)
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{
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vertResourceIds[vertResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
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vertResourceIdIndex++;
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@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageVertex;
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}
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if (segment.Stages.HasFlag(ResourceStages.Fragment))
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if ((segment.Stages & ResourceStages.Fragment) != 0)
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{
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fragResourceIds[fragResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
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fragResourceIdIndex++;
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