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Fix invariant position not doing its job
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@ -38,8 +38,10 @@ namespace Ryujinx.Graphics.Metal
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{
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ShaderSource shader = shaders[index];
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var compileOptions = new MTLCompileOptions { PreserveInvariance = true };
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var libraryError = new NSError(IntPtr.Zero);
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var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
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var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), compileOptions, ref libraryError);
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if (libraryError != IntPtr.Zero)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code);
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