mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 13:07:41 -07:00
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
This commit is contained in:
parent
9b9ead94cd
commit
b19c474082
@ -11,6 +11,11 @@ namespace Ryujinx.Core.Gpu
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GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
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GalTextureSource XSource = (GalTextureSource)((Tic[0] >> 19) & 7);
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GalTextureSource YSource = (GalTextureSource)((Tic[0] >> 22) & 7);
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GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
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GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
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long TextureAddress = (uint)Tic[1];
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TextureAddress |= (long)((ushort)Tic[2]) << 32;
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@ -37,7 +42,15 @@ namespace Ryujinx.Core.Gpu
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byte[] Data = TextureReader.Read(Vmm, Texture);
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return new GalTexture(Data, Width, Height, Format);
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return new GalTexture(
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Data,
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Width,
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Height,
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Format,
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XSource,
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YSource,
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ZSource,
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WSource);
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}
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public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
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@ -141,6 +141,13 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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//FIXME: This is wrong, but the "correct" way to handle
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//this svc causes deadlocks when more often.
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//There is probably something wrong with it still.
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ThreadState.X0 = 0;
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return;
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int Handle = (int)ThreadState.X0;
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int IdealCore = (int)ThreadState.X1;
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long CoreMask = (long)ThreadState.X2;
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@ -18,11 +18,12 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetRequestState },
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{ 1, GetResult },
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{ 2, GetSystemEventReadableHandles },
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{ 3, Cancel },
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{ 4, Submit },
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{ 0, GetRequestState },
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{ 1, GetResult },
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{ 2, GetSystemEventReadableHandles },
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{ 3, Cancel },
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{ 4, Submit },
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{ 11, SetConnectionConfirmationOption }
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};
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Event = new KEvent();
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@ -69,6 +70,13 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
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return 0;
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}
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public long SetConnectionConfirmationOption(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceNifm, "Stubbed.");
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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@ -1,3 +1,4 @@
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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@ -13,8 +14,15 @@ namespace Ryujinx.Core.OsHle.Services.Prepo
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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//...
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{ 10101, SaveReportWithUser }
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};
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}
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public static long SaveReportWithUser(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServicePrepo, "Stubbed.");
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return 0;
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}
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}
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}
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@ -9,12 +9,29 @@ namespace Ryujinx.Graphics.Gal
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public GalTextureFormat Format;
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public GalTexture(byte[] Data, int Width, int Height, GalTextureFormat Format)
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public GalTextureSource XSource;
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public GalTextureSource YSource;
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public GalTextureSource ZSource;
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public GalTextureSource WSource;
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public GalTexture(
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byte[] Data,
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int Width,
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int Height,
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GalTextureFormat Format,
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GalTextureSource XSource,
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GalTextureSource YSource,
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GalTextureSource ZSource,
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GalTextureSource WSource)
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{
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this.Data = Data;
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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this.Data = Data;
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this.Width = Width;
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this.Height = Height;
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this.Format = Format;
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this.XSource = XSource;
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this.YSource = YSource;
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this.ZSource = ZSource;
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this.WSource = WSource;
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}
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}
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}
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13
Ryujinx.Graphics/Gal/GalTextureSource.cs
Normal file
13
Ryujinx.Graphics/Gal/GalTextureSource.cs
Normal file
@ -0,0 +1,13 @@
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureSource
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{
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Zero = 0,
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Red = 2,
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Green = 3,
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Blue = 4,
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Alpha = 5,
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OneInt = 6,
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OneFloat = 7
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}
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}
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@ -81,6 +81,22 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new NotImplementedException(Format.ToString());
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}
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public static All GetTextureSwizzle(GalTextureSource Source)
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{
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switch (Source)
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{
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case GalTextureSource.Zero: return All.Zero;
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case GalTextureSource.Red: return All.Red;
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case GalTextureSource.Green: return All.Green;
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case GalTextureSource.Blue: return All.Blue;
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case GalTextureSource.Alpha: return All.Alpha;
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case GalTextureSource.OneInt: return All.One;
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case GalTextureSource.OneFloat: return All.One;
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}
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throw new ArgumentException(nameof(Source));
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}
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public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap)
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{
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switch (Wrap)
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@ -87,10 +87,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void Create(long Tag, GalShaderType Type, byte[] Data)
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{
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Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Type, Data));
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Stages.GetOrAdd(Tag, (Key) => ShaderStageFactory(Type, Tag, Data));
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}
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private ShaderStage ShaderStageFactory(GalShaderType Type, byte[] Data)
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private ShaderStage ShaderStageFactory(GalShaderType Type, long Tag, byte[] Data)
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{
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GlslProgram Program = GetGlslProgram(Data, Type);
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@ -140,11 +140,21 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
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{
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float Value = BitConverter.ToSingle(Data, DeclInfo.Index * 4);
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int Location = GL.GetUniformLocation(CurrentProgramHandle, DeclInfo.Name);
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GL.Uniform1(Location, Value);
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int Count = Data.Length >> 2;
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//The Index is the index of the last element,
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//so we can add 1 to get the uniform array size.
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Count = Math.Min(Count, DeclInfo.Index + 1);
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unsafe
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{
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fixed (byte* Ptr = Data)
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{
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GL.Uniform1(Location, Count, (float*)Ptr);
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}
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}
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}
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}
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}
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@ -51,6 +51,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Type,
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Texture.Data);
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}
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int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
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int SwizzleG = (int)OGLEnumConverter.GetTextureSwizzle(Texture.YSource);
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int SwizzleB = (int)OGLEnumConverter.GetTextureSwizzle(Texture.ZSource);
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int SwizzleA = (int)OGLEnumConverter.GetTextureSwizzle(Texture.WSource);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleR, SwizzleR);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleG, SwizzleG);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleB, SwizzleB);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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public void Bind(int Index)
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@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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private Dictionary<int, ShaderDeclInfo> m_Textures;
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private Dictionary<(int, int), ShaderDeclInfo> m_Uniforms;
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private Dictionary<int, ShaderDeclInfo> m_Uniforms;
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private Dictionary<int, ShaderDeclInfo> m_InAttributes;
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private Dictionary<int, ShaderDeclInfo> m_OutAttributes;
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public IReadOnlyDictionary<int, ShaderDeclInfo> Textures => m_Textures;
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public IReadOnlyDictionary<(int, int), ShaderDeclInfo> Uniforms => m_Uniforms;
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public IReadOnlyDictionary<int, ShaderDeclInfo> Uniforms => m_Uniforms;
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public IReadOnlyDictionary<int, ShaderDeclInfo> InAttributes => m_InAttributes;
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public IReadOnlyDictionary<int, ShaderDeclInfo> OutAttributes => m_OutAttributes;
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@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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StagePrefix = StagePrefixes[(int)ShaderType] + "_";
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m_Uniforms = new Dictionary<(int, int), ShaderDeclInfo>();
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m_Uniforms = new Dictionary<int, ShaderDeclInfo>();
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m_Textures = new Dictionary<int, ShaderDeclInfo>();
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@ -124,11 +124,27 @@ namespace Ryujinx.Graphics.Gal.Shader
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case ShaderIrOperCbuf Cbuf:
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{
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string Name = StagePrefix + UniformName + Cbuf.Index + "_" + Cbuf.Offs;
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if (m_Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo))
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{
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DeclInfo.SetCbufOffs(Cbuf.Pos);
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}
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else
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{
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string Name = StagePrefix + UniformName + Cbuf.Index;
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ShaderDeclInfo DeclInfo = new ShaderDeclInfo(Name, Cbuf.Offs, Cbuf.Index);
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DeclInfo = new ShaderDeclInfo(Name, Cbuf.Pos, Cbuf.Index);
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m_Uniforms.TryAdd((Cbuf.Index, Cbuf.Offs), DeclInfo);
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m_Uniforms.Add(Cbuf.Index, DeclInfo);
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}
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if (Cbuf.Offs != null)
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{
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//The constant buffer is being accessed as an array,
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//we have no way to know the max element it may access in this case.
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//Here, we just assume the array size with arbitrary values.
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//TODO: Find a better solution for this.
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DeclInfo.SetCbufOffs(Cbuf.Pos + 15);
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}
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break;
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}
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@ -6,7 +6,7 @@ using System.Text;
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class GlslDecompiler
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public class GlslDecompiler
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{
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private delegate string GetInstExpr(ShaderIrOp Op);
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@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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InstsExpr = new Dictionary<ShaderIrInst, GetInstExpr>()
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{
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{ ShaderIrInst.Abs, GetAbsExpr },
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{ ShaderIrInst.Add, GetAddExpr },
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{ ShaderIrInst.And, GetAndExpr },
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{ ShaderIrInst.Asr, GetAsrExpr },
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{ ShaderIrInst.Band, GetBandExpr },
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@ -45,8 +47,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Clt, GetCltExpr },
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{ ShaderIrInst.Cne, GetCneExpr },
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{ ShaderIrInst.Exit, GetExitExpr },
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{ ShaderIrInst.Fabs, GetFabsExpr },
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{ ShaderIrInst.Fadd, GetFaddExpr },
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{ ShaderIrInst.Fabs, GetAbsExpr },
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{ ShaderIrInst.Fadd, GetAddExpr },
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{ ShaderIrInst.Fceq, GetCeqExpr },
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{ ShaderIrInst.Fcge, GetCgeExpr },
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{ ShaderIrInst.Fcgt, GetCgtExpr },
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@ -59,8 +61,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Ffma, GetFfmaExpr },
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{ ShaderIrInst.Flg2, GetFlg2Expr },
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{ ShaderIrInst.Floor, GetFloorExpr },
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{ ShaderIrInst.Fmul, GetFmulExpr },
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{ ShaderIrInst.Fneg, GetFnegExpr },
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{ ShaderIrInst.Fmax, GetFmaxExpr },
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{ ShaderIrInst.Fmin, GetFminExpr },
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{ ShaderIrInst.Fmul, GetMulExpr },
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{ ShaderIrInst.Fneg, GetNegExpr },
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{ ShaderIrInst.Frcp, GetFrcpExpr },
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{ ShaderIrInst.Frsq, GetFrsqExpr },
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{ ShaderIrInst.Fsin, GetFsinExpr },
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@ -68,10 +72,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Ftou, GetFtouExpr },
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{ ShaderIrInst.Ipa, GetIpaExpr },
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{ ShaderIrInst.Kil, GetKilExpr },
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{ ShaderIrInst.Lsl, GetLslExpr },
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{ ShaderIrInst.Lsr, GetLsrExpr },
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{ ShaderIrInst.Mul, GetMulExpr },
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{ ShaderIrInst.Neg, GetNegExpr },
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{ ShaderIrInst.Not, GetNotExpr },
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{ ShaderIrInst.Or, GetOrExpr },
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{ ShaderIrInst.Stof, GetStofExpr },
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{ ShaderIrInst.Sub, GetSubExpr },
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{ ShaderIrInst.Texq, GetTexqExpr },
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{ ShaderIrInst.Texs, GetTexsExpr },
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{ ShaderIrInst.Trunc, GetTruncExpr },
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@ -100,7 +108,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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PrintDeclGprs();
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PrintDeclPreds();
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PrintBlockScope("void main()", 1, Nodes);
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PrintBlockScope(Nodes, 0, Nodes.Length, "void main()", 1);
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string GlslCode = SB.ToString();
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@ -124,7 +132,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
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{
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SB.AppendLine($"uniform {GetDecl(DeclInfo)};");
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SB.AppendLine($"uniform {GetDecl(DeclInfo)}[{DeclInfo.Index + 1}];");
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}
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if (Decl.Uniforms.Count > 0)
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@ -221,7 +229,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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return ElemTypes[DeclInfo.Size - 1] + " " + DeclInfo.Name;
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}
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private void PrintBlockScope(string ScopeName, int IdentationLevel, params ShaderIrNode[] Nodes)
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private void PrintBlockScope(
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ShaderIrNode[] Nodes,
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int Start,
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int Count,
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string ScopeName,
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int IdentationLevel)
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{
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string Identation = string.Empty;
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@ -244,7 +257,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Identation += IdentationStr;
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}
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for (int Index = 0; Index < Nodes.Length; Index++)
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for (int Index = Start; Index < Start + Count; Index++)
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{
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ShaderIrNode Node = Nodes[Index];
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@ -257,9 +270,44 @@ namespace Ryujinx.Graphics.Gal.Shader
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IfExpr = "!(" + IfExpr + ")";
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}
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string SubScopeName = "if (" + IfExpr + ")";
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if (Cond.Child is ShaderIrOp Op && Op.Inst == ShaderIrInst.Bra)
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{
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ShaderIrLabel Label = (ShaderIrLabel)Op.OperandA;
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int Target = FindLabel(Nodes, Label, Index + 1);
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int IfCount = Target - Index - 1;
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string SubScopeName = "if (!" + IfExpr + ")";
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if (Nodes[Index + IfCount] is ShaderIrOp LastOp && LastOp.Inst == ShaderIrInst.Bra)
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{
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Target = FindLabel(Nodes, (ShaderIrLabel)LastOp.OperandA, Index + 1);
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int ElseCount = Target - (Index + 1 + IfCount);
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PrintBlockScope(Nodes, Index + 1, IfCount - 1, SubScopeName, IdentationLevel + 1);
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PrintBlockScope(Nodes, Index + 1 + IfCount, ElseCount, "else", IdentationLevel + 1);
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Index += IfCount + ElseCount;
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}
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else
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{
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PrintBlockScope(Nodes, Index + 1, IfCount, SubScopeName, IdentationLevel + 1);
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Index += IfCount;
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}
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}
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else
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{
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string SubScopeName = "if (" + IfExpr + ")";
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ShaderIrNode[] Child = new ShaderIrNode[] { Cond.Child };
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PrintBlockScope(Child, 0, 1, SubScopeName, IdentationLevel + 1);
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}
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PrintBlockScope(SubScopeName, IdentationLevel + 1, Cond.Child);
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}
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else if (Node is ShaderIrAsg Asg)
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{
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@ -288,6 +336,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
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}
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else if (Node is ShaderIrLabel Label)
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{
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//TODO: Add support for loops here.
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}
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else if (Node is ShaderIrCmnt Cmnt)
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{
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SB.AppendLine(Identation + "// " + Cmnt.Comment);
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}
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else
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{
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throw new InvalidOperationException();
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@ -297,6 +353,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine(LastLine);
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}
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private int FindLabel(ShaderIrNode[] Nodes, ShaderIrLabel Label, int Start)
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{
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int Target;
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for (Target = Start; Target < Nodes.Length; Target++)
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{
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if (Nodes[Target] == Label)
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{
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return Target;
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}
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}
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throw new InvalidOperationException();
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}
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private bool IsValidOutOper(ShaderIrNode Node)
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{
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if (Node is ShaderIrOperGpr Gpr && Gpr.IsConst)
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@ -383,12 +454,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private string GetName(ShaderIrOperCbuf Cbuf)
|
||||
{
|
||||
if (!Decl.Uniforms.TryGetValue((Cbuf.Index, Cbuf.Offs), out ShaderDeclInfo DeclInfo))
|
||||
if (!Decl.Uniforms.TryGetValue(Cbuf.Index, out ShaderDeclInfo DeclInfo))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
return DeclInfo.Name;
|
||||
if (Cbuf.Offs != null)
|
||||
{
|
||||
//Note: We assume that the register value is always a multiple of 4.
|
||||
//This may not be aways the case.
|
||||
string Offset = "(floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ") >> 2)";
|
||||
|
||||
return DeclInfo.Name + "[" + Cbuf.Pos + " + " + Offset + "]";
|
||||
}
|
||||
else
|
||||
{
|
||||
return DeclInfo.Name + "[" + Cbuf.Pos + "]";
|
||||
}
|
||||
}
|
||||
|
||||
private string GetOutAbufName(ShaderIrOperAbuf Abuf)
|
||||
@ -473,6 +555,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return "xyzw".Substring(Elem, 1);
|
||||
}
|
||||
|
||||
private string GetAbsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs");
|
||||
|
||||
private string GetAddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+");
|
||||
|
||||
private string GetAndExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "&");
|
||||
|
||||
private string GetAsrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, ">>");
|
||||
@ -506,10 +592,6 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private string GetExitExpr(ShaderIrOp Op) => "return";
|
||||
|
||||
private string GetFabsExpr(ShaderIrOp Op) => GetUnaryCall(Op, "abs");
|
||||
|
||||
private string GetFaddExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "+");
|
||||
|
||||
private string GetFcosExpr(ShaderIrOp Op) => GetUnaryCall(Op, "cos");
|
||||
|
||||
private string GetFex2Expr(ShaderIrOp Op) => GetUnaryCall(Op, "exp2");
|
||||
@ -522,9 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private string GetFloorExpr(ShaderIrOp Op) => GetUnaryCall(Op, "floor");
|
||||
|
||||
private string GetFmulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*");
|
||||
|
||||
private string GetFnegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-");
|
||||
private string GetFmaxExpr(ShaderIrOp Op) => GetBinaryCall(Op, "max");
|
||||
private string GetFminExpr(ShaderIrOp Op) => GetBinaryCall(Op, "min");
|
||||
|
||||
private string GetFrcpExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "1 / ");
|
||||
|
||||
@ -546,12 +627,17 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private string GetKilExpr(ShaderIrOp Op) => "discard";
|
||||
|
||||
private string GetLslExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "<<");
|
||||
private string GetLsrExpr(ShaderIrOp Op)
|
||||
{
|
||||
return "int(uint(" + GetOperExpr(Op, Op.OperandA) + ") >> " +
|
||||
GetOperExpr(Op, Op.OperandB) + ")";
|
||||
}
|
||||
|
||||
private string GetMulExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "*");
|
||||
|
||||
private string GetNegExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "-");
|
||||
|
||||
private string GetNotExpr(ShaderIrOp Op) => GetUnaryExpr(Op, "~");
|
||||
|
||||
private string GetOrExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "|");
|
||||
@ -561,6 +647,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return "float(" + GetOperExpr(Op, Op.OperandA) + ")";
|
||||
}
|
||||
|
||||
private string GetSubExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "-");
|
||||
|
||||
private string GetTexqExpr(ShaderIrOp Op)
|
||||
{
|
||||
ShaderIrMetaTexq Meta = (ShaderIrMetaTexq)Op.MetaData;
|
||||
@ -621,6 +709,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ")";
|
||||
}
|
||||
|
||||
private string GetBinaryCall(ShaderIrOp Op, string FuncName)
|
||||
{
|
||||
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
|
||||
GetOperExpr(Op, Op.OperandB) + ")";
|
||||
}
|
||||
|
||||
private string GetTernaryCall(ShaderIrOp Op, string FuncName)
|
||||
{
|
||||
return FuncName + "(" + GetOperExpr(Op, Op.OperandA) + ", " +
|
||||
@ -717,7 +811,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
|
||||
|
||||
return Value.ToString(CultureInfo.InvariantCulture);
|
||||
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
|
||||
{
|
||||
return Value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
struct GlslProgram
|
||||
public struct GlslProgram
|
||||
{
|
||||
public string Code { get; private set; }
|
||||
|
||||
|
@ -6,6 +6,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
public static void Bfe_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Bfe_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.Imm);
|
||||
}
|
||||
|
||||
public static void Bfe_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fadd_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
|
||||
@ -23,25 +38,40 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.CR);
|
||||
EmitFfma(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Ffma_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.Immf);
|
||||
EmitFfma(Block, OpCode, ShaderOper.Immf);
|
||||
}
|
||||
|
||||
public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.RC);
|
||||
EmitFfma(Block, OpCode, ShaderOper.RC);
|
||||
}
|
||||
|
||||
public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.RR);
|
||||
EmitFfma(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fmul32i(ShaderIrBlock Block, long OpCode)
|
||||
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.Immf);
|
||||
}
|
||||
|
||||
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
|
||||
@ -106,6 +136,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.Imm);
|
||||
}
|
||||
|
||||
public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIsetp(Block, OpCode, ShaderOper.CR);
|
||||
@ -121,12 +166,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
EmitIsetp(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Lop32i(ShaderIrBlock Block, long OpCode)
|
||||
public static void Lop_I32(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 53) & 3;
|
||||
|
||||
bool Ia = ((OpCode >> 55) & 1) != 0;
|
||||
bool Ib = ((OpCode >> 56) & 1) != 0;
|
||||
bool InvA = ((OpCode >> 55) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
@ -137,13 +182,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
|
||||
//SubOp == 3 is pass, used by the not instruction
|
||||
//which just moves the inverted register value.
|
||||
if (SubOp < 3)
|
||||
{
|
||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
|
||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
@ -159,8 +204,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 20) & 7;
|
||||
|
||||
bool Aa = ((OpCode >> 46) & 1) != 0;
|
||||
bool Na = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
@ -178,11 +223,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
public static void Shl_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shl_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shl_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shr_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
|
||||
@ -233,16 +293,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
ShaderOper Oper,
|
||||
ShaderIrInst Inst)
|
||||
{
|
||||
bool Nb = ((OpCode >> 45) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 46) & 1) != 0;
|
||||
bool Na = ((OpCode >> 48) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
if (Inst == ShaderIrInst.Fadd)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
}
|
||||
|
||||
switch (Oper)
|
||||
@ -254,17 +314,73 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluAbsNeg(OperB, Ab, Nb);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool Nb = ((OpCode >> 48) & 1) != 0;
|
||||
bool Nc = ((OpCode >> 49) & 1) != 0;
|
||||
//TODO: Handle the case where position + length
|
||||
//is greater than the word size, in this case the sign bit
|
||||
//needs to be replicated to fill the remaining space.
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
ShaderIrNode Op;
|
||||
|
||||
bool Signed = ((OpCode >> 48) & 1) != 0; //?
|
||||
|
||||
if (OperB is ShaderIrOperImm PosLen)
|
||||
{
|
||||
int Position = (PosLen.Value >> 0) & 0xff;
|
||||
int Length = (PosLen.Value >> 8) & 0xff;
|
||||
|
||||
int LSh = 32 - (Position + Length);
|
||||
|
||||
ShaderIrInst RightShift = Signed
|
||||
? ShaderIrInst.Asr
|
||||
: ShaderIrInst.Lsr;
|
||||
|
||||
Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
|
||||
Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrOperImm Shift = new ShaderIrOperImm(8);
|
||||
ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
|
||||
|
||||
ShaderIrNode OpPos, OpLen;
|
||||
|
||||
OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
|
||||
OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
|
||||
OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
|
||||
|
||||
Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
|
||||
|
||||
Op = ExtendTo32(Op, Signed, OpLen);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegC = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
|
||||
@ -278,15 +394,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluNeg(OperB, Nb);
|
||||
OperB = GetAluFneg(OperB, NegB);
|
||||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
|
||||
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
|
||||
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
@ -294,6 +410,84 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
ShaderIrOperPred Pred = GetOperPred39(OpCode);
|
||||
|
||||
ShaderIrOp Op;
|
||||
|
||||
if (Pred.IsConst)
|
||||
{
|
||||
bool IsMax = ((OpCode >> 42) & 1) != 0;
|
||||
|
||||
Op = new ShaderIrOp(IsMax
|
||||
? ShaderIrInst.Fmax
|
||||
: ShaderIrInst.Fmin, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrNode PredN = GetOperPred39N(OpCode);
|
||||
|
||||
ShaderIrOp OpMax = new ShaderIrOp(ShaderIrInst.Fmax, OperA, OperB);
|
||||
ShaderIrOp OpMin = new ShaderIrOp(ShaderIrInst.Fmin, OperA, OperB);
|
||||
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
|
||||
}
|
||||
}
|
||||
|
||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
OperB = GetAluIneg(OperB, NegB);
|
||||
|
||||
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
|
||||
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
EmitSet(Block, OpCode, true, Oper);
|
||||
@ -306,10 +500,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool Na = ((OpCode >> 43) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 44) & 1) != 0;
|
||||
bool Nb = ((OpCode >> 53) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool BoolFloat = ((OpCode >> 52) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
@ -327,8 +522,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperB = GetAluAbsNeg(OperB, Ab, Nb);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
}
|
||||
@ -343,8 +538,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
|
||||
ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
|
||||
ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
|
||||
ShaderIrNode Imm0, Imm1;
|
||||
|
||||
if (BoolFloat)
|
||||
{
|
||||
Imm0 = new ShaderIrOperImmf(0);
|
||||
Imm1 = new ShaderIrOperImmf(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Imm0 = new ShaderIrOperImm(0);
|
||||
Imm1 = new ShaderIrOperImm(-1);
|
||||
}
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
@ -378,10 +583,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool Aa = ((OpCode >> 7) & 1) != 0;
|
||||
bool Np = ((OpCode >> 42) & 1) != 0;
|
||||
bool Na = ((OpCode >> 43) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 44) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 7) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
@ -399,8 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperB = GetAluAbs (OperB, Ab);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabs (OperB, AbsB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
}
|
||||
@ -426,7 +631,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderIrNode P2NNode = P2Node;
|
||||
|
||||
if (Np)
|
||||
if (NegP)
|
||||
{
|
||||
P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
|
||||
}
|
||||
|
@ -1,9 +1,27 @@
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
public static void Bra(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
if ((OpCode & 0x20) != 0)
|
||||
{
|
||||
//This reads the target offset from the constant buffer.
|
||||
//Almost impossible to support with GLSL.
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
int Target = ((int)(OpCode >> 20) << 8) >> 8;
|
||||
|
||||
Target += Block.Position + 8;
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Bra, Block.GetLabel(Target)), OpCode));
|
||||
}
|
||||
|
||||
public static void Exit(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode));
|
||||
|
@ -35,6 +35,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
(int)(OpCode >> 20) & 0x3fff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperCbuf(
|
||||
(int)(OpCode >> 36) & 0x1f,
|
||||
(int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
|
||||
}
|
||||
|
||||
public static ShaderIrOperGpr GetOperGpr8(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
|
||||
@ -60,6 +67,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm5_39(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
|
||||
}
|
||||
|
||||
public static ShaderIrOperImm GetOperImm13_36(long OpCode)
|
||||
{
|
||||
return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
|
||||
@ -210,24 +222,69 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
return new ShaderIrOperPred(Pred);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
|
||||
public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
|
||||
{
|
||||
return GetAluNeg(GetAluAbs(Node, Abs), Neg);
|
||||
return GetAluFneg(GetAluFabs(Node, Abs), Neg);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
|
||||
public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
|
||||
{
|
||||
return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
|
||||
public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
|
||||
{
|
||||
return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
|
||||
{
|
||||
return GetAluIneg(GetAluIabs(Node, Abs), Neg);
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
|
||||
{
|
||||
return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
|
||||
{
|
||||
return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
|
||||
{
|
||||
return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
|
||||
{
|
||||
int Shift = 32 - Size;
|
||||
|
||||
ShaderIrInst RightShift = Signed
|
||||
? ShaderIrInst.Asr
|
||||
: ShaderIrInst.Lsr;
|
||||
|
||||
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
|
||||
Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
|
||||
{
|
||||
ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
|
||||
|
||||
ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
|
||||
|
||||
ShaderIrInst RightShift = Signed
|
||||
? ShaderIrInst.Asr
|
||||
: ShaderIrInst.Lsr;
|
||||
|
||||
Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
|
||||
Node = new ShaderIrOp(RightShift, Node, Shift);
|
||||
|
||||
return Node;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
@ -20,6 +22,41 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
}
|
||||
}
|
||||
|
||||
public static void Ld_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
int Type = (int)(OpCode >> 48) & 7;
|
||||
|
||||
if (Type > 5)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
int Count = Type == 5 ? 2 : 1;
|
||||
|
||||
for (int Index = 0; Index < Count; Index++)
|
||||
{
|
||||
ShaderIrOperCbuf OperA = GetOperCbuf36(OpCode);
|
||||
ShaderIrOperGpr OperD = GetOperGpr0 (OpCode);
|
||||
|
||||
OperA.Pos += Index;
|
||||
OperD.Index += Index;
|
||||
|
||||
ShaderIrNode Node = OperA;
|
||||
|
||||
if (Type < 4)
|
||||
{
|
||||
//This is a 8 or 16 bits type.
|
||||
bool Signed = (Type & 1) != 0;
|
||||
|
||||
int Size = 8 << (Type >> 1);
|
||||
|
||||
Node = ExtendTo32(Node, Signed, Size);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
|
||||
}
|
||||
}
|
||||
|
||||
public static void St_A(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
|
||||
|
@ -99,6 +99,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
}
|
||||
|
||||
public static void Mov_I32(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
}
|
||||
|
||||
public static void Mov_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
|
||||
@ -106,17 +113,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
|
||||
}
|
||||
|
||||
public static void Mov32i(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool Na = ((OpCode >> 45) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
ShaderIrInst RoundInst = GetRoundInst(OpCode);
|
||||
|
||||
@ -153,8 +153,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
bool Na = ((OpCode >> 45) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
@ -167,7 +167,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
ShaderIrInst RoundInst = GetRoundInst(OpCode);
|
||||
|
||||
@ -224,8 +224,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
int Sel = (int)(OpCode >> 41) & 3;
|
||||
|
||||
bool Na = ((OpCode >> 45) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperA = GetAluIabsIneg(OperA, AbsA, NegA);
|
||||
|
||||
bool Signed = Type >= IntType.S8;
|
||||
|
||||
@ -253,9 +253,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
if (Size < 32)
|
||||
{
|
||||
uint Mask = uint.MaxValue >> (32 - Size);
|
||||
|
||||
OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask));
|
||||
OperA = ExtendTo32(OperA, Signed, Size);
|
||||
}
|
||||
|
||||
ShaderIrInst Inst = Signed
|
||||
@ -296,7 +294,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluAbsNeg(OperA, AbsA, NegA);
|
||||
OperA = GetAluIabsIneg(OperA, AbsA, NegA);
|
||||
|
||||
bool Signed = Type >= IntType.S8;
|
||||
|
||||
@ -335,7 +333,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
}
|
||||
else
|
||||
{
|
||||
OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask));
|
||||
OperA = ExtendTo32(OperA, Signed, Size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,14 +2,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
static class ShaderDecoder
|
||||
{
|
||||
private const bool AddDbgComments = true;
|
||||
|
||||
public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset)
|
||||
{
|
||||
ShaderIrBlock Block = new ShaderIrBlock();
|
||||
|
||||
while (Offset + 2 <= Code.Length)
|
||||
{
|
||||
//Ignore scheduling instructions, which are
|
||||
//written every 32 bytes.
|
||||
int InstPos = Offset * 4;
|
||||
|
||||
Block.Position = InstPos;
|
||||
|
||||
Block.MarkLabel(InstPos);
|
||||
|
||||
//Ignore scheduling instructions, which are written every 32 bytes.
|
||||
if ((Offset & 7) == 0)
|
||||
{
|
||||
Offset += 2;
|
||||
@ -24,6 +31,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
ShaderDecodeFunc Decode = ShaderOpCodeTable.GetDecoder(OpCode);
|
||||
|
||||
if (AddDbgComments)
|
||||
{
|
||||
string DbgOpCode = $"0x{InstPos:x8}: 0x{OpCode:x16} ";
|
||||
|
||||
Block.AddNode(new ShaderIrCmnt(DbgOpCode + (Decode?.Method.Name ?? "???")));
|
||||
}
|
||||
|
||||
if (Decode == null)
|
||||
{
|
||||
continue;
|
||||
@ -31,7 +45,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
Decode(Block, OpCode);
|
||||
|
||||
if (Block.GetLastNode() is ShaderIrOp Op && IsFlowChange(Op.Inst))
|
||||
if (Block.GetLastNode() is ShaderIrOp Op && Op.Inst == ShaderIrInst.Exit)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -6,9 +6,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
private List<ShaderIrNode> Nodes;
|
||||
|
||||
private Dictionary<int, ShaderIrLabel> LabelsToInsert;
|
||||
|
||||
public int Position;
|
||||
|
||||
public ShaderIrBlock()
|
||||
{
|
||||
Nodes = new List<ShaderIrNode>();
|
||||
|
||||
LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
|
||||
}
|
||||
|
||||
public void AddNode(ShaderIrNode Node)
|
||||
@ -16,6 +22,28 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Nodes.Add(Node);
|
||||
}
|
||||
|
||||
public ShaderIrLabel GetLabel(int Position)
|
||||
{
|
||||
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
|
||||
{
|
||||
return Label;
|
||||
}
|
||||
|
||||
Label = new ShaderIrLabel();
|
||||
|
||||
LabelsToInsert.Add(Position, Label);
|
||||
|
||||
return Label;
|
||||
}
|
||||
|
||||
public void MarkLabel(int Position)
|
||||
{
|
||||
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
|
||||
{
|
||||
Nodes.Add(Label);
|
||||
}
|
||||
}
|
||||
|
||||
public ShaderIrNode[] GetNodes()
|
||||
{
|
||||
return Nodes.ToArray();
|
||||
|
12
Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs
Normal file
12
Ryujinx.Graphics/Gal/Shader/ShaderIrCmnt.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
class ShaderIrCmnt : ShaderIrNode
|
||||
{
|
||||
public string Comment { get; private set; }
|
||||
|
||||
public ShaderIrCmnt(string Comment)
|
||||
{
|
||||
this.Comment = Comment;
|
||||
}
|
||||
}
|
||||
}
|
@ -36,6 +36,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Ffma,
|
||||
Flg2,
|
||||
Floor,
|
||||
Fmax,
|
||||
Fmin,
|
||||
Fmul,
|
||||
Fneg,
|
||||
Frcp,
|
||||
@ -49,6 +51,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
F_End,
|
||||
|
||||
I_Start,
|
||||
Abs,
|
||||
Add,
|
||||
And,
|
||||
Asr,
|
||||
Ceq,
|
||||
@ -59,16 +63,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Cle,
|
||||
Clt,
|
||||
Cne,
|
||||
Lsl,
|
||||
Lsr,
|
||||
Mul,
|
||||
Neg,
|
||||
Not,
|
||||
Or,
|
||||
Stof,
|
||||
Sub,
|
||||
Texq,
|
||||
Txlf,
|
||||
Utof,
|
||||
Xor,
|
||||
I_End,
|
||||
|
||||
Bra,
|
||||
Exit,
|
||||
Kil
|
||||
}
|
||||
|
4
Ryujinx.Graphics/Gal/Shader/ShaderIrLabel.cs
Normal file
4
Ryujinx.Graphics/Gal/Shader/ShaderIrLabel.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
class ShaderIrLabel : ShaderIrNode { }
|
||||
}
|
@ -3,11 +3,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
class ShaderIrOperCbuf : ShaderIrNode
|
||||
{
|
||||
public int Index { get; private set; }
|
||||
public int Offs { get; private set; }
|
||||
public int Pos { get; set; }
|
||||
|
||||
public ShaderIrOperCbuf(int Index, int Offs)
|
||||
public ShaderIrNode Offs { get; private set; }
|
||||
|
||||
public ShaderIrOperCbuf(int Index, int Pos, ShaderIrNode Offs = null)
|
||||
{
|
||||
this.Index = Index;
|
||||
this.Pos = Pos;
|
||||
this.Offs = Offs;
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
OpCodes = new ShaderDecodeEntry[1 << EncodingBits];
|
||||
|
||||
#region Instructions
|
||||
Set("0100110000000x", ShaderDecode.Bfe_C);
|
||||
Set("0011100x00000x", ShaderDecode.Bfe_I);
|
||||
Set("0101110000000x", ShaderDecode.Bfe_R);
|
||||
Set("111000100100xx", ShaderDecode.Bra);
|
||||
Set("111000110000xx", ShaderDecode.Exit);
|
||||
Set("0100110010101x", ShaderDecode.F2f_C);
|
||||
Set("0011100x10101x", ShaderDecode.F2f_I);
|
||||
@ -40,10 +44,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Set("001100101xxxxx", ShaderDecode.Ffma_I);
|
||||
Set("010100011xxxxx", ShaderDecode.Ffma_RC);
|
||||
Set("010110011xxxxx", ShaderDecode.Ffma_RR);
|
||||
Set("00011110xxxxxx", ShaderDecode.Fmul32i);
|
||||
Set("00011110xxxxxx", ShaderDecode.Fmul_I32);
|
||||
Set("0100110001101x", ShaderDecode.Fmul_C);
|
||||
Set("0011100x01101x", ShaderDecode.Fmul_I);
|
||||
Set("0101110001101x", ShaderDecode.Fmul_R);
|
||||
Set("0100110001100x", ShaderDecode.Fmnmx_C);
|
||||
Set("0011100x01100x", ShaderDecode.Fmnmx_I);
|
||||
Set("0101110001100x", ShaderDecode.Fmnmx_R);
|
||||
Set("0100100xxxxxxx", ShaderDecode.Fset_C);
|
||||
Set("0011000xxxxxxx", ShaderDecode.Fset_I);
|
||||
Set("01011000xxxxxx", ShaderDecode.Fset_R);
|
||||
@ -57,17 +64,24 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
Set("0011100x11100x", ShaderDecode.I2i_I);
|
||||
Set("0101110011100x", ShaderDecode.I2i_R);
|
||||
Set("11100000xxxxxx", ShaderDecode.Ipa);
|
||||
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
||||
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
||||
Set("0101110000011x", ShaderDecode.Iscadd_R);
|
||||
Set("010010110110xx", ShaderDecode.Isetp_C);
|
||||
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
||||
Set("010110110110xx", ShaderDecode.Isetp_R);
|
||||
Set("111000110011xx", ShaderDecode.Kil);
|
||||
Set("1110111111011x", ShaderDecode.Ld_A);
|
||||
Set("000001xxxxxxxx", ShaderDecode.Lop32i);
|
||||
Set("1110111110010x", ShaderDecode.Ld_C);
|
||||
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
|
||||
Set("0100110010011x", ShaderDecode.Mov_C);
|
||||
Set("0011100x10011x", ShaderDecode.Mov_I);
|
||||
Set("000000010000xx", ShaderDecode.Mov_I32);
|
||||
Set("0101110010011x", ShaderDecode.Mov_R);
|
||||
Set("000000010000xx", ShaderDecode.Mov32i);
|
||||
Set("0101000010000x", ShaderDecode.Mufu);
|
||||
Set("0100110001001x", ShaderDecode.Shl_C);
|
||||
Set("0011100x01001x", ShaderDecode.Shl_I);
|
||||
Set("0101110001001x", ShaderDecode.Shl_R);
|
||||
Set("0100110000101x", ShaderDecode.Shr_C);
|
||||
Set("0011100x00101x", ShaderDecode.Shr_I);
|
||||
Set("0101110000101x", ShaderDecode.Shr_R);
|
||||
|
@ -23,5 +23,13 @@ namespace Ryujinx.Graphics.Gal
|
||||
Size = NewSize;
|
||||
}
|
||||
}
|
||||
|
||||
internal void SetCbufOffs(int Offs)
|
||||
{
|
||||
if (Index < Offs)
|
||||
{
|
||||
Index = Offs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics", "Ryujinx
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "Ryujinx.Audio\Ryujinx.Audio.csproj", "{5C1D818E-682A-46A5-9D54-30006E26C270}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryushader", "Ryushader\Ryushader.csproj", "{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -45,6 +47,10 @@ Global
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5C1D818E-682A-46A5-9D54-30006E26C270}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
48
Ryushader/Program.cs
Normal file
48
Ryushader/Program.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.Graphics.Gal.Shader;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryushader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (args.Length == 2)
|
||||
{
|
||||
GlslDecompiler Decompiler = new GlslDecompiler();
|
||||
|
||||
GalShaderType ShaderType = GalShaderType.Vertex;
|
||||
|
||||
switch (args[0].ToLower())
|
||||
{
|
||||
case "v": ShaderType = GalShaderType.Vertex; break;
|
||||
case "tc": ShaderType = GalShaderType.TessControl; break;
|
||||
case "te": ShaderType = GalShaderType.TessEvaluation; break;
|
||||
case "g": ShaderType = GalShaderType.Geometry; break;
|
||||
case "f": ShaderType = GalShaderType.Fragment; break;
|
||||
}
|
||||
|
||||
byte[] Data = File.ReadAllBytes(args[1]);
|
||||
|
||||
int[] Code = new int[Data.Length / 4];
|
||||
|
||||
for (int Offset = 0; Offset < Data.Length; Offset += 4)
|
||||
{
|
||||
int Value = BitConverter.ToInt32(Data, Offset);
|
||||
|
||||
Code[Offset >> 2] = Value;
|
||||
}
|
||||
|
||||
GlslProgram Program = Decompiler.Decompile(Code, ShaderType);
|
||||
|
||||
Console.WriteLine(Program.Code);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
12
Ryushader/Ryushader.csproj
Normal file
12
Ryushader/Ryushader.csproj
Normal file
@ -0,0 +1,12 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user