[Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)

* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
This commit is contained in:
TSRBerry 2023-06-26 03:51:16 +02:00 committed by GitHub
parent 9860bfb2cd
commit b29ded1d60
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@ -19,10 +19,7 @@ namespace Ryujinx.SDL2.Common
{
get
{
if (_instance == null)
{
_instance = new SDL2Driver();
}
_instance ??= new SDL2Driver();
return _instance;
}
@ -43,7 +40,7 @@ namespace Ryujinx.SDL2.Common
private readonly object _lock = new();
private SDL2Driver() {}
private SDL2Driver() { }
private const string SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS = "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS";
@ -80,8 +77,15 @@ namespace Ryujinx.SDL2.Common
}
// First ensure that we only enable joystick events (for connected/disconnected).
SDL_GameControllerEventState(SDL_DISABLE);
SDL_JoystickEventState(SDL_ENABLE);
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
}
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
SDL_EventState(SDL_EventType.SDL_JOYAXISMOTION, SDL_DISABLE);
@ -153,7 +157,7 @@ namespace Ryujinx.SDL2.Common
{
const int WaitTimeMs = 10;
using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false);
using ManualResetEventSlim waitHandle = new(false);
while (_isRunning)
{
@ -199,6 +203,7 @@ namespace Ryujinx.SDL2.Common
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
}