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https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Relax GetThreadContext3 by allowing it to get the context of a running thread
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@ -47,8 +47,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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if (TryAddToCore(Thread))
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{
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SchedThread.IsRunning = true;
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Thread.Thread.Execute();
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PrintDbgThreadInfo(Thread, "running.");
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@ -110,16 +108,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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}
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}
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public bool IsThreadRunning(KThread Thread)
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{
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if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
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{
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return false;
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}
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return SchedThread.IsRunning;
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}
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public void EnterWait(KThread Thread, int TimeoutMs = Timeout.Infinite)
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{
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SchedulerThread SchedThread = AllThreads[Thread];
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@ -170,8 +158,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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lock (SchedLock)
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{
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AllThreads[Thread].IsRunning = false;
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PrintDbgThreadInfo(Thread, "suspended.");
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int ActualCore = Thread.ActualCore;
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@ -263,8 +249,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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SchedThread.IsRunning = false;
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KThread Thread = SchedThread.Thread;
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PrintDbgThreadInfo(Thread, "trying to resume...");
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@ -275,8 +259,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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if (TryAddToCore(Thread))
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{
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SchedThread.IsRunning = true;
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PrintDbgThreadInfo(Thread, "resuming execution...");
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return;
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@ -306,8 +288,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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{
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PrintDbgThreadInfo(SchedThread.Thread, "running.");
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}
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SchedThread.IsRunning = true;
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}
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public void Resort(KThread Thread)
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@ -11,8 +11,6 @@ namespace Ryujinx.HLE.OsHle.Handles
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public bool IsActive { get; set; }
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public bool IsRunning { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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@ -306,15 +306,6 @@ namespace Ryujinx.HLE.OsHle.Kernel
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return;
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}
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if (Process.Scheduler.IsThreadRunning(Thread))
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{
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Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is running!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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return;
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}
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Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
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Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
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Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
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