Fix bug that could cause depth buffer to be missing after clear (#3067)

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gdkchan 2022-01-31 00:11:43 -03:00 committed by GitHub
parent 0dddcd012c
commit b944941733
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2 changed files with 9 additions and 8 deletions

View File

@ -369,14 +369,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (color != null)
{
if (clipRegionWidth > color.Width)
if (clipRegionWidth > color.Width / samplesInX)
{
clipRegionWidth = color.Width;
clipRegionWidth = color.Width / samplesInX;
}
if (clipRegionHeight > color.Height)
if (clipRegionHeight > color.Height / samplesInY)
{
clipRegionHeight = color.Height;
clipRegionHeight = color.Height / samplesInY;
}
}
}
@ -400,14 +400,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (depthStencil != null)
{
if (clipRegionWidth > depthStencil.Width)
if (clipRegionWidth > depthStencil.Width / samplesInX)
{
clipRegionWidth = depthStencil.Width;
clipRegionWidth = depthStencil.Width / samplesInX;
}
if (clipRegionHeight > depthStencil.Height)
if (clipRegionHeight > depthStencil.Height / samplesInY)
{
clipRegionHeight = depthStencil.Height;
clipRegionHeight = depthStencil.Height / samplesInY;
}
}
}

View File

@ -434,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
new Span<ITexture>(_rtHostColors).Fill(null);
_rtHostColors[index] = _rtColors[index]?.HostTexture;
_rtHostDs = null;
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null);
}