mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 13:07:41 -07:00
Fix bug that could cause depth buffer to be missing after clear (#3067)
This commit is contained in:
parent
0dddcd012c
commit
b944941733
@ -369,14 +369,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
if (color != null)
|
||||
{
|
||||
if (clipRegionWidth > color.Width)
|
||||
if (clipRegionWidth > color.Width / samplesInX)
|
||||
{
|
||||
clipRegionWidth = color.Width;
|
||||
clipRegionWidth = color.Width / samplesInX;
|
||||
}
|
||||
|
||||
if (clipRegionHeight > color.Height)
|
||||
if (clipRegionHeight > color.Height / samplesInY)
|
||||
{
|
||||
clipRegionHeight = color.Height;
|
||||
clipRegionHeight = color.Height / samplesInY;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -400,14 +400,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
if (depthStencil != null)
|
||||
{
|
||||
if (clipRegionWidth > depthStencil.Width)
|
||||
if (clipRegionWidth > depthStencil.Width / samplesInX)
|
||||
{
|
||||
clipRegionWidth = depthStencil.Width;
|
||||
clipRegionWidth = depthStencil.Width / samplesInX;
|
||||
}
|
||||
|
||||
if (clipRegionHeight > depthStencil.Height)
|
||||
if (clipRegionHeight > depthStencil.Height / samplesInY)
|
||||
{
|
||||
clipRegionHeight = depthStencil.Height;
|
||||
clipRegionHeight = depthStencil.Height / samplesInY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -434,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
new Span<ITexture>(_rtHostColors).Fill(null);
|
||||
_rtHostColors[index] = _rtColors[index]?.HostTexture;
|
||||
_rtHostDs = null;
|
||||
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, null);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user