Try to ensure save data always has a valid owner ID (#3057)

- Run the extra data fix in FixExtraData on non-system saves that have no owner ID.
- Set the owner ID in the dummy application control property if an application doesn't have a proper one available.
This commit is contained in:
Alex Barney 2022-02-02 14:49:49 -07:00 committed by GitHub
parent 76b9041adf
commit d317cfd639
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 1 deletions

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@ -505,7 +505,9 @@ namespace Ryujinx.HLE.FileSystem
bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
if (!canFixByProgramId && !canFixBySaveDataId)
bool hasEmptyOwnerId = extraData.OwnerId == 0 && info.Type != LibHac.Fs.SaveDataType.System;
if (!canFixByProgramId && !canFixBySaveDataId && !hasEmptyOwnerId)
{
wasFixNeeded = false;
return Result.Success;

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@ -776,6 +776,7 @@ namespace Ryujinx.HLE.HOS
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
control.SaveDataOwnerId = applicationId;
Logger.Warning?.Print(LogClass.Application,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");