mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Fix shaders with global memory access from unknown locations (#4029)
* Fix shaders with global memory access from unknown locations * Shader cache version bump
This commit is contained in:
parent
8a7de35e3f
commit
de06ffb0f7
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4011;
|
||||
private const uint CodeGenVersion = 4029;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -21,10 +21,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||
for (LinkedListNode<INode> node = block.Operations.First; node != null;)
|
||||
{
|
||||
if (node.Value is not Operation operation)
|
||||
{
|
||||
node = node.Next;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -43,10 +44,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
if (UsesGlobalMemory(operation.Inst))
|
||||
{
|
||||
node = RewriteGlobalAccess(node, config);
|
||||
}
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
@ -59,7 +57,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
node = InsertSnormNormalization(node, config);
|
||||
}
|
||||
}
|
||||
|
||||
nextNode = node.Next;
|
||||
}
|
||||
else if (UsesGlobalMemory(operation.Inst))
|
||||
{
|
||||
nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
|
||||
}
|
||||
|
||||
node = nextNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -72,7 +78,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
|
||||
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
|
||||
|
||||
Operation storageOp;
|
||||
Operation storageOp = null;
|
||||
|
||||
Operand PrependOperation(Instruction inst, params Operand[] sources)
|
||||
{
|
||||
@ -120,6 +126,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
|
||||
}
|
||||
|
||||
if (sbUseMask != 0)
|
||||
{
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
|
||||
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
|
||||
@ -164,6 +172,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
storageOp = new Operation(storeInst, null, sources);
|
||||
}
|
||||
}
|
||||
else if (operation.Dest != null)
|
||||
{
|
||||
storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
|
||||
}
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
@ -171,10 +184,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
|
||||
LinkedListNode<INode> oldNode = node;
|
||||
LinkedList<INode> oldNodeList = oldNode.List;
|
||||
|
||||
if (storageOp != null)
|
||||
{
|
||||
node = node.List.AddBefore(node, storageOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = null;
|
||||
}
|
||||
|
||||
node.List.Remove(oldNode);
|
||||
oldNodeList.Remove(oldNode);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user