mirror of
https://github.com/Ryujinx-NX/Ryujinx.git
synced 2024-11-14 21:17:43 -07:00
Implement shader LEA instruction and improve bindless image load/store (#1355)
This commit is contained in:
parent
76e5af967a
commit
e13154c83d
@ -4,12 +4,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
public static bool Extract(this int value, int lsb)
|
||||
{
|
||||
return ((int)(value >> lsb) & 1) != 0;
|
||||
return ((value >> lsb) & 1) != 0;
|
||||
}
|
||||
|
||||
public static int Extract(this int value, int lsb, int length)
|
||||
{
|
||||
return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
|
||||
return (value >> lsb) & (int)(uint.MaxValue >> (32 - length));
|
||||
}
|
||||
|
||||
public static bool Extract(this long value, int lsb)
|
||||
|
@ -176,6 +176,9 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc));
|
||||
Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory));
|
||||
Set("1110111101001x", InstEmit.Lds, typeof(OpCodeMemory));
|
||||
Set("010010111101xx", InstEmit.Lea, typeof(OpCodeAluCbuf));
|
||||
Set("0011011x11010x", InstEmit.Lea, typeof(OpCodeAluImm));
|
||||
Set("0101101111010x", InstEmit.Lea, typeof(OpCodeAluReg));
|
||||
Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf));
|
||||
Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
|
||||
Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
|
||||
|
@ -384,6 +384,27 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Copy(Register(op.Predicate0), p1Res);
|
||||
}
|
||||
|
||||
public static void Lea(EmitterContext context)
|
||||
{
|
||||
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||
|
||||
bool negateA = op.RawOpCode.Extract(45);
|
||||
|
||||
int shift = op.RawOpCode.Extract(39, 5);
|
||||
|
||||
Operand srcA = GetSrcA(context);
|
||||
Operand srcB = GetSrcB(context);
|
||||
|
||||
srcA = context.ShiftLeft(srcA, Const(shift));
|
||||
srcA = context.INegate(srcA, negateA);
|
||||
|
||||
Operand res = context.IAdd(srcA, srcB);
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
|
||||
// TODO: CC, X
|
||||
}
|
||||
|
||||
public static void Lop(EmitterContext context)
|
||||
{
|
||||
IOpCodeLop op = (IOpCodeLop)context.CurrOp;
|
||||
|
@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (!op.IsBindless)
|
||||
{
|
||||
operation.Format = GetTextureFormat(context, handle);
|
||||
operation.Format = context.Config.GetTextureFormat(handle);
|
||||
}
|
||||
|
||||
context.Add(operation);
|
||||
@ -228,7 +228,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (!op.IsBindless)
|
||||
{
|
||||
format = GetTextureFormat(context, op.Immediate);
|
||||
format = context.Config.GetTextureFormat(op.Immediate);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1223,27 +1223,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
};
|
||||
}
|
||||
|
||||
private static TextureFormat GetTextureFormat(EmitterContext context, int handle)
|
||||
{
|
||||
// When the formatted load extension is supported, we don't need to
|
||||
// specify a format, we can just declare it without a format and the GPU will handle it.
|
||||
if (context.Config.GpuAccessor.QuerySupportsImageLoadFormatted())
|
||||
{
|
||||
return TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
var format = context.Config.GpuAccessor.QueryTextureFormat(handle);
|
||||
|
||||
if (format == TextureFormat.Unknown)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Unknown format for texture {handle}.");
|
||||
|
||||
format = TextureFormat.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
|
||||
private static TextureFormat GetTextureFormat(IntegerSize size)
|
||||
{
|
||||
return size switch
|
||||
|
@ -5,7 +5,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
class BindlessElimination
|
||||
{
|
||||
public static void RunPass(BasicBlock block)
|
||||
private const int NvnTextureBufferSlot = 2;
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
{
|
||||
// We can turn a bindless into regular access by recognizing the pattern
|
||||
// produced by the compiler for separate texture and sampler.
|
||||
@ -24,26 +26,39 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(texOp.GetSource(0).AsgOp is Operation handleCombineOp))
|
||||
if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!(texOp.GetSource(0).AsgOp is Operation handleCombineOp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
||||
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand src0 = handleCombineOp.GetSource(0);
|
||||
Operand src1 = handleCombineOp.GetSource(1);
|
||||
|
||||
if (src0.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != NvnTextureBufferSlot ||
|
||||
src1.Type != OperandType.ConstantBuffer || src1.GetCbufSlot() != NvnTextureBufferSlot)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16));
|
||||
}
|
||||
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
continue;
|
||||
Operand src0 = texOp.GetSource(0);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src0.GetCbufSlot() == NvnTextureBufferSlot)
|
||||
{
|
||||
texOp.SetHandle(src0.GetCbufOffset());
|
||||
texOp.Format = config.GetTextureFormat(texOp.Handle);
|
||||
}
|
||||
}
|
||||
|
||||
Operand src0 = handleCombineOp.GetSource(0);
|
||||
Operand src1 = handleCombineOp.GetSource(1);
|
||||
|
||||
if (src0.Type != OperandType.ConstantBuffer || src0.GetCbufSlot() != 2 ||
|
||||
src1.Type != OperandType.ConstantBuffer || src1.GetCbufSlot() != 2)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex]);
|
||||
BindlessElimination.RunPass(blocks[blkIndex]);
|
||||
BindlessElimination.RunPass(blocks[blkIndex], config);
|
||||
|
||||
// Try to eliminate any operations that are now unused.
|
||||
LinkedListNode<INode> node = blocks[blkIndex].Operations.First;
|
||||
|
@ -68,5 +68,26 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
// The depth register is always two registers after the last color output.
|
||||
return count + 1;
|
||||
}
|
||||
|
||||
public TextureFormat GetTextureFormat(int handle)
|
||||
{
|
||||
// When the formatted load extension is supported, we don't need to
|
||||
// specify a format, we can just declare it without a format and the GPU will handle it.
|
||||
if (GpuAccessor.QuerySupportsImageLoadFormatted())
|
||||
{
|
||||
return TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
var format = GpuAccessor.QueryTextureFormat(handle);
|
||||
|
||||
if (format == TextureFormat.Unknown)
|
||||
{
|
||||
GpuAccessor.Log($"Unknown format for texture {handle}.");
|
||||
|
||||
format = TextureFormat.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
return format;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user