Use the new Lock type where applicable

This commit is contained in:
Isaac Marovitz 2024-07-23 12:40:28 +01:00 committed by Isaac Marovitz
parent 4928551393
commit e42ae95895
54 changed files with 109 additions and 76 deletions

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@ -1,6 +1,7 @@
<Project>
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<LangVersion>preview</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.10" />

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace ARMeilleure.Translation.Cache
{
@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

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@ -57,7 +57,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock;
private bool _disposed;
@ -87,7 +87,7 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_lock = new Lock();
_disposed = false;

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@ -41,7 +41,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock;
private bool _disposed;
@ -65,7 +65,7 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_lock = new Lock();
_disposed = false;

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@ -5,6 +5,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL
{
@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private ulong _playedSampleCount;
private float _volume;
private readonly object _lock = new();
private readonly Lock _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary>
/// Lock used to control the waiters registration.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Events signaled when the driver played audio buffers.

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common
{
@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
{
private const int RingBufferAlignment = 2048;
private readonly object _lock = new();
private readonly Lock _lock = new();
private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
/// </summary>
public class AudioInputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary>
/// The lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio input</param>
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
/// </summary>
public class AudioOutputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// The session ids allocation table.

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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary>
/// THe lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio output</param>
public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
public class AudioRenderSystem : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;

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@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// Lock used to control the <see cref="AudioProcessor"/> running state.
/// </summary>
private readonly object _audioProcessorLock = new();
private readonly Lock _audioProcessorLock = new();
/// <summary>
/// The session ids allocation table.

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@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Global lock of the object.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// The upsamplers instances.

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep
}
}
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new();

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@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop
private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer()

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@ -1,6 +1,7 @@
using Ryujinx.Memory;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv
{
@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv
private static int _addressSpaces;
private static HvIpaAllocator _ipaAllocator;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block)
{

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

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@ -4,6 +4,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private readonly MemoryCache _sharedCache;
private readonly MemoryCache _localCache;
private readonly PageAlignedRangeList _pendingMap;
private readonly object _lock;
private readonly Lock _lock;
class ThreadLocalCacheEntry
{

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@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu.Signal
{
@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal
private static MemoryBlock _codeBlock;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
static NativeSignalHandler()

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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refConsumerPtr;
private Action _interruptAction;
private readonly object _interruptLock = new();
private readonly Lock _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

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@ -2,6 +2,7 @@ using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget;
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Whether the modified range list has any entries or not.

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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false);

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new();
private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL
{
@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
{
private const int DisposedLiveFrames = 2;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
/// <summary>

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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Threading;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
@ -19,13 +20,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private const int GeneratorPoolCount = 1;
private static readonly ObjectPool<SpvInstructionPool> _instructionPool;
private static readonly ObjectPool<SpvLiteralIntegerPool> _integerPool;
private static readonly object _poolLock;
private static readonly Lock _poolLock;
static SpirvGenerator()
{
_instructionPool = new(() => new SpvInstructionPool(), GeneratorPoolCount);
_integerPool = new(() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
_poolLock = new object();
_poolLock = new Lock();
}
private const HelperFunctionsMask NeedsInvocationIdMask = HelperFunctionsMask.SwizzleAdd;

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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Vulkan
{
bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
Lock queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
lock (queueLock)
{

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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api;
private readonly Device _device;
private readonly Queue _queue;
private readonly object _queueLock;
private readonly Lock _queueLock;
private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool;
private readonly Thread _owner;
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Vulkan
Vk api,
Device device,
Queue queue,
object queueLock,
Lock queueLock,
uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported,
bool isLight = false)

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@ -5,6 +5,7 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Vk _api;
private readonly ExtExternalMemoryHost _hostMemoryApi;
private readonly Device _device;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<HostMemoryAllocation> _allocations;
private readonly IntervalTree<ulong, HostMemoryAllocation> _allocationTree;

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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private ulong _accumulatedCounter;
private int _waiterCount;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly Queue<BufferedQuery> _queryPool;
private readonly AutoResetEvent _queuedEvent = new(false);

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
private bool _hostAccessReserved;
private int _refCount = 1; // Starts with a reference from the counter queue.
private readonly object _lock = new();
private readonly Lock _lock = new();
private ulong _result = ulong.MaxValue;
private double _divisor = 1f;

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@ -5,6 +5,7 @@ using shaderc;
using Silk.NET.Vulkan;
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Graphics.Vulkan
@ -13,7 +14,7 @@ namespace Ryujinx.Graphics.Vulkan
{
// The shaderc.net dependency's Options constructor and dispose are not thread safe.
// Take this lock when using them.
private static readonly object _shaderOptionsLock = new();
private static readonly Lock _shaderOptionsLock = new();
private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");

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@ -11,6 +11,7 @@ using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using Format = Ryujinx.Graphics.GAL.Format;
using PrimitiveTopology = Ryujinx.Graphics.GAL.PrimitiveTopology;
using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
@ -42,8 +43,8 @@ namespace Ryujinx.Graphics.Vulkan
internal uint QueueFamilyIndex { get; private set; }
internal Queue Queue { get; private set; }
internal Queue BackgroundQueue { get; private set; }
internal object BackgroundQueueLock { get; private set; }
internal object QueueLock { get; private set; }
internal Lock BackgroundQueueLock { get; private set; }
internal Lock QueueLock { get; private set; }
internal MemoryAllocator MemoryAllocator { get; private set; }
internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
@ -153,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
{
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
BackgroundQueue = backgroundQueue;
BackgroundQueueLock = new object();
BackgroundQueueLock = new Lock();
}
PhysicalDeviceProperties2 properties2 = new()
@ -458,7 +459,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
Queue = queue;
QueueLock = new object();
QueueLock = new Lock();
LoadFeatures(maxQueueCount, queueFamilyIndex);

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@ -3,6 +3,7 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Input.GTK3
@ -21,7 +22,7 @@ namespace Ryujinx.Input.GTK3
}
}
private readonly object _userMappingLock = new();
private readonly Lock _userMappingLock = new();
private readonly GTK3KeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;

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@ -21,6 +21,7 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using System.Threading;
using Path = System.IO.Path;
namespace Ryujinx.HLE.FileSystem
@ -54,7 +55,7 @@ namespace Ryujinx.HLE.FileSystem
private readonly VirtualFileSystem _virtualFileSystem;
private readonly object _lock = new();
private readonly Lock _lock = new();
public ContentManager(VirtualFileSystem virtualFileSystem)
{

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@ -14,6 +14,7 @@ using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets
{
@ -62,7 +63,7 @@ namespace Ryujinx.HLE.HOS.Applets
private bool _canAcceptController = false;
private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
private readonly object _lock = new();
private readonly Lock _lock = new();
public event EventHandler AppletStateChanged;

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@ -11,6 +11,7 @@ using System.IO;
using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
@ -26,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
const string CancelText = "Cancel";
const string ControllerToggleText = "Toggle input";
private readonly object _bufferLock = new();
private readonly Lock _bufferLock = new();
private RenderingSurfaceInfo _surfaceInfo = null;
private Image<Argb32> _surface = null;

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@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private TRef<bool> _cancelled = null;
private Thread _thread = null;
private readonly object _lock = new();
private readonly Lock _lock = new();
public bool IsRunning
{

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@ -1,5 +1,6 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Ldn.Types
{
@ -12,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.Types
static class NodeLatestUpdateHelper
{
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static void CalculateLatestUpdate(this Array8<NodeLatestUpdate> array, Array8<NodeInfo> beforeNodes, Array8<NodeInfo> afterNodes)
{

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@ -1,5 +1,7 @@
using Ryujinx.Common;
using System.Threading;
using System.Timers;
using Timer = System.Timers.Timer;
namespace Ryujinx.HLE
{
@ -20,8 +22,8 @@ namespace Ryujinx.HLE
private readonly long[] _framesRendered;
private readonly double[] _percentTime;
private readonly object[] _frameLock;
private readonly object[] _percentLock;
private readonly Lock[] _frameLock;
private readonly Lock[] _percentLock;
private readonly double _ticksToSeconds;
@ -41,8 +43,8 @@ namespace Ryujinx.HLE
_framesRendered = new long[1];
_percentTime = new double[1];
_frameLock = new[] { new object() };
_percentLock = new[] { new object() };
_frameLock = new[] { new Lock() };
_percentLock = new[] { new Lock() };
_resetTimer = new Timer(750);

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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.OsTypes;
using Ryujinx.Horizon.Sdk.Sf;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
{
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.Friends.Detail.Ipc
private readonly Uid _userId;
private readonly FriendsServicePermissionLevel _permissionLevel;
private readonly object _lock = new();
private readonly Lock _lock = new();
private SystemEventType _notificationEvent;

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@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
{
@ -13,7 +14,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
private readonly List<MultiWaitHolderBase> _multiWaits;
private readonly object _lock = new();
private readonly Lock _lock = new();
private int _waitingThreadHandle;

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@ -1,6 +1,7 @@
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Sf.Cmif
{
@ -209,14 +210,14 @@ namespace Ryujinx.Horizon.Sdk.Sf.Cmif
}
private readonly EntryManager _entryManager;
private readonly object _entryOwnerLock;
private readonly Lock _entryOwnerLock;
private readonly HashSet<Domain> _domains;
private readonly int _maxDomains;
public ServerDomainManager(int entryCount, int maxDomains)
{
_entryManager = new EntryManager(entryCount);
_entryOwnerLock = new object();
_entryOwnerLock = new Lock();
_domains = new HashSet<Domain>();
_maxDomains = maxDomains;
}

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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sm;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Sf.Hipc
{
@ -17,7 +18,7 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
private readonly ulong _pointerBuffersBaseAddress;
private readonly ulong _savedMessagesBaseAddress;
private readonly object _resourceLock;
private readonly Lock _resourceLock;
private readonly ulong[] _sessionAllocationBitmap;
private readonly HashSet<ServerSession> _sessions;
private readonly HashSet<Server> _servers;
@ -42,7 +43,7 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
}
}
_resourceLock = new object();
_resourceLock = new Lock();
_sessionAllocationBitmap = new ulong[(maxSessions + 63) / 64];
_sessions = new HashSet<ServerSession>();
_servers = new HashSet<Server>();

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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sf.Cmif;
using Ryujinx.Horizon.Sdk.Sm;
using System;
using System.Linq;
using System.Threading;
namespace Ryujinx.Horizon.Sdk.Sf.Hipc
{
@ -16,8 +17,8 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
private readonly MultiWait _multiWait;
private readonly MultiWait _waitList;
private readonly object _multiWaitSelectionLock;
private readonly object _waitListLock;
private readonly Lock _multiWaitSelectionLock;
private readonly Lock _waitListLock;
private readonly Event _requestStopEvent;
private readonly Event _notifyEvent;
@ -39,8 +40,8 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
_multiWait = new MultiWait();
_waitList = new MultiWait();
_multiWaitSelectionLock = new object();
_waitListLock = new object();
_multiWaitSelectionLock = new Lock();
_waitListLock = new Lock();
_requestStopEvent = new Event(EventClearMode.ManualClear);
_notifyEvent = new Event(EventClearMode.ManualClear);

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@ -4,6 +4,7 @@ using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
@ -55,7 +56,7 @@ namespace Ryujinx.Input.SDL2
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
};
private readonly object _userMappingLock = new();
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;

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@ -1,6 +1,7 @@
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
@ -9,7 +10,7 @@ namespace Ryujinx.Input.SDL2
{
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
private readonly List<string> _gamepadsIds;
private readonly object _lock = new object();
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
{

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@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Threading;
using static SDL2.SDL;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
@ -24,7 +25,7 @@ namespace Ryujinx.Input.SDL2
}
}
private readonly object _userMappingLock = new();
private readonly Lock _userMappingLock = new();
#pragma warning disable IDE0052 // Remove unread private member
private readonly SDL2KeyboardDriver _driver;

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@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
{
private readonly CemuHookClient _cemuHookClient;
private readonly object _lock = new();
private readonly Lock _lock = new();
private bool _blockInputUpdates;

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@ -1,6 +1,7 @@
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Memory.Tracking
{
@ -26,7 +27,7 @@ namespace Ryujinx.Memory.Tracking
/// This lock must be obtained when traversing or updating the region-handle hierarchy.
/// It is not required when reading dirty flags.
/// </summary>
internal object TrackingLock = new();
internal Lock TrackingLock = new();
/// <summary>
/// Create a new tracking structure for the given "physical" memory block,

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@ -51,7 +51,7 @@ namespace Ryujinx.Memory.Tracking
private event Action OnDirty;
private readonly object _preActionLock = new();
private readonly Lock _preActionLock = new();
private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
private readonly List<VirtualRegion> _regions;
@ -278,7 +278,7 @@ namespace Ryujinx.Memory.Tracking
}
// Temporarily release the tracking lock while we're running the action.
Monitor.Exit(_tracking.TrackingLock);
_tracking.TrackingLock.Exit();
try
{
@ -293,7 +293,7 @@ namespace Ryujinx.Memory.Tracking
}
finally
{
Monitor.Enter(_tracking.TrackingLock);
_tracking.TrackingLock.Enter();
}
}

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@ -36,7 +36,7 @@ namespace Ryujinx.SDL2.Common
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
private readonly object _lock = new();
private readonly Lock _lock = new();
private SDL2Driver() { }

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@ -117,7 +117,7 @@ namespace Ryujinx.Ava
private bool _dialogShown;
private readonly bool _isFirmwareTitle;
private readonly object _lockObject = new();
private readonly Lock _lock = new();
public event EventHandler AppExit;
public event EventHandler<StatusInitEventArgs> StatusInitEvent;
@ -339,7 +339,7 @@ namespace Ryujinx.Ava
{
Task.Run(() =>
{
lock (_lockObject)
lock (_lock)
{
string applicationName = Device.Processes.ActiveApplication.Name;
string sanitizedApplicationName = FileSystemUtils.SanitizeFileName(applicationName);

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@ -4,6 +4,7 @@ using Ryujinx.Input;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
using Key = Ryujinx.Input.Key;
@ -15,7 +16,7 @@ namespace Ryujinx.Ava.Input
private readonly AvaloniaKeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;
private readonly object _userMappingLock = new();
private readonly Lock _userMappingLock = new();
public string Id { get; }
public string Name { get; }