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Add RGBA16 Unorm (#513)
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@ -136,6 +136,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.RGBA16 | GalImageFormat.Float: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.RGBA16 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.RGBA16 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.RGBA16 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba16, PixelFormat.Rgba, PixelType.UnsignedShort);
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case GalImageFormat.RG32 | GalImageFormat.Float: return (PixelInternalFormat.Rg32f, PixelFormat.Rg, PixelType.Float);
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case GalImageFormat.RG32 | GalImageFormat.Sint: return (PixelInternalFormat.Rg32i, PixelFormat.RgInteger, PixelType.Int);
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case GalImageFormat.RG32 | GalImageFormat.Uint: return (PixelInternalFormat.Rg32ui, PixelFormat.RgInteger, PixelType.UnsignedInt);
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@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.Texture
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case GalSurfaceFormat.RGBA32Float: return GalImageFormat.RGBA32 | Float;
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case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.RGBA32 | Uint;
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case GalSurfaceFormat.RGBA16Float: return GalImageFormat.RGBA16 | Float;
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case GalSurfaceFormat.RGBA16Unorm: return GalImageFormat.RGBA16 | Unorm;
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case GalSurfaceFormat.RG32Float: return GalImageFormat.RG32 | Float;
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case GalSurfaceFormat.RG32Sint: return GalImageFormat.RG32 | Sint;
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case GalSurfaceFormat.RG32Uint: return GalImageFormat.RG32 | Uint;
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