Change image format view handling to allow view incompatible formats (#7311)

* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
This commit is contained in:
gdkchan 2024-09-17 15:52:30 -03:00 committed by GitHub
parent ccf96bf5e6
commit eb8132b627
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GPG Key ID: B5690EEEBB952194
31 changed files with 294 additions and 279 deletions

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@ -4,7 +4,6 @@ namespace Ryujinx.Graphics.GAL
{
public interface IImageArray : IDisposable
{
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images);
}
}

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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImage(ShaderStage stage, int binding, ITexture texture);
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);

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@ -67,7 +67,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);

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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventFlush,
ImageArrayDispose,
ImageArraySetFormats,
ImageArraySetImages,
ProgramDispose,

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@ -1,26 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

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@ -10,19 +10,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
{
_stage = stage;
_binding = binding;
_texture = texture;
_imageFormat = imageFormat;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
}
}
}

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@ -27,12 +27,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
_renderer.QueueCommand();
}
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.QueueCommand();
}
public void SetImages(int index, ITexture[] images)
{
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));

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@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
public void SetImage(ShaderStage stage, int binding, ITexture texture)
{
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
_renderer.QueueCommand();
}

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@ -1,5 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Engine
@ -61,51 +62,51 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// </summary>
/// <param name="format">Shader image format</param>
/// <returns>Texture format</returns>
public static Format GetFormat(TextureFormat format)
public static FormatInfo GetFormatInfo(TextureFormat format)
{
return format switch
{
#pragma warning disable IDE0055 // Disable formatting
TextureFormat.R8Unorm => Format.R8Unorm,
TextureFormat.R8Snorm => Format.R8Snorm,
TextureFormat.R8Uint => Format.R8Uint,
TextureFormat.R8Sint => Format.R8Sint,
TextureFormat.R16Float => Format.R16Float,
TextureFormat.R16Unorm => Format.R16Unorm,
TextureFormat.R16Snorm => Format.R16Snorm,
TextureFormat.R16Uint => Format.R16Uint,
TextureFormat.R16Sint => Format.R16Sint,
TextureFormat.R32Float => Format.R32Float,
TextureFormat.R32Uint => Format.R32Uint,
TextureFormat.R32Sint => Format.R32Sint,
TextureFormat.R8G8Unorm => Format.R8G8Unorm,
TextureFormat.R8G8Snorm => Format.R8G8Snorm,
TextureFormat.R8G8Uint => Format.R8G8Uint,
TextureFormat.R8G8Sint => Format.R8G8Sint,
TextureFormat.R16G16Float => Format.R16G16Float,
TextureFormat.R16G16Unorm => Format.R16G16Unorm,
TextureFormat.R16G16Snorm => Format.R16G16Snorm,
TextureFormat.R16G16Uint => Format.R16G16Uint,
TextureFormat.R16G16Sint => Format.R16G16Sint,
TextureFormat.R32G32Float => Format.R32G32Float,
TextureFormat.R32G32Uint => Format.R32G32Uint,
TextureFormat.R32G32Sint => Format.R32G32Sint,
TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
TextureFormat.R11G11B10Float => Format.R11G11B10Float,
_ => 0,
TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
_ => FormatInfo.Invalid,
#pragma warning restore IDE0055
};
}

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@ -7,6 +7,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
readonly struct FormatInfo
{
/// <summary>
/// An invalid texture format.
/// </summary>
public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0);
/// <summary>
/// A default, generic RGBA8 texture format.
/// </summary>
@ -23,7 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks>
/// Must be 1 for non-compressed formats.
/// </remarks>
public int BlockWidth { get; }
public byte BlockWidth { get; }
/// <summary>
/// The block height for compressed formats.
@ -31,17 +36,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks>
/// Must be 1 for non-compressed formats.
/// </remarks>
public int BlockHeight { get; }
public byte BlockHeight { get; }
/// <summary>
/// The number of bytes occupied by a single pixel in memory of the texture data.
/// </summary>
public int BytesPerPixel { get; }
public byte BytesPerPixel { get; }
/// <summary>
/// The maximum number of components this format has defined (in RGBA order).
/// </summary>
public int Components { get; }
public byte Components { get; }
/// <summary>
/// Whenever or not the texture format is a compressed format. Determined from block size.
@ -57,10 +62,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
public FormatInfo(
Format format,
int blockWidth,
int blockHeight,
int bytesPerPixel,
int components)
byte blockWidth,
byte blockHeight,
byte bytesPerPixel,
byte components)
{
Format = format;
BlockWidth = blockWidth;

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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// For images, indicates the format specified on the shader.
/// </summary>
public Format Format { get; }
public FormatInfo FormatInfo { get; }
/// <summary>
/// Shader texture host set index.
@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
/// <param name="formatInfo">Format of the image as declared on the shader</param>
/// <param name="set">Shader texture host set index</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
FormatInfo = formatInfo;
Set = set;
Binding = binding;
ArrayLength = arrayLength;
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int cbufSlot,
int handle,
TextureUsageFlags flags,
bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags)
{
IsSamplerOnly = isSamplerOnly;
}

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@ -659,7 +659,6 @@ namespace Ryujinx.Graphics.Gpu.Image
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
length = Math.Min(length, bindingInfo.ArrayLength);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
@ -674,7 +673,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
if (texture != null)
{
@ -697,8 +696,6 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
@ -706,26 +703,15 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
@ -737,7 +723,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
SetImageArray(stage, bindingInfo, entry.ImageArray);
@ -863,7 +848,6 @@ namespace Ryujinx.Graphics.Gpu.Image
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
@ -883,7 +867,7 @@ namespace Ryujinx.Graphics.Gpu.Image
samplerId = TextureHandle.UnpackSamplerId(packedId);
}
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
if (texture != null)
{
@ -916,8 +900,6 @@ namespace Ryujinx.Graphics.Gpu.Image
hostSampler = sampler?.GetHostSampler(texture);
}
Format format = bindingInfo.Format;
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
@ -925,26 +907,15 @@ namespace Ryujinx.Graphics.Gpu.Image
// to ensure we're not using a old buffer that was already deleted.
if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
}
else
{
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
}
}
else if (isImage)
{
if (format == 0 && texture != null)
{
format = texture.Format;
}
formats[index] = format;
textures[index] = hostTexture;
}
else
@ -956,7 +927,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (isImage)
{
entry.ImageArray.SetFormats(0, formats);
entry.ImageArray.SetImages(0, textures);
SetImageArray(stage, bindingInfo, entry.ImageArray);

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@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
@ -616,6 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!poolModified &&
state.TextureHandle == textureId &&
state.ImageFormat == bindingInfo.FormatInfo.Format &&
state.CachedTexture != null &&
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
{
@ -629,26 +630,22 @@ namespace Ryujinx.Graphics.Gpu.Image
cachedTexture.SignalModified();
}
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
if (state.ImageFormat != format ||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
{
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
state.Texture = hostTextureRebind;
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind);
}
continue;
}
state.TextureHandle = textureId;
state.ImageFormat = bindingInfo.FormatInfo.Format;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
@ -660,14 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
// Cache is not used for buffer texture, it must always rebind.
state.CachedTexture = null;
@ -689,16 +679,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
state.Texture = hostTexture;
Format format = bindingInfo.Format;
if (format == 0 && texture != null)
{
format = texture.Format;
}
state.ImageFormat = format;
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture);
}
state.CachedTexture = texture;

View File

@ -739,7 +739,8 @@ namespace Ryujinx.Graphics.Gpu.Image
}
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) ||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
}
/// <summary>

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@ -75,6 +75,76 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor;
/// <summary>
/// List of textures that shares the same memory region, but have different formats.
/// </summary>
private class TextureAliasList
{
/// <summary>
/// Alias texture.
/// </summary>
/// <param name="Format">Texture format</param>
/// <param name="Texture">Texture</param>
private readonly record struct Alias(Format Format, Texture Texture);
/// <summary>
/// List of texture aliases.
/// </summary>
private readonly List<Alias> _aliases;
/// <summary>
/// Creates a new instance of the texture alias list.
/// </summary>
public TextureAliasList()
{
_aliases = new List<Alias>();
}
/// <summary>
/// Adds a new texture alias.
/// </summary>
/// <param name="format">Alias format</param>
/// <param name="texture">Alias texture</param>
public void Add(Format format, Texture texture)
{
_aliases.Add(new Alias(format, texture));
texture.IncrementReferenceCount();
}
/// <summary>
/// Finds a texture with the requested format, or returns null if not found.
/// </summary>
/// <param name="format">Format to find</param>
/// <returns>Texture with the requested format, or null if not found</returns>
public Texture Find(Format format)
{
foreach (var alias in _aliases)
{
if (alias.Format == format)
{
return alias.Texture;
}
}
return null;
}
/// <summary>
/// Removes all alias textures.
/// </summary>
public void Destroy()
{
foreach (var entry in _aliases)
{
entry.Texture.DecrementReferenceCount();
}
_aliases.Clear();
}
}
private readonly Dictionary<Texture, TextureAliasList> _aliasLists;
/// <summary>
/// Linked list node used on the texture pool cache.
/// </summary>
@ -95,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
{
_channel = channel;
_aliasLists = new Dictionary<Texture, TextureAliasList>();
}
/// <summary>
@ -115,14 +186,13 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture == null)
{
TextureInfo info = GetInfo(descriptor, out int layerSize);
// The dereference queue can put our texture back on the cache.
if ((texture = ProcessDereferenceQueue(id)) != null)
{
return ref descriptor;
}
TextureInfo info = GetInfo(descriptor, out int layerSize);
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
// If this happens, then the texture address is invalid, we can't add it to the cache.
@ -197,6 +267,51 @@ namespace Ryujinx.Graphics.Gpu.Image
return ref GetInternal(id, out texture);
}
/// <summary>
/// Gets the texture descriptor and texture with the given ID.
/// </summary>
/// <remarks>
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="formatInfo">Texture format information</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture)
{
if ((uint)id >= Items.Length)
{
texture = null;
return ref _defaultDescriptor;
}
ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture);
if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format)
{
if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
{
_aliasLists.Add(texture, aliasList = new TextureAliasList());
}
texture = aliasList.Find(formatInfo.Format);
if (texture == null)
{
TextureInfo info = GetInfo(descriptor, out int layerSize);
info = ChangeFormat(info, formatInfo);
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
if (texture != null)
{
aliasList.Add(formatInfo.Format, texture);
}
}
}
return ref descriptor;
}
/// <summary>
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
/// </summary>
@ -234,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
else
{
texture.DecrementReferenceCount();
RemoveAliasList(texture);
}
}
@ -327,6 +443,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{
texture.DecrementReferenceCount();
}
RemoveAliasList(texture);
}
return null;
@ -369,6 +487,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (Interlocked.Exchange(ref Items[id], null) != null)
{
texture.DecrementReferenceCount(this, id);
RemoveAliasList(texture);
}
}
}
@ -622,6 +741,57 @@ namespace Ryujinx.Graphics.Gpu.Image
component == SwizzleComponent.Green;
}
/// <summary>
/// Changes the format on the texture information structure, and also adjusts the width for the new format if needed.
/// </summary>
/// <param name="info">Texture information</param>
/// <param name="dstFormat">New format</param>
/// <returns>Texture information with the new format</returns>
private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat)
{
int width = info.Width;
if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel)
{
int stride = width * info.FormatInfo.BytesPerPixel;
width = stride / dstFormat.BytesPerPixel;
}
return new TextureInfo(
info.GpuAddress,
width,
info.Height,
info.DepthOrLayers,
info.Levels,
info.SamplesInX,
info.SamplesInY,
info.Stride,
info.IsLinear,
info.GobBlocksInY,
info.GobBlocksInZ,
info.GobBlocksInTileX,
info.Target,
dstFormat,
info.DepthStencilMode,
info.SwizzleR,
info.SwizzleG,
info.SwizzleB,
info.SwizzleA);
}
/// <summary>
/// Removes all aliases for a texture.
/// </summary>
/// <param name="texture">Texture to have the aliases removed</param>
private void RemoveAliasList(Texture texture)
{
if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
{
_aliasLists.Remove(texture);
aliasList.Destroy();
}
}
/// <summary>
/// Decrements the reference count of the texture.
/// This indicates that the texture pool is not using it anymore.
@ -629,7 +799,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="item">The texture to be deleted</param>
protected override void Delete(Texture item)
{
item?.DecrementReferenceCount(this);
if (item != null)
{
item.DecrementReferenceCount(this);
RemoveAliasList(item);
}
}
public override void Dispose()

View File

@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding.IsImage)
{
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture);
}
else
{
@ -873,12 +873,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
Format format,
bool isImage)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
}
/// <summary>
@ -897,12 +896,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
}
/// <summary>
@ -921,12 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
}
/// <summary>

View File

@ -34,33 +34,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public int Index { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary>
/// Create a new buffer texture binding.
/// </summary>
/// <param name="array">Array</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param>
/// <param name="format">Binding format</param>
public BufferTextureArrayBinding(
T array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
int index)
{
Array = array;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Index = index;
Format = format;
}
}
}

View File

@ -30,11 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public TextureBindingInfo BindingInfo { get; }
/// <summary>
/// The image format for the binding.
/// </summary>
public Format Format { get; }
/// <summary>
/// Whether the binding is for an image or a sampler.
/// </summary>
@ -47,21 +42,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="format">Binding format</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
public BufferTextureBinding(
ShaderStage stage,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
Format format,
bool isImage)
{
Stage = stage;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Format = format;
IsImage = isImage;
}
}

View File

@ -86,11 +86,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
{
Target target = ShaderTexture.GetTarget(descriptor.Type);
Format format = ShaderTexture.GetFormat(descriptor.Format);
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
var result = new TextureBindingInfo(
target,
format,
formatInfo,
descriptor.Set,
descriptor.Binding,
descriptor.ArrayLength,

View File

@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu
bool isLinear,
int gobBlocksInY,
Format format,
int bytesPerPixel,
byte bytesPerPixel,
ImageCrop crop,
Action<GpuContext, object> acquireCallback,
Action<object> releaseCallback,

View File

@ -1,6 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
@ -19,14 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
_images = new TextureRef[size];
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_images[index + i].Format = imageFormats[i];
}
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
@ -36,6 +27,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (image is TextureBase imageBase)
{
_images[index + i].Handle = imageBase.Handle;
_images[index + i].Format = imageBase.Format;
}
else
{

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
private readonly (TextureBase, Format)[] _images;
private readonly TextureBase[] _images;
private TextureBase _unit0Texture;
private Sampler _unit0Sampler;
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
_fragmentOutputMap = uint.MaxValue;
_componentMasks = uint.MaxValue;
_images = new (TextureBase, Format)[SavedImages];
_images = new TextureBase[SavedImages];
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
SetFrontFace(_frontFace = frontFace.Convert());
}
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
public void SetImage(ShaderStage stage, int binding, ITexture texture)
{
if ((uint)binding < SavedImages)
{
_images[binding] = (texture as TextureBase, imageFormat);
_images[binding] = texture as TextureBase;
}
if (texture == null)
@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
TextureBase texBase = (TextureBase)texture;
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
if (format != 0)
{
@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
{
for (int i = 0; i < SavedImages; i++)
{
(TextureBase texBase, Format imageFormat) = _images[i];
TextureBase texBase = _images[i];
if (texBase != null)
{
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
if (format != 0)
{

View File

@ -82,7 +82,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly ImageRef[] _imageRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly TextureBuffer[] _bufferImageRefs;
private readonly Format[] _bufferImageFormats;
private ArrayRef<TextureArray>[] _textureArrayRefs;
private ArrayRef<ImageArray>[] _imageArrayRefs;
@ -141,7 +140,6 @@ namespace Ryujinx.Graphics.Vulkan
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
@ -391,17 +389,11 @@ namespace Ryujinx.Graphics.Vulkan
_dirty = DirtyFlags.All;
}
public void SetImage(
CommandBufferScoped cbs,
ShaderStage stage,
int binding,
ITexture image,
Format imageFormat)
public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image)
{
if (image is TextureBuffer imageBuffer)
{
_bufferImageRefs[binding] = imageBuffer;
_bufferImageFormats[binding] = imageFormat;
}
else if (image is TextureView view)
{
@ -410,13 +402,12 @@ namespace Ryujinx.Graphics.Vulkan
iRef.View?.ClearUsage(FeedbackLoopHazards);
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
iRef = new(stage, view, view.GetIdentityImageView());
}
else
{
_imageRefs[binding] = default;
_bufferImageRefs[binding] = null;
_bufferImageFormats[binding] = default;
}
SignalDirty(DirtyFlags.Image);
@ -923,7 +914,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default;
}
tu.Push<BufferView>(bufferImages[..count]);

View File

@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
_pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();

View File

@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(dstFormat));
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);

View File

@ -13,7 +13,6 @@ namespace Ryujinx.Graphics.Vulkan
{
public TextureStorage Storage;
public TextureView View;
public GAL.Format ImageFormat;
}
private readonly TextureRef[] _textureRefs;
@ -52,16 +51,6 @@ namespace Ryujinx.Graphics.Vulkan
_isBuffer = isBuffer;
}
public void SetFormats(int index, GAL.Format[] imageFormats)
{
for (int i = 0; i < imageFormats.Length; i++)
{
_textureRefs[index + i].ImageFormat = imageFormats[i];
}
SetDirty();
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
@ -142,7 +131,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[i];
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
if (i > 0 && _textureRefs[i - 1].View == refs.View)
{
texture = textures[i - 1];
@ -150,7 +139,7 @@ namespace Ryujinx.Graphics.Vulkan
}
texture.ImageLayout = ImageLayout.General;
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
texture.ImageView = refs.View?.GetIdentityImageView().Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
@ -167,7 +156,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < bufferTextures.Length; i++)
{
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, true) ?? default;
}
return bufferTextures;

View File

@ -836,9 +836,9 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
}
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
public void SetImage(ShaderStage stage, int binding, ITexture image)
{
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image, imageFormat);
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
}
public void SetImage(int binding, Auto<DisposableImageView> image)

View File

@ -16,7 +16,6 @@ namespace Ryujinx.Graphics.Vulkan
private int _offset;
private int _size;
private Auto<DisposableBufferView> _bufferView;
private Dictionary<Format, Auto<DisposableBufferView>> _selfManagedViews;
private int _bufferCount;
@ -80,16 +79,6 @@ namespace Ryujinx.Graphics.Vulkan
private void ReleaseImpl()
{
if (_selfManagedViews != null)
{
foreach (var bufferView in _selfManagedViews.Values)
{
bufferView.Dispose();
}
_selfManagedViews = null;
}
_bufferView?.Dispose();
_bufferView = null;
}
@ -137,28 +126,5 @@ namespace Ryujinx.Graphics.Vulkan
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
}
public BufferView GetBufferView(CommandBufferScoped cbs, Format format, bool write)
{
var vkFormat = FormatTable.GetFormat(format);
if (vkFormat == VkFormat)
{
return GetBufferView(cbs, write);
}
if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView))
{
return bufferView.Get(cbs, _offset, _size, write).Value;
}
bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size, ReleaseImpl);
if (bufferView != null)
{
(_selfManagedViews ??= new Dictionary<Format, Auto<DisposableBufferView>>()).Add(format, bufferView);
}
return bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
}
}
}

View File

@ -412,9 +412,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
int bytesPerPixel =
byte bytesPerPixel =
format == Format.B5G6R5Unorm ||
format == Format.R4G4B4A4Unorm ? 2 : 4;
format == Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;