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Fix Color Mask values (#473)
* Fix color mask common, set default value on first color mask register * Missing check * Better exception messages * Address PR feedback * Add fixme as per review feedback
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2fd23577ce
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@ -37,11 +37,11 @@
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public GalFrontFace FrontFace;
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public GalFrontFace FrontFace;
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public bool CullFaceEnabled;
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public bool CullFaceEnabled;
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public GalCullFace CullFace;
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public GalCullFace CullFace;
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public bool DepthTestEnabled;
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public bool DepthTestEnabled;
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public bool DepthWriteEnabled;
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public bool DepthWriteEnabled;
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public GalComparisonOp DepthFunc;
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public GalComparisonOp DepthFunc;
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public float DepthRangeNear;
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public float DepthRangeNear;
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public float DepthRangeFar;
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public float DepthRangeFar;
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@ -50,31 +50,31 @@
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public bool StencilTwoSideEnabled;
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public bool StencilTwoSideEnabled;
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public GalComparisonOp StencilBackFuncFunc;
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public GalComparisonOp StencilBackFuncFunc;
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public int StencilBackFuncRef;
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public int StencilBackFuncRef;
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public uint StencilBackFuncMask;
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public uint StencilBackFuncMask;
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public GalStencilOp StencilBackOpFail;
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public GalStencilOp StencilBackOpFail;
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public GalStencilOp StencilBackOpZFail;
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public GalStencilOp StencilBackOpZFail;
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public GalStencilOp StencilBackOpZPass;
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public GalStencilOp StencilBackOpZPass;
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public uint StencilBackMask;
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public uint StencilBackMask;
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public GalComparisonOp StencilFrontFuncFunc;
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public GalComparisonOp StencilFrontFuncFunc;
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public int StencilFrontFuncRef;
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public int StencilFrontFuncRef;
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public uint StencilFrontFuncMask;
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public uint StencilFrontFuncMask;
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public GalStencilOp StencilFrontOpFail;
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public GalStencilOp StencilFrontOpFail;
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public GalStencilOp StencilFrontOpZFail;
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public GalStencilOp StencilFrontOpZFail;
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public GalStencilOp StencilFrontOpZPass;
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public GalStencilOp StencilFrontOpZPass;
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public uint StencilFrontMask;
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public uint StencilFrontMask;
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public bool BlendEnabled;
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public bool BlendEnabled;
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public bool BlendSeparateAlpha;
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public bool BlendSeparateAlpha;
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public GalBlendEquation BlendEquationRgb;
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public GalBlendEquation BlendEquationRgb;
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public GalBlendFactor BlendFuncSrcRgb;
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public GalBlendFactor BlendFuncSrcRgb;
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public GalBlendFactor BlendFuncDstRgb;
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public GalBlendFactor BlendFuncDstRgb;
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public GalBlendEquation BlendEquationAlpha;
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public GalBlendEquation BlendEquationAlpha;
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public GalBlendFactor BlendFuncSrcAlpha;
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public GalBlendFactor BlendFuncSrcAlpha;
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public GalBlendFactor BlendFuncDstAlpha;
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public GalBlendFactor BlendFuncDstAlpha;
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public ColorMaskRgba ColorMask;
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public bool ColorMaskCommon;
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public ColorMaskRgba[] ColorMasks;
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public ColorMaskRgba[] ColorMasks;
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public bool PrimitiveRestartEnabled;
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public bool PrimitiveRestartEnabled;
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@ -131,8 +131,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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BlendFuncSrcAlpha = GalBlendFactor.One,
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BlendFuncSrcAlpha = GalBlendFactor.One,
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BlendFuncDstAlpha = GalBlendFactor.Zero,
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BlendFuncDstAlpha = GalBlendFactor.Zero,
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ColorMask = ColorMaskRgba.Default,
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PrimitiveRestartEnabled = false,
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PrimitiveRestartEnabled = false,
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PrimitiveRestartIndex = 0
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PrimitiveRestartIndex = 0
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};
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};
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@ -316,16 +314,30 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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}
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}
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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if (New.ColorMaskCommon)
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{
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{
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if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
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if (New.ColorMaskCommon != Old.ColorMaskCommon || !New.ColorMasks[0].Equals(Old.ColorMasks[0]))
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{
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{
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GL.ColorMask(
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GL.ColorMask(
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Index,
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New.ColorMasks[0].Red,
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New.ColorMasks[Index].Red,
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New.ColorMasks[0].Green,
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New.ColorMasks[Index].Green,
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New.ColorMasks[0].Blue,
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New.ColorMasks[Index].Blue,
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New.ColorMasks[0].Alpha);
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New.ColorMasks[Index].Alpha);
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}
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}
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else
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{
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
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{
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GL.ColorMask(
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Index,
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New.ColorMasks[Index].Red,
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New.ColorMasks[Index].Green,
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New.ColorMasks[Index].Blue,
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New.ColorMasks[Index].Alpha);
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}
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}
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}
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}
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}
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@ -477,7 +489,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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{
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if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
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if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
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{
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{
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throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
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ThrowUnsupportedAttrib(Attrib);
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}
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}
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return Type;
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return Type;
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@ -485,15 +497,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
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private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
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{
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{
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void Unsupported()
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{
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throw new NotImplementedException("Constant attribute " + Attrib.Size + " not implemented!");
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}
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if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
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if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
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Attrib.Size == GalVertexAttribSize._11_11_10)
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Attrib.Size == GalVertexAttribSize._11_11_10)
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{
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{
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Unsupported();
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ThrowUnsupportedAttrib(Attrib);
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}
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}
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if (Attrib.Type == GalVertexAttribType.Unorm)
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if (Attrib.Type == GalVertexAttribType.Unorm)
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@ -611,11 +618,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
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GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
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break;
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break;
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default: Unsupported(); break;
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default: ThrowUnsupportedAttrib(Attrib); break;
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}
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}
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}
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}
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}
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}
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private static void ThrowUnsupportedAttrib(GalVertexAttrib Attrib)
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{
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throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
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}
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private void Enable(EnableCap Cap, bool Enabled)
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private void Enable(EnableCap Cap, bool Enabled)
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{
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{
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if (Enabled)
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if (Enabled)
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@ -64,6 +64,10 @@ namespace Ryujinx.Graphics
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{
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{
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UploadedKeys[i] = new List<long>();
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UploadedKeys[i] = new List<long>();
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}
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}
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//Ensure that all components are enabled by default.
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//FIXME: Is this correct?
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WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
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}
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}
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
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@ -420,16 +424,13 @@ namespace Ryujinx.Graphics
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private void SetColorMask(GalPipelineState State)
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private void SetColorMask(GalPipelineState State)
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{
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{
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int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
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bool ColorMaskCommon = ReadRegisterBool(NvGpuEngine3dReg.ColorMaskCommon);
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State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
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State.ColorMaskCommon = ColorMaskCommon;
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State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
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State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
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State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
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{
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{
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ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
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int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + (ColorMaskCommon ? 0 : Index));
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State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
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State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
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State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
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State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics
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StencilBackFuncRef = 0x3d5,
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StencilBackFuncRef = 0x3d5,
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StencilBackMask = 0x3d6,
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StencilBackMask = 0x3d6,
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StencilBackFuncMask = 0x3d7,
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StencilBackFuncMask = 0x3d7,
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ColorMask = 0x3e4,
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ColorMaskCommon = 0x3e4,
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RTSeparateFragData = 0x3eb,
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RTSeparateFragData = 0x3eb,
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ZetaAddress = 0x3f8,
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ZetaAddress = 0x3f8,
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ZetaFormat = 0x3fa,
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ZetaFormat = 0x3fa,
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