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aoc: Fix wrong check (#2427)
This PR fixes a wrong check added in #2414 which made Pokémon crash.
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@ -190,13 +190,14 @@ namespace Ryujinx.HLE.HOS.Services.Ns.Aoc
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// If QuestFlag is true, counts some extra titles.
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uint startIndex = context.RequestData.ReadUInt32();
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uint bufferSize = context.RequestData.ReadUInt32();
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uint counter = context.RequestData.ReadUInt32();
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferSize = context.Request.ReceiveBuff[0].Size;
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// TODO: This should use _addOnContentBaseId;
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uint aocCount = (uint)context.Device.System.ContentManager.GetAocCount();
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if (aocCount - startIndex > bufferSize)
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if (counter > bufferSize / sizeof(uint))
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{
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return ResultCode.InvalidBufferSize;
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}
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@ -212,7 +213,7 @@ namespace Ryujinx.HLE.HOS.Services.Ns.Aoc
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GetAddOnContentBaseIdFromTitleId(context, titleId);
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for (int i = 0; i < aocCount; i++)
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for (int i = 0; i < aocCount - startIndex; i++)
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{
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context.Memory.Write(bufferPosition + (ulong)i * 4, (uint)(aocTitleIds[i + (int)startIndex] - _addOnContentBaseId));
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}
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