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Fix missing geometry shader passthrough inputs (#3106)
* Fix missing geometry shader passthrough inputs * Shader cache version bump
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3012;
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private const ulong ShaderCodeGenVersion = 3106;
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// Progress reporting helpers
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// Progress reporting helpers
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private volatile int _shaderCount;
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private volatile int _shaderCount;
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@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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else
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else
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{
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{
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int usedAttributes = context.Config.UsedInputAttributes;
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int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
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while (usedAttributes != 0)
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while (usedAttributes != 0)
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{
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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